feat: updated engine version to 4.4-rc1

This commit is contained in:
Sara 2025-02-23 14:38:14 +01:00
parent ee00efde1f
commit 21ba8e33af
5459 changed files with 1128836 additions and 198305 deletions

View file

@ -47,12 +47,12 @@
// x86 defines.
#if !defined(HAVE_CONFIG_H)
#if defined(_MSC_VER) && _MSC_VER > 1310 && \
#if defined(_MSC_VER) && !defined(__clang__) && _MSC_VER > 1310 && \
(defined(_M_X64) || defined(_M_IX86))
#define WEBP_MSC_SSE2 // Visual C++ SSE2 targets
#endif
#if defined(_MSC_VER) && _MSC_VER >= 1500 && \
#if defined(_MSC_VER) && !defined(__clang__) && _MSC_VER >= 1500 && \
(defined(_M_X64) || defined(_M_IX86))
#define WEBP_MSC_SSE41 // Visual C++ SSE4.1 targets
#endif

View file

@ -556,10 +556,8 @@ static void AddScore(VP8ModeScore* WEBP_RESTRICT const dst,
//------------------------------------------------------------------------------
// Performs trellis-optimized quantization.
// -- GODOT start --
// Prevents Visual Studio debugger from using this Node struct in place of the Godot Node class.
#define Node Node_libwebp_quant
// -- GODOT end --
// Trellis node
typedef struct {