feat: updated engine version to 4.4-rc1
This commit is contained in:
parent
ee00efde1f
commit
21ba8e33af
5459 changed files with 1128836 additions and 198305 deletions
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@ -59,7 +59,7 @@ struct Array
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data[count++] = element;
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}
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void push(Array<T>& rhs)
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void push(const Array<T>& rhs)
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{
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if (rhs.count == 0) return;
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grow(rhs.count);
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@ -468,7 +468,7 @@ size_t b64Decode(const char* encoded, const size_t len, char** decoded)
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encoded += 4;
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}
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*decoded = output;
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return reserved;
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return idx;
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}
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@ -478,6 +478,8 @@ size_t b64Decode(const char* encoded, const size_t len, char** decoded)
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unsigned long djb2Encode(const char* str)
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{
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if (!str) return 0;
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unsigned long hash = 5381;
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int c;
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@ -100,7 +100,7 @@ struct Inlist
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if (element == tail) tail = element->prev;
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}
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bool empty()
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bool empty() const
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{
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return head ? false : true;
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}
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245
engine/thirdparty/thorvg/src/common/tvgLines.cpp
vendored
245
engine/thirdparty/thorvg/src/common/tvgLines.cpp
vendored
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@ -1,245 +0,0 @@
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/*
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* Copyright (c) 2020 - 2024 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "tvgMath.h"
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#include "tvgLines.h"
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#define BEZIER_EPSILON 1e-2f
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/************************************************************************/
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/* Internal Class Implementation */
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/************************************************************************/
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static float _lineLengthApprox(const Point& pt1, const Point& pt2)
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{
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/* approximate sqrt(x*x + y*y) using alpha max plus beta min algorithm.
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With alpha = 1, beta = 3/8, giving results with the largest error less
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than 7% compared to the exact value. */
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Point diff = {pt2.x - pt1.x, pt2.y - pt1.y};
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if (diff.x < 0) diff.x = -diff.x;
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if (diff.y < 0) diff.y = -diff.y;
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return (diff.x > diff.y) ? (diff.x + diff.y * 0.375f) : (diff.y + diff.x * 0.375f);
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}
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static float _lineLength(const Point& pt1, const Point& pt2)
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{
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Point diff = {pt2.x - pt1.x, pt2.y - pt1.y};
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return sqrtf(diff.x * diff.x + diff.y * diff.y);
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}
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template<typename LengthFunc>
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float _bezLength(const Bezier& cur, LengthFunc lineLengthFunc)
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{
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Bezier left, right;
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auto len = lineLengthFunc(cur.start, cur.ctrl1) + lineLengthFunc(cur.ctrl1, cur.ctrl2) + lineLengthFunc(cur.ctrl2, cur.end);
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auto chord = lineLengthFunc(cur.start, cur.end);
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if (fabsf(len - chord) > BEZIER_EPSILON) {
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tvg::bezSplit(cur, left, right);
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return _bezLength(left, lineLengthFunc) + _bezLength(right, lineLengthFunc);
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}
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return len;
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}
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template<typename LengthFunc>
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float _bezAt(const Bezier& bz, float at, float length, LengthFunc lineLengthFunc)
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{
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auto biggest = 1.0f;
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auto smallest = 0.0f;
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auto t = 0.5f;
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//just in case to prevent an infinite loop
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if (at <= 0) return 0.0f;
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if (at >= length) return 1.0f;
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while (true) {
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auto right = bz;
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Bezier left;
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bezSplitLeft(right, t, left);
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length = _bezLength(left, lineLengthFunc);
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if (fabsf(length - at) < BEZIER_EPSILON || fabsf(smallest - biggest) < BEZIER_EPSILON) {
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break;
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}
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if (length < at) {
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smallest = t;
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t = (t + biggest) * 0.5f;
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} else {
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biggest = t;
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t = (smallest + t) * 0.5f;
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}
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}
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return t;
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}
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/************************************************************************/
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/* External Class Implementation */
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/************************************************************************/
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namespace tvg
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{
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float lineLength(const Point& pt1, const Point& pt2)
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{
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return _lineLength(pt1, pt2);
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}
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void lineSplitAt(const Line& cur, float at, Line& left, Line& right)
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{
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auto len = lineLength(cur.pt1, cur.pt2);
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auto dx = ((cur.pt2.x - cur.pt1.x) / len) * at;
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auto dy = ((cur.pt2.y - cur.pt1.y) / len) * at;
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left.pt1 = cur.pt1;
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left.pt2.x = left.pt1.x + dx;
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left.pt2.y = left.pt1.y + dy;
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right.pt1 = left.pt2;
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right.pt2 = cur.pt2;
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}
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void bezSplit(const Bezier& cur, Bezier& left, Bezier& right)
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{
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auto c = (cur.ctrl1.x + cur.ctrl2.x) * 0.5f;
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left.ctrl1.x = (cur.start.x + cur.ctrl1.x) * 0.5f;
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right.ctrl2.x = (cur.ctrl2.x + cur.end.x) * 0.5f;
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left.start.x = cur.start.x;
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right.end.x = cur.end.x;
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left.ctrl2.x = (left.ctrl1.x + c) * 0.5f;
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right.ctrl1.x = (right.ctrl2.x + c) * 0.5f;
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left.end.x = right.start.x = (left.ctrl2.x + right.ctrl1.x) * 0.5f;
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c = (cur.ctrl1.y + cur.ctrl2.y) * 0.5f;
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left.ctrl1.y = (cur.start.y + cur.ctrl1.y) * 0.5f;
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right.ctrl2.y = (cur.ctrl2.y + cur.end.y) * 0.5f;
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left.start.y = cur.start.y;
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right.end.y = cur.end.y;
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left.ctrl2.y = (left.ctrl1.y + c) * 0.5f;
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right.ctrl1.y = (right.ctrl2.y + c) * 0.5f;
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left.end.y = right.start.y = (left.ctrl2.y + right.ctrl1.y) * 0.5f;
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}
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float bezLength(const Bezier& cur)
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{
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return _bezLength(cur, _lineLength);
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}
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float bezLengthApprox(const Bezier& cur)
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{
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return _bezLength(cur, _lineLengthApprox);
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}
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void bezSplitLeft(Bezier& cur, float at, Bezier& left)
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{
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left.start = cur.start;
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left.ctrl1.x = cur.start.x + at * (cur.ctrl1.x - cur.start.x);
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left.ctrl1.y = cur.start.y + at * (cur.ctrl1.y - cur.start.y);
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left.ctrl2.x = cur.ctrl1.x + at * (cur.ctrl2.x - cur.ctrl1.x); //temporary holding spot
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left.ctrl2.y = cur.ctrl1.y + at * (cur.ctrl2.y - cur.ctrl1.y); //temporary holding spot
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cur.ctrl2.x = cur.ctrl2.x + at * (cur.end.x - cur.ctrl2.x);
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cur.ctrl2.y = cur.ctrl2.y + at * (cur.end.y - cur.ctrl2.y);
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cur.ctrl1.x = left.ctrl2.x + at * (cur.ctrl2.x - left.ctrl2.x);
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cur.ctrl1.y = left.ctrl2.y + at * (cur.ctrl2.y - left.ctrl2.y);
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left.ctrl2.x = left.ctrl1.x + at * (left.ctrl2.x - left.ctrl1.x);
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left.ctrl2.y = left.ctrl1.y + at * (left.ctrl2.y - left.ctrl1.y);
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left.end.x = cur.start.x = left.ctrl2.x + at * (cur.ctrl1.x - left.ctrl2.x);
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left.end.y = cur.start.y = left.ctrl2.y + at * (cur.ctrl1.y - left.ctrl2.y);
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}
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float bezAt(const Bezier& bz, float at, float length)
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{
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return _bezAt(bz, at, length, _lineLength);
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}
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float bezAtApprox(const Bezier& bz, float at, float length)
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{
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return _bezAt(bz, at, length, _lineLengthApprox);
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}
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void bezSplitAt(const Bezier& cur, float at, Bezier& left, Bezier& right)
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{
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right = cur;
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auto t = bezAt(right, at, bezLength(right));
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bezSplitLeft(right, t, left);
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}
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Point bezPointAt(const Bezier& bz, float t)
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{
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Point cur;
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auto it = 1.0f - t;
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auto ax = bz.start.x * it + bz.ctrl1.x * t;
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auto bx = bz.ctrl1.x * it + bz.ctrl2.x * t;
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auto cx = bz.ctrl2.x * it + bz.end.x * t;
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ax = ax * it + bx * t;
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bx = bx * it + cx * t;
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cur.x = ax * it + bx * t;
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float ay = bz.start.y * it + bz.ctrl1.y * t;
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float by = bz.ctrl1.y * it + bz.ctrl2.y * t;
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float cy = bz.ctrl2.y * it + bz.end.y * t;
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ay = ay * it + by * t;
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by = by * it + cy * t;
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cur.y = ay * it + by * t;
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return cur;
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}
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float bezAngleAt(const Bezier& bz, float t)
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{
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if (t < 0 || t > 1) return 0;
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//derivate
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// p'(t) = 3 * (-(1-2t+t^2) * p0 + (1 - 4 * t + 3 * t^2) * p1 + (2 * t - 3 *
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// t^2) * p2 + t^2 * p3)
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float mt = 1.0f - t;
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float d = t * t;
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float a = -mt * mt;
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float b = 1 - 4 * t + 3 * d;
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float c = 2 * t - 3 * d;
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Point pt ={a * bz.start.x + b * bz.ctrl1.x + c * bz.ctrl2.x + d * bz.end.x, a * bz.start.y + b * bz.ctrl1.y + c * bz.ctrl2.y + d * bz.end.y};
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pt.x *= 3;
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pt.y *= 3;
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return mathRad2Deg(mathAtan2(pt.y, pt.x));
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}
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}
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61
engine/thirdparty/thorvg/src/common/tvgLines.h
vendored
61
engine/thirdparty/thorvg/src/common/tvgLines.h
vendored
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@ -1,61 +0,0 @@
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/*
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* Copyright (c) 2020 - 2024 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
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* copies of the Software, and to permit persons to whom the Software is
|
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef _TVG_LINES_H_
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#define _TVG_LINES_H_
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#include "tvgCommon.h"
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namespace tvg
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{
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struct Line
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{
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Point pt1;
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Point pt2;
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};
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float lineLength(const Point& pt1, const Point& pt2);
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void lineSplitAt(const Line& cur, float at, Line& left, Line& right);
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struct Bezier
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{
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Point start;
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Point ctrl1;
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Point ctrl2;
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Point end;
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};
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void bezSplit(const Bezier&cur, Bezier& left, Bezier& right);
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float bezLength(const Bezier& cur);
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void bezSplitLeft(Bezier& cur, float at, Bezier& left);
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float bezAt(const Bezier& bz, float at, float length);
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void bezSplitAt(const Bezier& cur, float at, Bezier& left, Bezier& right);
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Point bezPointAt(const Bezier& bz, float t);
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float bezAngleAt(const Bezier& bz, float t);
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float bezLengthApprox(const Bezier& cur);
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float bezAtApprox(const Bezier& bz, float at, float length);
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}
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#endif //_TVG_LINES_H_
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@ -25,8 +25,6 @@
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#ifdef THORVG_THREAD_SUPPORT
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#define _DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR
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#include <mutex>
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#include "tvgTaskScheduler.h"
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263
engine/thirdparty/thorvg/src/common/tvgMath.cpp
vendored
263
engine/thirdparty/thorvg/src/common/tvgMath.cpp
vendored
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@ -22,11 +22,88 @@
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#include "tvgMath.h"
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//see: https://en.wikipedia.org/wiki/Remez_algorithm
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float mathAtan2(float y, float x)
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#define BEZIER_EPSILON 1e-2f
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/************************************************************************/
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/* Internal Class Implementation */
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/************************************************************************/
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static float _lineLengthApprox(const Point& pt1, const Point& pt2)
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{
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/* approximate sqrt(x*x + y*y) using alpha max plus beta min algorithm.
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With alpha = 1, beta = 3/8, giving results with the largest error less
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than 7% compared to the exact value. */
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Point diff = {pt2.x - pt1.x, pt2.y - pt1.y};
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if (diff.x < 0) diff.x = -diff.x;
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if (diff.y < 0) diff.y = -diff.y;
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return (diff.x > diff.y) ? (diff.x + diff.y * 0.375f) : (diff.y + diff.x * 0.375f);
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}
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static float _lineLength(const Point& pt1, const Point& pt2)
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{
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Point diff = {pt2.x - pt1.x, pt2.y - pt1.y};
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return sqrtf(diff.x * diff.x + diff.y * diff.y);
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}
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template<typename LengthFunc>
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float _bezLength(const Bezier& cur, LengthFunc lineLengthFunc)
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{
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Bezier left, right;
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auto len = lineLengthFunc(cur.start, cur.ctrl1) + lineLengthFunc(cur.ctrl1, cur.ctrl2) + lineLengthFunc(cur.ctrl2, cur.end);
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auto chord = lineLengthFunc(cur.start, cur.end);
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if (fabsf(len - chord) > BEZIER_EPSILON) {
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cur.split(left, right);
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return _bezLength(left, lineLengthFunc) + _bezLength(right, lineLengthFunc);
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}
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return len;
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}
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template<typename LengthFunc>
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float _bezAt(const Bezier& bz, float at, float length, LengthFunc lineLengthFunc)
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{
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auto biggest = 1.0f;
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auto smallest = 0.0f;
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auto t = 0.5f;
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//just in case to prevent an infinite loop
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if (at <= 0) return 0.0f;
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if (at >= length) return 1.0f;
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while (true) {
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auto right = bz;
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Bezier left;
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right.split(t, left);
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length = _bezLength(left, lineLengthFunc);
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if (fabsf(length - at) < BEZIER_EPSILON || fabsf(smallest - biggest) < BEZIER_EPSILON) {
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break;
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}
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if (length < at) {
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smallest = t;
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t = (t + biggest) * 0.5f;
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} else {
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biggest = t;
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t = (smallest + t) * 0.5f;
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}
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}
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return t;
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}
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/************************************************************************/
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/* External Class Implementation */
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/************************************************************************/
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namespace tvg {
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//https://en.wikipedia.org/wiki/Remez_algorithm
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float atan2(float y, float x)
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{
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if (y == 0.0f && x == 0.0f) return 0.0f;
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|
||||
auto a = std::min(fabsf(x), fabsf(y)) / std::max(fabsf(x), fabsf(y));
|
||||
auto s = a * a;
|
||||
auto r = ((-0.0464964749f * s + 0.15931422f) * s - 0.327622764f) * s * a + a;
|
||||
|
|
@ -37,15 +114,14 @@ float mathAtan2(float y, float x)
|
|||
}
|
||||
|
||||
|
||||
bool mathInverse(const Matrix* m, Matrix* out)
|
||||
bool inverse(const Matrix* m, Matrix* out)
|
||||
{
|
||||
auto det = m->e11 * (m->e22 * m->e33 - m->e32 * m->e23) -
|
||||
m->e12 * (m->e21 * m->e33 - m->e23 * m->e31) +
|
||||
m->e13 * (m->e21 * m->e32 - m->e22 * m->e31);
|
||||
|
||||
if (mathZero(det)) return false;
|
||||
|
||||
auto invDet = 1 / det;
|
||||
auto invDet = 1.0f / det;
|
||||
if (std::isinf(invDet)) return false;
|
||||
|
||||
out->e11 = (m->e22 * m->e33 - m->e32 * m->e23) * invDet;
|
||||
out->e12 = (m->e13 * m->e32 - m->e12 * m->e33) * invDet;
|
||||
|
|
@ -61,7 +137,7 @@ bool mathInverse(const Matrix* m, Matrix* out)
|
|||
}
|
||||
|
||||
|
||||
bool mathIdentity(const Matrix* m)
|
||||
bool identity(const Matrix* m)
|
||||
{
|
||||
if (m->e11 != 1.0f || m->e12 != 0.0f || m->e13 != 0.0f ||
|
||||
m->e21 != 0.0f || m->e22 != 1.0f || m->e23 != 0.0f ||
|
||||
|
|
@ -72,7 +148,7 @@ bool mathIdentity(const Matrix* m)
|
|||
}
|
||||
|
||||
|
||||
void mathRotate(Matrix* m, float degree)
|
||||
void rotate(Matrix* m, float degree)
|
||||
{
|
||||
if (degree == 0.0f) return;
|
||||
|
||||
|
|
@ -109,9 +185,9 @@ Matrix operator*(const Matrix& lhs, const Matrix& rhs)
|
|||
|
||||
bool operator==(const Matrix& lhs, const Matrix& rhs)
|
||||
{
|
||||
if (!mathEqual(lhs.e11, rhs.e11) || !mathEqual(lhs.e12, rhs.e12) || !mathEqual(lhs.e13, rhs.e13) ||
|
||||
!mathEqual(lhs.e21, rhs.e21) || !mathEqual(lhs.e22, rhs.e22) || !mathEqual(lhs.e23, rhs.e23) ||
|
||||
!mathEqual(lhs.e31, rhs.e31) || !mathEqual(lhs.e32, rhs.e32) || !mathEqual(lhs.e33, rhs.e33)) {
|
||||
if (!tvg::equal(lhs.e11, rhs.e11) || !tvg::equal(lhs.e12, rhs.e12) || !tvg::equal(lhs.e13, rhs.e13) ||
|
||||
!tvg::equal(lhs.e21, rhs.e21) || !tvg::equal(lhs.e22, rhs.e22) || !tvg::equal(lhs.e23, rhs.e23) ||
|
||||
!tvg::equal(lhs.e31, rhs.e31) || !tvg::equal(lhs.e32, rhs.e32) || !tvg::equal(lhs.e33, rhs.e33)) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
|
|
@ -133,3 +209,166 @@ Point operator*(const Point& pt, const Matrix& m)
|
|||
auto ty = pt.x * m.e21 + pt.y * m.e22 + m.e23;
|
||||
return {tx, ty};
|
||||
}
|
||||
|
||||
|
||||
Point normal(const Point& p1, const Point& p2)
|
||||
{
|
||||
auto dir = p2 - p1;
|
||||
auto len = length(dir);
|
||||
if (tvg::zero(len)) return {};
|
||||
|
||||
auto unitDir = dir / len;
|
||||
return {-unitDir.y, unitDir.x};
|
||||
}
|
||||
|
||||
|
||||
float Line::length() const
|
||||
{
|
||||
return _lineLength(pt1, pt2);
|
||||
}
|
||||
|
||||
|
||||
void Line::split(float at, Line& left, Line& right) const
|
||||
{
|
||||
auto len = length();
|
||||
auto dx = ((pt2.x - pt1.x) / len) * at;
|
||||
auto dy = ((pt2.y - pt1.y) / len) * at;
|
||||
left.pt1 = pt1;
|
||||
left.pt2.x = left.pt1.x + dx;
|
||||
left.pt2.y = left.pt1.y + dy;
|
||||
right.pt1 = left.pt2;
|
||||
right.pt2 = pt2;
|
||||
}
|
||||
|
||||
|
||||
void Bezier::split(Bezier& left, Bezier& right) const
|
||||
{
|
||||
auto c = (ctrl1.x + ctrl2.x) * 0.5f;
|
||||
left.ctrl1.x = (start.x + ctrl1.x) * 0.5f;
|
||||
right.ctrl2.x = (ctrl2.x + end.x) * 0.5f;
|
||||
left.start.x = start.x;
|
||||
right.end.x = end.x;
|
||||
left.ctrl2.x = (left.ctrl1.x + c) * 0.5f;
|
||||
right.ctrl1.x = (right.ctrl2.x + c) * 0.5f;
|
||||
left.end.x = right.start.x = (left.ctrl2.x + right.ctrl1.x) * 0.5f;
|
||||
|
||||
c = (ctrl1.y + ctrl2.y) * 0.5f;
|
||||
left.ctrl1.y = (start.y + ctrl1.y) * 0.5f;
|
||||
right.ctrl2.y = (ctrl2.y + end.y) * 0.5f;
|
||||
left.start.y = start.y;
|
||||
right.end.y = end.y;
|
||||
left.ctrl2.y = (left.ctrl1.y + c) * 0.5f;
|
||||
right.ctrl1.y = (right.ctrl2.y + c) * 0.5f;
|
||||
left.end.y = right.start.y = (left.ctrl2.y + right.ctrl1.y) * 0.5f;
|
||||
}
|
||||
|
||||
|
||||
void Bezier::split(float at, Bezier& left, Bezier& right) const
|
||||
{
|
||||
right = *this;
|
||||
auto t = right.at(at, right.length());
|
||||
right.split(t, left);
|
||||
}
|
||||
|
||||
|
||||
float Bezier::length() const
|
||||
{
|
||||
return _bezLength(*this, _lineLength);
|
||||
}
|
||||
|
||||
|
||||
float Bezier::lengthApprox() const
|
||||
{
|
||||
return _bezLength(*this, _lineLengthApprox);
|
||||
}
|
||||
|
||||
|
||||
void Bezier::split(float t, Bezier& left)
|
||||
{
|
||||
left.start = start;
|
||||
|
||||
left.ctrl1.x = start.x + t * (ctrl1.x - start.x);
|
||||
left.ctrl1.y = start.y + t * (ctrl1.y - start.y);
|
||||
|
||||
left.ctrl2.x = ctrl1.x + t * (ctrl2.x - ctrl1.x); //temporary holding spot
|
||||
left.ctrl2.y = ctrl1.y + t * (ctrl2.y - ctrl1.y); //temporary holding spot
|
||||
|
||||
ctrl2.x = ctrl2.x + t * (end.x - ctrl2.x);
|
||||
ctrl2.y = ctrl2.y + t * (end.y - ctrl2.y);
|
||||
|
||||
ctrl1.x = left.ctrl2.x + t * (ctrl2.x - left.ctrl2.x);
|
||||
ctrl1.y = left.ctrl2.y + t * (ctrl2.y - left.ctrl2.y);
|
||||
|
||||
left.ctrl2.x = left.ctrl1.x + t * (left.ctrl2.x - left.ctrl1.x);
|
||||
left.ctrl2.y = left.ctrl1.y + t * (left.ctrl2.y - left.ctrl1.y);
|
||||
|
||||
left.end.x = start.x = left.ctrl2.x + t * (ctrl1.x - left.ctrl2.x);
|
||||
left.end.y = start.y = left.ctrl2.y + t * (ctrl1.y - left.ctrl2.y);
|
||||
}
|
||||
|
||||
|
||||
float Bezier::at(float at, float length) const
|
||||
{
|
||||
return _bezAt(*this, at, length, _lineLength);
|
||||
}
|
||||
|
||||
|
||||
float Bezier::atApprox(float at, float length) const
|
||||
{
|
||||
return _bezAt(*this, at, length, _lineLengthApprox);
|
||||
}
|
||||
|
||||
|
||||
Point Bezier::at(float t) const
|
||||
{
|
||||
Point cur;
|
||||
auto it = 1.0f - t;
|
||||
|
||||
auto ax = start.x * it + ctrl1.x * t;
|
||||
auto bx = ctrl1.x * it + ctrl2.x * t;
|
||||
auto cx = ctrl2.x * it + end.x * t;
|
||||
ax = ax * it + bx * t;
|
||||
bx = bx * it + cx * t;
|
||||
cur.x = ax * it + bx * t;
|
||||
|
||||
float ay = start.y * it + ctrl1.y * t;
|
||||
float by = ctrl1.y * it + ctrl2.y * t;
|
||||
float cy = ctrl2.y * it + end.y * t;
|
||||
ay = ay * it + by * t;
|
||||
by = by * it + cy * t;
|
||||
cur.y = ay * it + by * t;
|
||||
|
||||
return cur;
|
||||
}
|
||||
|
||||
|
||||
float Bezier::angle(float t) const
|
||||
{
|
||||
if (t < 0 || t > 1) return 0;
|
||||
|
||||
//derivate
|
||||
// p'(t) = 3 * (-(1-2t+t^2) * p0 + (1 - 4 * t + 3 * t^2) * p1 + (2 * t - 3 *
|
||||
// t^2) * p2 + t^2 * p3)
|
||||
float mt = 1.0f - t;
|
||||
float d = t * t;
|
||||
float a = -mt * mt;
|
||||
float b = 1 - 4 * t + 3 * d;
|
||||
float c = 2 * t - 3 * d;
|
||||
|
||||
Point pt ={a * start.x + b * ctrl1.x + c * ctrl2.x + d * end.x, a * start.y + b * ctrl1.y + c * ctrl2.y + d * end.y};
|
||||
pt.x *= 3;
|
||||
pt.y *= 3;
|
||||
|
||||
return rad2deg(tvg::atan2(pt.y, pt.x));
|
||||
}
|
||||
|
||||
|
||||
uint8_t lerp(const uint8_t &start, const uint8_t &end, float t)
|
||||
{
|
||||
auto result = static_cast<int>(start + (end - start) * t);
|
||||
tvg::clamp(result, 0, 255);
|
||||
return static_cast<uint8_t>(result);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
|
|
|||
120
engine/thirdparty/thorvg/src/common/tvgMath.h
vendored
120
engine/thirdparty/thorvg/src/common/tvgMath.h
vendored
|
|
@ -26,73 +26,80 @@
|
|||
#define _USE_MATH_DEFINES
|
||||
|
||||
#include <float.h>
|
||||
#include <math.h>
|
||||
#include <cmath>
|
||||
#include "tvgCommon.h"
|
||||
|
||||
namespace tvg
|
||||
{
|
||||
|
||||
#define MATH_PI 3.14159265358979323846f
|
||||
#define MATH_PI2 1.57079632679489661923f
|
||||
#define FLOAT_EPSILON 1.0e-06f //1.192092896e-07f
|
||||
#define PATH_KAPPA 0.552284f
|
||||
|
||||
#define mathMin(x, y) (((x) < (y)) ? (x) : (y))
|
||||
#define mathMax(x, y) (((x) > (y)) ? (x) : (y))
|
||||
|
||||
|
||||
/************************************************************************/
|
||||
/* General functions */
|
||||
/************************************************************************/
|
||||
|
||||
float mathAtan2(float y, float x);
|
||||
float atan2(float y, float x);
|
||||
|
||||
static inline float mathDeg2Rad(float degree)
|
||||
|
||||
static inline float deg2rad(float degree)
|
||||
{
|
||||
return degree * (MATH_PI / 180.0f);
|
||||
}
|
||||
|
||||
|
||||
static inline float mathRad2Deg(float radian)
|
||||
static inline float rad2deg(float radian)
|
||||
{
|
||||
return radian * (180.0f / MATH_PI);
|
||||
}
|
||||
|
||||
|
||||
static inline bool mathZero(float a)
|
||||
static inline bool zero(float a)
|
||||
{
|
||||
return (fabsf(a) <= FLOAT_EPSILON) ? true : false;
|
||||
}
|
||||
|
||||
|
||||
static inline bool mathEqual(float a, float b)
|
||||
static inline bool equal(float a, float b)
|
||||
{
|
||||
return mathZero(a - b);
|
||||
return tvg::zero(a - b);
|
||||
}
|
||||
|
||||
|
||||
template <typename T>
|
||||
static inline void clamp(T& v, const T& min, const T& max)
|
||||
{
|
||||
if (v < min) v = min;
|
||||
else if (v > max) v = max;
|
||||
}
|
||||
|
||||
/************************************************************************/
|
||||
/* Matrix functions */
|
||||
/************************************************************************/
|
||||
|
||||
void mathRotate(Matrix* m, float degree);
|
||||
bool mathInverse(const Matrix* m, Matrix* out);
|
||||
bool mathIdentity(const Matrix* m);
|
||||
void rotate(Matrix* m, float degree);
|
||||
bool inverse(const Matrix* m, Matrix* out);
|
||||
bool identity(const Matrix* m);
|
||||
Matrix operator*(const Matrix& lhs, const Matrix& rhs);
|
||||
bool operator==(const Matrix& lhs, const Matrix& rhs);
|
||||
|
||||
static inline bool mathRightAngle(const Matrix* m)
|
||||
static inline bool rightAngle(const Matrix& m)
|
||||
{
|
||||
auto radian = fabsf(mathAtan2(m->e21, m->e11));
|
||||
if (radian < FLOAT_EPSILON || mathEqual(radian, MATH_PI2) || mathEqual(radian, MATH_PI)) return true;
|
||||
auto radian = fabsf(tvg::atan2(m.e21, m.e11));
|
||||
if (radian < FLOAT_EPSILON || tvg::equal(radian, MATH_PI2) || tvg::equal(radian, MATH_PI)) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
static inline bool mathSkewed(const Matrix* m)
|
||||
static inline bool skewed(const Matrix& m)
|
||||
{
|
||||
return !mathZero(m->e21 + m->e12);
|
||||
return !tvg::zero(m.e21 + m.e12);
|
||||
}
|
||||
|
||||
|
||||
static inline void mathIdentity(Matrix* m)
|
||||
static inline void identity(Matrix* m)
|
||||
{
|
||||
m->e11 = 1.0f;
|
||||
m->e12 = 0.0f;
|
||||
|
|
@ -106,14 +113,14 @@ static inline void mathIdentity(Matrix* m)
|
|||
}
|
||||
|
||||
|
||||
static inline void mathScale(Matrix* m, float sx, float sy)
|
||||
static inline void scale(Matrix* m, float sx, float sy)
|
||||
{
|
||||
m->e11 *= sx;
|
||||
m->e22 *= sy;
|
||||
}
|
||||
|
||||
|
||||
static inline void mathScaleR(Matrix* m, float x, float y)
|
||||
static inline void scaleR(Matrix* m, float x, float y)
|
||||
{
|
||||
if (x != 1.0f) {
|
||||
m->e11 *= x;
|
||||
|
|
@ -126,14 +133,14 @@ static inline void mathScaleR(Matrix* m, float x, float y)
|
|||
}
|
||||
|
||||
|
||||
static inline void mathTranslate(Matrix* m, float x, float y)
|
||||
static inline void translate(Matrix* m, float x, float y)
|
||||
{
|
||||
m->e13 += x;
|
||||
m->e23 += y;
|
||||
}
|
||||
|
||||
|
||||
static inline void mathTranslateR(Matrix* m, float x, float y)
|
||||
static inline void translateR(Matrix* m, float x, float y)
|
||||
{
|
||||
if (x == 0.0f && y == 0.0f) return;
|
||||
m->e13 += (x * m->e11 + y * m->e12);
|
||||
|
|
@ -153,7 +160,7 @@ static inline void operator*=(Matrix& lhs, const Matrix& rhs)
|
|||
}
|
||||
|
||||
|
||||
static inline void mathLog(const Matrix& m)
|
||||
static inline void log(const Matrix& m)
|
||||
{
|
||||
TVGLOG("COMMON", "Matrix: [%f %f %f] [%f %f %f] [%f %f %f]", m.e11, m.e12, m.e13, m.e21, m.e22, m.e23, m.e31, m.e32, m.e33);
|
||||
}
|
||||
|
|
@ -165,15 +172,21 @@ static inline void mathLog(const Matrix& m)
|
|||
|
||||
void operator*=(Point& pt, const Matrix& m);
|
||||
Point operator*(const Point& pt, const Matrix& m);
|
||||
Point normal(const Point& p1, const Point& p2);
|
||||
|
||||
|
||||
static inline bool mathZero(const Point& p)
|
||||
static inline float cross(const Point& lhs, const Point& rhs)
|
||||
{
|
||||
return mathZero(p.x) && mathZero(p.y);
|
||||
return lhs.x * rhs.y - rhs.x * lhs.y;
|
||||
}
|
||||
|
||||
|
||||
static inline float mathLength(const Point* a, const Point* b)
|
||||
static inline bool zero(const Point& p)
|
||||
{
|
||||
return tvg::zero(p.x) && tvg::zero(p.y);
|
||||
}
|
||||
|
||||
|
||||
static inline float length(const Point* a, const Point* b)
|
||||
{
|
||||
auto x = b->x - a->x;
|
||||
auto y = b->y - a->y;
|
||||
|
|
@ -185,7 +198,7 @@ static inline float mathLength(const Point* a, const Point* b)
|
|||
}
|
||||
|
||||
|
||||
static inline float mathLength(const Point& a)
|
||||
static inline float length(const Point& a)
|
||||
{
|
||||
return sqrtf(a.x * a.x + a.y * a.y);
|
||||
}
|
||||
|
|
@ -193,7 +206,7 @@ static inline float mathLength(const Point& a)
|
|||
|
||||
static inline bool operator==(const Point& lhs, const Point& rhs)
|
||||
{
|
||||
return mathEqual(lhs.x, rhs.x) && mathEqual(lhs.y, rhs.y);
|
||||
return tvg::equal(lhs.x, rhs.x) && tvg::equal(lhs.y, rhs.y);
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -233,20 +246,61 @@ static inline Point operator/(const Point& lhs, const float rhs)
|
|||
}
|
||||
|
||||
|
||||
static inline void mathLog(const Point& pt)
|
||||
static inline void log(const Point& pt)
|
||||
{
|
||||
TVGLOG("COMMON", "Point: [%f %f]", pt.x, pt.y);
|
||||
}
|
||||
|
||||
|
||||
/************************************************************************/
|
||||
/* Line functions */
|
||||
/************************************************************************/
|
||||
|
||||
struct Line
|
||||
{
|
||||
Point pt1;
|
||||
Point pt2;
|
||||
|
||||
void split(float at, Line& left, Line& right) const;
|
||||
float length() const;
|
||||
};
|
||||
|
||||
|
||||
/************************************************************************/
|
||||
/* Bezier functions */
|
||||
/************************************************************************/
|
||||
|
||||
struct Bezier
|
||||
{
|
||||
Point start;
|
||||
Point ctrl1;
|
||||
Point ctrl2;
|
||||
Point end;
|
||||
|
||||
void split(float t, Bezier& left);
|
||||
void split(Bezier& left, Bezier& right) const;
|
||||
void split(float at, Bezier& left, Bezier& right) const;
|
||||
float length() const;
|
||||
float lengthApprox() const;
|
||||
float at(float at, float length) const;
|
||||
float atApprox(float at, float length) const;
|
||||
Point at(float t) const;
|
||||
float angle(float t) const;
|
||||
};
|
||||
|
||||
|
||||
/************************************************************************/
|
||||
/* Interpolation functions */
|
||||
/************************************************************************/
|
||||
|
||||
template <typename T>
|
||||
static inline T mathLerp(const T &start, const T &end, float t)
|
||||
static inline T lerp(const T &start, const T &end, float t)
|
||||
{
|
||||
return static_cast<T>(start + (end - start) * t);
|
||||
}
|
||||
|
||||
uint8_t lerp(const uint8_t &start, const uint8_t &end, float t);
|
||||
|
||||
}
|
||||
|
||||
#endif //_TVG_MATH_H_
|
||||
|
|
|
|||
20
engine/thirdparty/thorvg/src/common/tvgStr.cpp
vendored
20
engine/thirdparty/thorvg/src/common/tvgStr.cpp
vendored
|
|
@ -183,7 +183,7 @@ float strToFloat(const char *nPtr, char **endPtr)
|
|||
auto scale = 1.0f;
|
||||
|
||||
while (exponentPart >= 8U) {
|
||||
scale *= 1E8;
|
||||
scale *= 1E8f;
|
||||
exponentPart -= 8U;
|
||||
}
|
||||
while (exponentPart > 0U) {
|
||||
|
|
@ -207,16 +207,6 @@ error:
|
|||
return 0.0f;
|
||||
}
|
||||
|
||||
|
||||
int str2int(const char* str, size_t n)
|
||||
{
|
||||
int ret = 0;
|
||||
for(size_t i = 0; i < n; ++i) {
|
||||
ret = ret * 10 + (str[i] - '0');
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
char* strDuplicate(const char *str, size_t n)
|
||||
{
|
||||
auto len = strlen(str);
|
||||
|
|
@ -229,6 +219,14 @@ char* strDuplicate(const char *str, size_t n)
|
|||
return (char *) memcpy(ret, str, n);
|
||||
}
|
||||
|
||||
char* strAppend(char* lhs, const char* rhs, size_t n)
|
||||
{
|
||||
if (!rhs) return lhs;
|
||||
if (!lhs) return strDuplicate(rhs, n);
|
||||
lhs = (char*)realloc(lhs, strlen(lhs) + n + 1);
|
||||
return strncat(lhs, rhs, n);
|
||||
}
|
||||
|
||||
char* strDirname(const char* path)
|
||||
{
|
||||
const char *ptr = strrchr(path, '/');
|
||||
|
|
|
|||
2
engine/thirdparty/thorvg/src/common/tvgStr.h
vendored
2
engine/thirdparty/thorvg/src/common/tvgStr.h
vendored
|
|
@ -29,8 +29,8 @@ namespace tvg
|
|||
{
|
||||
|
||||
float strToFloat(const char *nPtr, char **endPtr); //convert to float
|
||||
int str2int(const char* str, size_t n); //convert to integer
|
||||
char* strDuplicate(const char *str, size_t n); //copy the string
|
||||
char* strAppend(char* lhs, const char* rhs, size_t n); //append the rhs to the lhs
|
||||
char* strDirname(const char* path); //return the full directory name
|
||||
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue