feat: npc follow logic
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parent
411f1662c1
commit
1e94542085
14 changed files with 268 additions and 11 deletions
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@ -13,10 +13,12 @@ void Character::_bind_methods() {
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void Character::physics_process(double delta) {
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Vector3 const velocity{ get_velocity() };
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Vector3 new_velocity{ velocity };
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new_velocity.x = this->world_movement_direction.x * this->data->get_speed();
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new_velocity.z = this->world_movement_direction.y * this->data->get_speed();
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new_velocity.x = this->world_movement_direction.x;
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new_velocity.z = this->world_movement_direction.y;
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set_velocity(new_velocity);
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move_and_slide();
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if (!velocity.is_zero_approx()) {
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move_and_slide();
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}
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}
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void Character::_notification(int what) {
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@ -35,6 +37,14 @@ void Character::_notification(int what) {
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}
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}
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PackedStringArray Character::get_configuration_warnings() const {
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PackedStringArray warnings{ super_type::get_configuration_warnings() };
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if (this->data.is_null()) {
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warnings.push_back("Character requires 'data' to be initialised. To avoid crashes consider adding a placeholder if you intend to programmatically initialise it.");
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}
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return warnings;
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}
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void Character::set_movement(Vector2 movement) {
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this->world_movement_direction = movement;
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}
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@ -56,15 +66,24 @@ void CharacterState::_notification(int what) {
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return;
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case NOTIFICATION_ENTER_TREE:
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this->character = cast_to<Character>(get_parent());
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ERR_FAIL_COND_EDMSG(this->character == nullptr, "CharacterState requires parent to be of type Character");
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return;
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case NOTIFICATION_READY:
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if (start_active) {
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set_state_active(true);
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callable_mp(this, &self_type::set_state_active).call_deferred(true);
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}
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return;
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}
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}
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PackedStringArray CharacterState::get_configuration_warnings() const {
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PackedStringArray warnings{ super_type::get_configuration_warnings() };
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if (cast_to<Character>(get_parent()) == nullptr) {
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warnings.push_back("CharacterState requires direct Character parent");
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}
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return warnings;
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}
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void CharacterState::switch_to_state(String value) {
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if (!this->state_active) {
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print_error(vformat("Attempt to switch from inactive state %s to new state %s", get_path(), value));
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@ -23,6 +23,7 @@ protected:
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static void _bind_methods();
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void physics_process(double delta);
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void _notification(int what);
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PackedStringArray get_configuration_warnings() const override;
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public:
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void set_movement(Vector2 movement);
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@ -42,6 +43,7 @@ class CharacterState : public Node {
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protected:
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void _notification(int what);
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PackedStringArray get_configuration_warnings() const override;
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void switch_to_state(String state);
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void stack_state_dependent(String state);
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void notify_dependent_inactive(CharacterState *dependent);
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13
modules/authority/nav_marker.cpp
Normal file
13
modules/authority/nav_marker.cpp
Normal file
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@ -0,0 +1,13 @@
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#include "nav_marker.h"
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void NavMarker::_bind_methods() {}
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void NavMarker::_notification(int what) {
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switch (what) {
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default:
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return;
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case NOTIFICATION_ENTER_TREE:
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this->set_gizmo_extents(3);
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return;
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}
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}
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19
modules/authority/nav_marker.h
Normal file
19
modules/authority/nav_marker.h
Normal file
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@ -0,0 +1,19 @@
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#pragma once
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#include "authority/macros.h"
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#include "scene/3d/marker_3d.h"
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class Character;
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class NavMarker : public Marker3D {
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GDCLASS(NavMarker, Marker3D);
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static void _bind_methods();
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protected:
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void _notification(int what);
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private:
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Character *claimed{ nullptr };
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public:
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GET_SET_FNS(Character *, claimed);
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};
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84
modules/authority/party_member_states.cpp
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84
modules/authority/party_member_states.cpp
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@ -0,0 +1,84 @@
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#include "party_member_states.h"
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#include "authority/nav_marker.h"
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#include "authority/player_character.h"
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#include "core/config/engine.h"
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#include "core/error/error_macros.h"
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#include "core/templates/vector.h"
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void PartyMemberFollow::_bind_methods() {}
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void PartyMemberFollow::process_position_target() {
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Vector3 const marker_position{ this->claimed_marker->get_global_position() };
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Vector3 const nav_target{ this->nav->get_target_position() };
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Vector3 const global_position{ get_character()->get_global_position() };
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if (global_position.distance_squared_to(marker_position) < 0.5) {
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return;
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}
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if (nav_target.distance_squared_to(marker_position) > 0.25) {
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this->nav->set_target_position(marker_position);
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}
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if (this->nav->is_navigation_finished()) {
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return;
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}
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Vector3 velocity{ global_position.direction_to(this->nav->get_next_path_position()) };
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velocity.y = 0;
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if (this->nav->get_avoidance_enabled()) {
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this->nav->set_velocity(velocity * get_character()->get_data()->get_speed());
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} else {
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push_movement_direction(velocity * get_character()->get_data()->get_speed());
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}
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}
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void PartyMemberFollow::push_movement_direction(Vector3 velocity) {
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get_character()->set_movement(Vector2{ velocity.x, velocity.z });
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}
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void PartyMemberFollow::_notification(int what) {
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if (Engine::get_singleton()->is_editor_hint()) {
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return;
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}
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switch (what) {
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default:
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return;
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case NOTIFICATION_READY:
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this->nav = cast_to<NavigationAgent3D>(get_parent()->get_node(NodePath("%NavigationAgent3D")));
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ERR_FAIL_COND_EDMSG(this->nav == nullptr, "PartyMemberFollow cannot initialise without a navigation agent");
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return;
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case NOTIFICATION_PROCESS:
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process_position_target();
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return;
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}
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}
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PackedStringArray PartyMemberFollow::get_configuration_warnings() const {
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PackedStringArray warnings{ super_type::get_configuration_warnings() };
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if (!get_parent()->has_node(NodePath("%NavigationAgent3D")) || !cast_to<NavigationAgent3D>(get_parent()->get_node(NodePath("%NavigationAgent3D")))) {
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warnings.push_back("PartyMemberFollow expects a scene sibling of type NavigationAgent3D named with unique name '%NavigationAgent3D'");
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}
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return warnings;
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}
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void PartyMemberFollow::state_entered() {
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Vector<NavMarker *> const &markers{ PlayerCharacter::get_singleton()->get_party_follow_markers() };
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for (NavMarker *marker : markers) {
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if (marker->get_claimed() == nullptr) {
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marker->set_claimed(get_character());
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this->claimed_marker = marker;
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if (this->nav->get_avoidance_enabled()) {
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this->nav->connect("velocity_computed", callable_mp(this, &self_type::push_movement_direction));
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}
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set_process(true);
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return;
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}
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}
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ERR_FAIL_EDMSG("PartyMemberFollow could not find an unclaimed player follow marker");
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set_state_active(false);
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}
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void PartyMemberFollow::state_exited() {
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if (this->claimed_marker) {
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this->claimed_marker->set_claimed(nullptr);
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this->nav->disconnect("velocity_computed", callable_mp(this, &self_type::push_movement_direction));
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set_process(false);
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}
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}
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22
modules/authority/party_member_states.h
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22
modules/authority/party_member_states.h
Normal file
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@ -0,0 +1,22 @@
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#pragma once
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#include "authority/character.h"
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#include "authority/nav_marker.h"
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#include "scene/3d/navigation/navigation_agent_3d.h"
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class PartyMemberFollow : public CharacterState {
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GDCLASS(PartyMemberFollow, CharacterState);
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static void _bind_methods();
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void process_position_target();
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void push_movement_direction(Vector3 velocity);
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protected:
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void _notification(int what);
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PackedStringArray get_configuration_warnings() const override;
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void state_entered() override;
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void state_exited() override;
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private:
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NavigationAgent3D *nav{ nullptr };
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NavMarker *claimed_marker{ nullptr };
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};
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8
modules/authority/player_camera.h
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8
modules/authority/player_camera.h
Normal file
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@ -0,0 +1,8 @@
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#pragma once
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#include "scene/3d/camera_3d.h"
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class PlayerCamera : public Camera3D {
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GDCLASS(PlayerCamera, Camera3D);
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static void _bind_methods();
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};
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36
modules/authority/player_character.cpp
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36
modules/authority/player_character.cpp
Normal file
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@ -0,0 +1,36 @@
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#include "player_character.h"
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#include "authority/nav_marker.h"
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void PlayerCharacter::_bind_methods() {}
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void PlayerCharacter::_notification(int what) {
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if (Engine::get_singleton()->is_editor_hint()) {
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return;
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}
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switch (what) {
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default:
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return;
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case NOTIFICATION_ENTER_TREE:
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instance = this;
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return;
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case NOTIFICATION_READY:
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for (Variant var : find_children("*", "NavMarker")) {
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if (NavMarker * marker{ cast_to<NavMarker>(var) }) {
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this->party_follow_markers.push_back(marker);
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}
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}
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ERR_FAIL_COND_EDMSG(this->party_follow_markers.size() < 4, "PlayerCharacter should have at least 4 follow NavMarkers for party members");
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return;
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case NOTIFICATION_EXIT_TREE:
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if (instance == this) {
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instance = nullptr;
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}
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return;
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}
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}
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PlayerCharacter *PlayerCharacter::instance{ nullptr };
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PlayerCharacter *PlayerCharacter::get_singleton() {
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return instance;
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}
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21
modules/authority/player_character.h
Normal file
21
modules/authority/player_character.h
Normal file
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@ -0,0 +1,21 @@
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#pragma once
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#include "authority/character.h"
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#include "authority/macros.h"
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#include "authority/nav_marker.h"
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class PlayerCharacter : public Character {
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GDCLASS(PlayerCharacter, Character);
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static void _bind_methods();
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protected:
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void _notification(int what);
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private:
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Vector<NavMarker *> party_follow_markers{};
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static PlayerCharacter *instance;
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public:
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static PlayerCharacter *get_singleton();
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GET_SET_FNS(Vector<NavMarker *> const &, party_follow_markers);
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};
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@ -32,7 +32,7 @@ void PlayerMovementState::process(double delta) {
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backward = Vector2{ basis.get_column(1).x, basis.get_column(1).z };
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}
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Vector2 const right{ basis.get_column(2).x, basis.get_column(2).z };
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get_character()->set_movement((backward.normalized() * this->movement.x + right.normalized() * this->movement.y));
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get_character()->set_movement((backward.normalized() * this->movement.x + right.normalized() * this->movement.y) * get_character()->get_data()->get_speed());
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}
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void PlayerMovementState::_notification(int what) {
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@ -1,6 +1,9 @@
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#include "register_types.h"
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#include "authority/character.h"
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#include "authority/nav_marker.h"
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#include "authority/party_member_states.h"
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#include "authority/player_character.h"
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#include "authority/player_states.h"
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#include "core/object/class_db.h"
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@ -11,8 +14,11 @@ void initialize_authority_module(ModuleInitializationLevel p_level) {
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ClassDB::register_class<CharacterData>();
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ClassDB::register_class<Character>();
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ClassDB::register_class<CharacterState>();
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ClassDB::register_class<PlayerCharacter>();
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ClassDB::register_class<PlayerInputState>();
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ClassDB::register_class<PlayerMovementState>();
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ClassDB::register_class<NavMarker>();
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ClassDB::register_class<PartyMemberFollow>();
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}
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void uninitialize_authority_module(ModuleInitializationLevel p_level) {
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