feat: updated engine version to 4.4-rc1
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5459 changed files with 1128836 additions and 198305 deletions
4
engine/thirdparty/libwebp/src/dsp/cpu.h
vendored
4
engine/thirdparty/libwebp/src/dsp/cpu.h
vendored
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@ -47,12 +47,12 @@
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// x86 defines.
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#if !defined(HAVE_CONFIG_H)
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#if defined(_MSC_VER) && _MSC_VER > 1310 && \
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#if defined(_MSC_VER) && !defined(__clang__) && _MSC_VER > 1310 && \
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(defined(_M_X64) || defined(_M_IX86))
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#define WEBP_MSC_SSE2 // Visual C++ SSE2 targets
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#endif
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#if defined(_MSC_VER) && _MSC_VER >= 1500 && \
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#if defined(_MSC_VER) && !defined(__clang__) && _MSC_VER >= 1500 && \
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(defined(_M_X64) || defined(_M_IX86))
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#define WEBP_MSC_SSE41 // Visual C++ SSE4.1 targets
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#endif
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@ -556,10 +556,8 @@ static void AddScore(VP8ModeScore* WEBP_RESTRICT const dst,
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//------------------------------------------------------------------------------
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// Performs trellis-optimized quantization.
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// -- GODOT start --
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// Prevents Visual Studio debugger from using this Node struct in place of the Godot Node class.
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#define Node Node_libwebp_quant
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// -- GODOT end --
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// Trellis node
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typedef struct {
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