feat: updated engine version to 4.4-rc1
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ee00efde1f
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5459 changed files with 1128836 additions and 198305 deletions
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@ -1,4 +1,5 @@
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#!/usr/bin/env python
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from misc.utility.scons_hints import *
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Import("env")
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@ -98,6 +99,8 @@ if env["builtin_zlib"]:
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env.Prepend(CPPPATH=[thirdparty_zlib_dir])
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if env.dev_build:
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env_thirdparty.Append(CPPDEFINES=["ZLIB_DEBUG"])
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# Affects headers so it should also be defined for Godot code
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env.Append(CPPDEFINES=["ZLIB_DEBUG"])
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env_thirdparty.add_source_files(thirdparty_obj, thirdparty_zlib_sources)
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@ -140,7 +143,7 @@ if env["builtin_zstd"]:
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"decompress/zstd_decompress_block.c",
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"decompress/zstd_decompress.c",
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]
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if env["platform"] in ["android", "ios", "linuxbsd", "macos"]:
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if env["platform"] in ["android", "ios", "linuxbsd", "macos"] and env["arch"] == "x86_64":
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# Match platforms with ZSTD_ASM_SUPPORTED in common/portability_macros.h
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thirdparty_zstd_sources.append("decompress/huf_decompress_amd64.S")
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thirdparty_zstd_sources = [thirdparty_zstd_dir + file for file in thirdparty_zstd_sources]
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