feat: updated engine version to 4.4-rc1
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ee00efde1f
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5459 changed files with 1128836 additions and 198305 deletions
366
engine/thirdparty/clipper2/src/clipper.offset.cpp
vendored
366
engine/thirdparty/clipper2/src/clipper.offset.cpp
vendored
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@ -1,8 +1,8 @@
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/*******************************************************************************
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* Author : Angus Johnson *
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* Date : 28 November 2023 *
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* Date : 17 April 2024 *
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* Website : http://www.angusj.com *
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* Copyright : Angus Johnson 2010-2023 *
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* Copyright : Angus Johnson 2010-2024 *
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* Purpose : Path Offset (Inflate/Shrink) *
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* License : http://www.boost.org/LICENSE_1_0.txt *
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*******************************************************************************/
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@ -20,60 +20,19 @@ const double floating_point_tolerance = 1e-12;
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// Miscellaneous methods
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//------------------------------------------------------------------------------
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inline bool ToggleBoolIf(bool val, bool condition)
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std::optional<size_t> GetLowestClosedPathIdx(const Paths64& paths)
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{
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return condition ? !val : val;
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}
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void GetMultiBounds(const Paths64& paths, std::vector<Rect64>& recList)
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{
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recList.reserve(paths.size());
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for (const Path64& path : paths)
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{
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if (path.size() < 1)
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{
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recList.push_back(InvalidRect64);
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continue;
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}
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int64_t x = path[0].x, y = path[0].y;
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Rect64 r = Rect64(x, y, x, y);
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for (const Point64& pt : path)
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{
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if (pt.y > r.bottom) r.bottom = pt.y;
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else if (pt.y < r.top) r.top = pt.y;
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if (pt.x > r.right) r.right = pt.x;
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else if (pt.x < r.left) r.left = pt.x;
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}
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recList.push_back(r);
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}
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}
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bool ValidateBounds(std::vector<Rect64>& recList, double delta)
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{
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int64_t int_delta = static_cast<int64_t>(delta);
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int64_t big = MAX_COORD - int_delta;
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int64_t small = MIN_COORD + int_delta;
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for (const Rect64& r : recList)
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{
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if (!r.IsValid()) continue; // ignore invalid paths
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else if (r.left < small || r.right > big ||
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r.top < small || r.bottom > big) return false;
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}
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return true;
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}
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int GetLowestClosedPathIdx(std::vector<Rect64>& boundsList)
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{
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int i = -1, result = -1;
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std::optional<size_t> result;
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Point64 botPt = Point64(INT64_MAX, INT64_MIN);
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for (const Rect64& r : boundsList)
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{
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++i;
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if (!r.IsValid()) continue; // ignore invalid paths
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else if (r.bottom > botPt.y || (r.bottom == botPt.y && r.left < botPt.x))
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for (size_t i = 0; i < paths.size(); ++i)
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{
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for (const Point64& pt : paths[i])
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{
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botPt = Point64(r.left, r.bottom);
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result = static_cast<int>(i);
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if ((pt.y < botPt.y) ||
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((pt.y == botPt.y) && (pt.x >= botPt.x))) continue;
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result = i;
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botPt.x = pt.x;
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botPt.y = pt.y;
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}
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}
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return result;
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@ -96,14 +55,14 @@ inline bool AlmostZero(double value, double epsilon = 0.001)
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return std::fabs(value) < epsilon;
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}
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inline double Hypot(double x, double y)
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inline double Hypot(double x, double y)
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{
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//see https://stackoverflow.com/a/32436148/359538
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return std::sqrt(x * x + y * y);
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}
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inline PointD NormalizeVector(const PointD& vec)
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{
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{
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double h = Hypot(vec.x, vec.y);
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if (AlmostZero(h)) return PointD(0,0);
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double inverseHypot = 1 / h;
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@ -164,30 +123,21 @@ ClipperOffset::Group::Group(const Paths64& _paths, JoinType _join_type, EndType
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for (Path64& p: paths_in)
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StripDuplicates(p, is_joined);
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// get bounds of each path --> bounds_list
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GetMultiBounds(paths_in, bounds_list);
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if (end_type == EndType::Polygon)
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{
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is_hole_list.reserve(paths_in.size());
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for (const Path64& path : paths_in)
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is_hole_list.push_back(Area(path) < 0);
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lowest_path_idx = GetLowestClosedPathIdx(bounds_list);
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lowest_path_idx = GetLowestClosedPathIdx(paths_in);
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// the lowermost path must be an outer path, so if its orientation is negative,
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// then flag the whole group is 'reversed' (will negate delta etc.)
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// as this is much more efficient than reversing every path.
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is_reversed = (lowest_path_idx >= 0) && is_hole_list[lowest_path_idx];
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if (is_reversed) is_hole_list.flip();
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is_reversed = (lowest_path_idx.has_value()) && Area(paths_in[lowest_path_idx.value()]) < 0;
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}
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else
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{
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lowest_path_idx = -1;
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lowest_path_idx = std::nullopt;
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is_reversed = false;
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is_hole_list.resize(paths_in.size());
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}
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}
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//------------------------------------------------------------------------------
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// ClipperOffset methods
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//------------------------------------------------------------------------------
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@ -216,66 +166,29 @@ void ClipperOffset::BuildNormals(const Path64& path)
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norms.push_back(GetUnitNormal(*path_stop_iter, *(path.cbegin())));
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}
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inline PointD TranslatePoint(const PointD& pt, double dx, double dy)
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{
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#ifdef USINGZ
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return PointD(pt.x + dx, pt.y + dy, pt.z);
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#else
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return PointD(pt.x + dx, pt.y + dy);
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#endif
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}
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inline PointD ReflectPoint(const PointD& pt, const PointD& pivot)
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{
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#ifdef USINGZ
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return PointD(pivot.x + (pivot.x - pt.x), pivot.y + (pivot.y - pt.y), pt.z);
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#else
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return PointD(pivot.x + (pivot.x - pt.x), pivot.y + (pivot.y - pt.y));
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#endif
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}
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PointD IntersectPoint(const PointD& pt1a, const PointD& pt1b,
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const PointD& pt2a, const PointD& pt2b)
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{
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if (pt1a.x == pt1b.x) //vertical
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{
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if (pt2a.x == pt2b.x) return PointD(0, 0);
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double m2 = (pt2b.y - pt2a.y) / (pt2b.x - pt2a.x);
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double b2 = pt2a.y - m2 * pt2a.x;
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return PointD(pt1a.x, m2 * pt1a.x + b2);
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}
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else if (pt2a.x == pt2b.x) //vertical
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{
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double m1 = (pt1b.y - pt1a.y) / (pt1b.x - pt1a.x);
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double b1 = pt1a.y - m1 * pt1a.x;
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return PointD(pt2a.x, m1 * pt2a.x + b1);
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}
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else
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{
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double m1 = (pt1b.y - pt1a.y) / (pt1b.x - pt1a.x);
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double b1 = pt1a.y - m1 * pt1a.x;
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double m2 = (pt2b.y - pt2a.y) / (pt2b.x - pt2a.x);
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double b2 = pt2a.y - m2 * pt2a.x;
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if (m1 == m2) return PointD(0, 0);
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double x = (b2 - b1) / (m1 - m2);
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return PointD(x, m1 * x + b1);
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}
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}
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void ClipperOffset::DoBevel(const Path64& path, size_t j, size_t k)
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{
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PointD pt1, pt2;
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if (j == k)
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{
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double abs_delta = std::abs(group_delta_);
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#ifdef USINGZ
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pt1 = PointD(path[j].x - abs_delta * norms[j].x, path[j].y - abs_delta * norms[j].y, path[j].z);
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pt2 = PointD(path[j].x + abs_delta * norms[j].x, path[j].y + abs_delta * norms[j].y, path[j].z);
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#else
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pt1 = PointD(path[j].x - abs_delta * norms[j].x, path[j].y - abs_delta * norms[j].y);
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pt2 = PointD(path[j].x + abs_delta * norms[j].x, path[j].y + abs_delta * norms[j].y);
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}
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#endif
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}
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else
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{
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#ifdef USINGZ
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pt1 = PointD(path[j].x + group_delta_ * norms[k].x, path[j].y + group_delta_ * norms[k].y, path[j].z);
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pt2 = PointD(path[j].x + group_delta_ * norms[j].x, path[j].y + group_delta_ * norms[j].y, path[j].z);
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#else
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pt1 = PointD(path[j].x + group_delta_ * norms[k].x, path[j].y + group_delta_ * norms[k].y);
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pt2 = PointD(path[j].x + group_delta_ * norms[j].x, path[j].y + group_delta_ * norms[j].y);
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#endif
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}
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path_out.push_back(Point64(pt1));
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path_out.push_back(Point64(pt2));
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@ -284,7 +197,7 @@ void ClipperOffset::DoBevel(const Path64& path, size_t j, size_t k)
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void ClipperOffset::DoSquare(const Path64& path, size_t j, size_t k)
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{
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PointD vec;
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if (j == k)
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if (j == k)
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vec = PointD(norms[j].y, -norms[j].x);
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else
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vec = GetAvgUnitVector(
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@ -304,10 +217,8 @@ void ClipperOffset::DoSquare(const Path64& path, size_t j, size_t k)
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if (j == k)
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{
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PointD pt4 = PointD(pt3.x + vec.x * group_delta_, pt3.y + vec.y * group_delta_);
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PointD pt = IntersectPoint(pt1, pt2, pt3, pt4);
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#ifdef USINGZ
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pt.z = ptQ.z;
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#endif
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PointD pt = ptQ;
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GetSegmentIntersectPt(pt1, pt2, pt3, pt4, pt);
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//get the second intersect point through reflecion
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path_out.push_back(Point64(ReflectPoint(pt, ptQ)));
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path_out.push_back(Point64(pt));
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@ -315,10 +226,8 @@ void ClipperOffset::DoSquare(const Path64& path, size_t j, size_t k)
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else
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{
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PointD pt4 = GetPerpendicD(path[j], norms[k], group_delta_);
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PointD pt = IntersectPoint(pt1, pt2, pt3, pt4);
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#ifdef USINGZ
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pt.z = ptQ.z;
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#endif
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PointD pt = ptQ;
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GetSegmentIntersectPt(pt1, pt2, pt3, pt4, pt);
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path_out.push_back(Point64(pt));
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//get the second intersect point through reflecion
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path_out.push_back(Point64(ReflectPoint(pt, ptQ)));
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@ -343,7 +252,7 @@ void ClipperOffset::DoMiter(const Path64& path, size_t j, size_t k, double cos_a
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void ClipperOffset::DoRound(const Path64& path, size_t j, size_t k, double angle)
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{
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if (deltaCallback64_) {
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// when deltaCallback64_ is assigned, group_delta_ won't be constant,
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// when deltaCallback64_ is assigned, group_delta_ won't be constant,
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// so we'll need to do the following calculations for *every* vertex.
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double abs_delta = std::fabs(group_delta_);
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double arcTol = (arc_tolerance_ > floating_point_tolerance ?
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@ -387,7 +296,7 @@ void ClipperOffset::OffsetPoint(Group& group, const Path64& path, size_t j, size
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// sin(A) < 0: right turning
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// cos(A) < 0: change in angle is more than 90 degree
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if (path[j] == path[k]) { k = j; return; }
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if (path[j] == path[k]) return;
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double sin_a = CrossProduct(norms[j], norms[k]);
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double cos_a = DotProduct(norms[j], norms[k]);
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@ -404,18 +313,29 @@ void ClipperOffset::OffsetPoint(Group& group, const Path64& path, size_t j, size
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return;
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}
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if (cos_a > -0.99 && (sin_a * group_delta_ < 0)) // test for concavity first (#593)
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if (cos_a > -0.999 && (sin_a * group_delta_ < 0)) // test for concavity first (#593)
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{
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// is concave
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// is concave (so insert 3 points that will create a negative region)
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#ifdef USINGZ
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path_out.push_back(Point64(GetPerpendic(path[j], norms[k], group_delta_), path[j].z));
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#else
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path_out.push_back(GetPerpendic(path[j], norms[k], group_delta_));
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// this extra point is the only (simple) way to ensure that
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// path reversals are fully cleaned with the trailing clipper
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path_out.push_back(path[j]); // (#405)
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#endif
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// this extra point is the only simple way to ensure that path reversals
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// (ie over-shrunk paths) are fully cleaned out with the trailing union op.
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// However it's probably safe to skip this whenever an angle is almost flat.
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if (cos_a < 0.99) path_out.push_back(path[j]); // (#405)
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#ifdef USINGZ
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path_out.push_back(Point64(GetPerpendic(path[j], norms[j], group_delta_), path[j].z));
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#else
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path_out.push_back(GetPerpendic(path[j], norms[j], group_delta_));
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#endif
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}
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else if (cos_a > 0.999 && join_type_ != JoinType::Round)
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else if (cos_a > 0.999 && join_type_ != JoinType::Round)
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{
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// almost straight - less than 2.5 degree (#424, #482, #526 & #724)
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// almost straight - less than 2.5 degree (#424, #482, #526 & #724)
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DoMiter(path, j, k, cos_a);
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}
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else if (join_type_ == JoinType::Miter)
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@ -435,9 +355,9 @@ void ClipperOffset::OffsetPoint(Group& group, const Path64& path, size_t j, size
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void ClipperOffset::OffsetPolygon(Group& group, const Path64& path)
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{
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path_out.clear();
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for (Path64::size_type j = 0, k = path.size() -1; j < path.size(); k = j, ++j)
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OffsetPoint(group, path, j, k);
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solution.push_back(path_out);
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for (Path64::size_type j = 0, k = path.size() - 1; j < path.size(); k = j, ++j)
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OffsetPoint(group, path, j, k);
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solution->push_back(path_out);
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}
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void ClipperOffset::OffsetOpenJoined(Group& group, const Path64& path)
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@ -445,8 +365,8 @@ void ClipperOffset::OffsetOpenJoined(Group& group, const Path64& path)
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OffsetPolygon(group, path);
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Path64 reverse_path(path);
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std::reverse(reverse_path.begin(), reverse_path.end());
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//rebuild normals // BuildNormals(path);
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//rebuild normals
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std::reverse(norms.begin(), norms.end());
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norms.push_back(norms[0]);
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norms.erase(norms.begin());
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@ -459,7 +379,7 @@ void ClipperOffset::OffsetOpenPath(Group& group, const Path64& path)
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{
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// do the line start cap
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if (deltaCallback64_) group_delta_ = deltaCallback64_(path, norms, 0, 0);
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if (std::fabs(group_delta_) <= floating_point_tolerance)
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path_out.push_back(path[0]);
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else
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@ -477,13 +397,13 @@ void ClipperOffset::OffsetOpenPath(Group& group, const Path64& path)
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break;
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}
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}
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size_t highI = path.size() - 1;
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// offset the left side going forward
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for (Path64::size_type j = 1, k = 0; j < highI; k = j, ++j)
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OffsetPoint(group, path, j, k);
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// reverse normals
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// reverse normals
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for (size_t i = highI; i > 0; --i)
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norms[i] = PointD(-norms[i - 1].x, -norms[i - 1].y);
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norms[0] = norms[highI];
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@ -510,41 +430,34 @@ void ClipperOffset::OffsetOpenPath(Group& group, const Path64& path)
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}
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}
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for (size_t j = highI, k = 0; j > 0; k = j, --j)
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for (size_t j = highI -1, k = highI; j > 0; k = j, --j)
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OffsetPoint(group, path, j, k);
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solution.push_back(path_out);
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solution->push_back(path_out);
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}
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void ClipperOffset::DoGroupOffset(Group& group)
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{
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if (group.end_type == EndType::Polygon)
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{
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// a straight path (2 points) can now also be 'polygon' offset
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// a straight path (2 points) can now also be 'polygon' offset
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// where the ends will be treated as (180 deg.) joins
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if (group.lowest_path_idx < 0) delta_ = std::abs(delta_);
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if (!group.lowest_path_idx.has_value()) delta_ = std::abs(delta_);
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group_delta_ = (group.is_reversed) ? -delta_ : delta_;
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}
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else
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group_delta_ = std::abs(delta_);// *0.5;
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double abs_delta = std::fabs(group_delta_);
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if (!ValidateBounds(group.bounds_list, abs_delta))
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{
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DoError(range_error_i);
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error_code_ |= range_error_i;
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return;
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}
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join_type_ = group.join_type;
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end_type_ = group.end_type;
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if (group.join_type == JoinType::Round || group.end_type == EndType::Round)
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{
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// calculate a sensible number of steps (for 360 deg for the given offset)
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// arcTol - when arc_tolerance_ is undefined (0), the amount of
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// curve imprecision that's allowed is based on the size of the
|
||||
// offset (delta). Obviously very large offsets will almost always
|
||||
// require much less precision. See also offset_triginometry2.svg
|
||||
// calculate the number of steps required to approximate a circle
|
||||
// (see http://www.angusj.com/clipper2/Docs/Trigonometry.htm)
|
||||
// arcTol - when arc_tolerance_ is undefined (0) then curve imprecision
|
||||
// will be relative to the size of the offset (delta). Obviously very
|
||||
//large offsets will almost always require much less precision.
|
||||
double arcTol = (arc_tolerance_ > floating_point_tolerance ?
|
||||
std::min(abs_delta, arc_tolerance_) :
|
||||
std::log10(2 + abs_delta) * default_arc_tolerance);
|
||||
|
|
@ -556,24 +469,29 @@ void ClipperOffset::DoGroupOffset(Group& group)
|
|||
steps_per_rad_ = steps_per_360 / (2 * PI);
|
||||
}
|
||||
|
||||
std::vector<Rect64>::const_iterator path_rect_it = group.bounds_list.cbegin();
|
||||
std::vector<bool>::const_iterator is_hole_it = group.is_hole_list.cbegin();
|
||||
//double min_area = PI * Sqr(group_delta_);
|
||||
Paths64::const_iterator path_in_it = group.paths_in.cbegin();
|
||||
for ( ; path_in_it != group.paths_in.cend(); ++path_in_it, ++path_rect_it, ++is_hole_it)
|
||||
for ( ; path_in_it != group.paths_in.cend(); ++path_in_it)
|
||||
{
|
||||
if (!path_rect_it->IsValid()) continue;
|
||||
Path64::size_type pathLen = path_in_it->size();
|
||||
path_out.clear();
|
||||
|
||||
if (pathLen == 1) // single point
|
||||
{
|
||||
if (deltaCallback64_)
|
||||
{
|
||||
group_delta_ = deltaCallback64_(*path_in_it, norms, 0, 0);
|
||||
if (group.is_reversed) group_delta_ = -group_delta_;
|
||||
abs_delta = std::fabs(group_delta_);
|
||||
}
|
||||
|
||||
if (group_delta_ < 1) continue;
|
||||
const Point64& pt = (*path_in_it)[0];
|
||||
//single vertex so build a circle or square ...
|
||||
if (group.join_type == JoinType::Round)
|
||||
{
|
||||
double radius = abs_delta;
|
||||
int steps = static_cast<int>(std::ceil(steps_per_rad_ * 2 * PI)); //#617
|
||||
size_t steps = steps_per_rad_ > 0 ? static_cast<size_t>(std::ceil(steps_per_rad_ * 2 * PI)) : 0; //#617
|
||||
path_out = Ellipse(pt, radius, radius, steps);
|
||||
#ifdef USINGZ
|
||||
for (auto& p : path_out) p.z = pt.z;
|
||||
|
|
@ -588,19 +506,14 @@ void ClipperOffset::DoGroupOffset(Group& group)
|
|||
for (auto& p : path_out) p.z = pt.z;
|
||||
#endif
|
||||
}
|
||||
solution.push_back(path_out);
|
||||
continue;
|
||||
} // end of offsetting a single point
|
||||
|
||||
// when shrinking outer paths, make sure they can shrink this far (#593)
|
||||
// also when shrinking holes, make sure they too can shrink this far (#715)
|
||||
if ((group_delta_ > 0) == ToggleBoolIf(*is_hole_it, group.is_reversed) &&
|
||||
(std::min(path_rect_it->Width(), path_rect_it->Height()) <= -group_delta_ * 2) )
|
||||
continue;
|
||||
solution->push_back(path_out);
|
||||
continue;
|
||||
} // end of offsetting a single point
|
||||
|
||||
if ((pathLen == 2) && (group.end_type == EndType::Joined))
|
||||
end_type_ = (group.join_type == JoinType::Round) ?
|
||||
EndType::Round :
|
||||
end_type_ = (group.join_type == JoinType::Round) ?
|
||||
EndType::Round :
|
||||
EndType::Square;
|
||||
|
||||
BuildNormals(*path_in_it);
|
||||
|
|
@ -610,6 +523,16 @@ void ClipperOffset::DoGroupOffset(Group& group)
|
|||
}
|
||||
}
|
||||
|
||||
#ifdef USINGZ
|
||||
void ClipperOffset::ZCB(const Point64& bot1, const Point64& top1,
|
||||
const Point64& bot2, const Point64& top2, Point64& ip)
|
||||
{
|
||||
if (bot1.z && ((bot1.z == bot2.z) || (bot1.z == top2.z))) ip.z = bot1.z;
|
||||
else if (bot2.z && (bot2.z == top1.z)) ip.z = bot2.z;
|
||||
else if (top1.z && (top1.z == top2.z)) ip.z = top1.z;
|
||||
else if (zCallback64_) zCallback64_(bot1, top1, bot2, top2, ip);
|
||||
}
|
||||
#endif
|
||||
|
||||
size_t ClipperOffset::CalcSolutionCapacity()
|
||||
{
|
||||
|
|
@ -635,40 +558,35 @@ bool ClipperOffset::CheckReverseOrientation()
|
|||
void ClipperOffset::ExecuteInternal(double delta)
|
||||
{
|
||||
error_code_ = 0;
|
||||
solution.clear();
|
||||
if (groups_.size() == 0) return;
|
||||
solution.reserve(CalcSolutionCapacity());
|
||||
solution->reserve(CalcSolutionCapacity());
|
||||
|
||||
if (std::abs(delta) < 0.5) // ie: offset is insignificant
|
||||
if (std::abs(delta) < 0.5) // ie: offset is insignificant
|
||||
{
|
||||
Paths64::size_type sol_size = 0;
|
||||
for (const Group& group : groups_) sol_size += group.paths_in.size();
|
||||
solution.reserve(sol_size);
|
||||
solution->reserve(sol_size);
|
||||
for (const Group& group : groups_)
|
||||
copy(group.paths_in.begin(), group.paths_in.end(), back_inserter(solution));
|
||||
return;
|
||||
copy(group.paths_in.begin(), group.paths_in.end(), back_inserter(*solution));
|
||||
}
|
||||
|
||||
temp_lim_ = (miter_limit_ <= 1) ?
|
||||
2.0 :
|
||||
2.0 / (miter_limit_ * miter_limit_);
|
||||
|
||||
delta_ = delta;
|
||||
std::vector<Group>::iterator git;
|
||||
for (git = groups_.begin(); git != groups_.end(); ++git)
|
||||
else
|
||||
{
|
||||
DoGroupOffset(*git);
|
||||
if (!error_code_) continue; // all OK
|
||||
solution.clear();
|
||||
|
||||
temp_lim_ = (miter_limit_ <= 1) ?
|
||||
2.0 :
|
||||
2.0 / (miter_limit_ * miter_limit_);
|
||||
|
||||
delta_ = delta;
|
||||
std::vector<Group>::iterator git;
|
||||
for (git = groups_.begin(); git != groups_.end(); ++git)
|
||||
{
|
||||
DoGroupOffset(*git);
|
||||
if (!error_code_) continue; // all OK
|
||||
solution->clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ClipperOffset::Execute(double delta, Paths64& paths)
|
||||
{
|
||||
paths.clear();
|
||||
|
||||
ExecuteInternal(delta);
|
||||
if (!solution.size()) return;
|
||||
if (!solution->size()) return;
|
||||
|
||||
bool paths_reversed = CheckReverseOrientation();
|
||||
//clean up self-intersections ...
|
||||
|
|
@ -677,41 +595,45 @@ void ClipperOffset::Execute(double delta, Paths64& paths)
|
|||
//the solution should retain the orientation of the input
|
||||
c.ReverseSolution(reverse_solution_ != paths_reversed);
|
||||
#ifdef USINGZ
|
||||
if (zCallback64_) { c.SetZCallback(zCallback64_); }
|
||||
auto fp = std::bind(&ClipperOffset::ZCB, this, std::placeholders::_1,
|
||||
std::placeholders::_2, std::placeholders::_3,
|
||||
std::placeholders::_4, std::placeholders::_5);
|
||||
c.SetZCallback(fp);
|
||||
#endif
|
||||
c.AddSubject(solution);
|
||||
if (paths_reversed)
|
||||
c.Execute(ClipType::Union, FillRule::Negative, paths);
|
||||
c.AddSubject(*solution);
|
||||
if (solution_tree)
|
||||
{
|
||||
if (paths_reversed)
|
||||
c.Execute(ClipType::Union, FillRule::Negative, *solution_tree);
|
||||
else
|
||||
c.Execute(ClipType::Union, FillRule::Positive, *solution_tree);
|
||||
}
|
||||
else
|
||||
c.Execute(ClipType::Union, FillRule::Positive, paths);
|
||||
{
|
||||
if (paths_reversed)
|
||||
c.Execute(ClipType::Union, FillRule::Negative, *solution);
|
||||
else
|
||||
c.Execute(ClipType::Union, FillRule::Positive, *solution);
|
||||
}
|
||||
}
|
||||
|
||||
void ClipperOffset::Execute(double delta, Paths64& paths)
|
||||
{
|
||||
paths.clear();
|
||||
solution = &paths;
|
||||
solution_tree = nullptr;
|
||||
ExecuteInternal(delta);
|
||||
}
|
||||
|
||||
|
||||
void ClipperOffset::Execute(double delta, PolyTree64& polytree)
|
||||
{
|
||||
polytree.Clear();
|
||||
|
||||
solution_tree = &polytree;
|
||||
solution = new Paths64();
|
||||
ExecuteInternal(delta);
|
||||
if (!solution.size()) return;
|
||||
|
||||
bool paths_reversed = CheckReverseOrientation();
|
||||
//clean up self-intersections ...
|
||||
Clipper64 c;
|
||||
c.PreserveCollinear(false);
|
||||
//the solution should retain the orientation of the input
|
||||
c.ReverseSolution (reverse_solution_ != paths_reversed);
|
||||
#ifdef USINGZ
|
||||
if (zCallback64_) {
|
||||
c.SetZCallback(zCallback64_);
|
||||
}
|
||||
#endif
|
||||
c.AddSubject(solution);
|
||||
|
||||
|
||||
if (paths_reversed)
|
||||
c.Execute(ClipType::Union, FillRule::Negative, polytree);
|
||||
else
|
||||
c.Execute(ClipType::Union, FillRule::Positive, polytree);
|
||||
delete solution;
|
||||
solution = nullptr;
|
||||
}
|
||||
|
||||
void ClipperOffset::Execute(DeltaCallback64 delta_cb, Paths64& paths)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue