chore: adjusting terrain test
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parent
91c64e365e
commit
078200c3f2
4 changed files with 147 additions and 109 deletions
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@ -1,8 +1,7 @@
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[gd_resource type="FastNoiseLite" format=3 uid="uid://xxd1cr8y6ooh"]
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[resource]
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frequency = 0.0074
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fractal_type = 2
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fractal_octaves = 4
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fractal_lacunarity = 2.14
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fractal_gain = 0.762
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noise_type = 4
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seed = 3
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frequency = 0.0086
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fractal_gain = 1.0
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@ -21,15 +21,14 @@ color_ramp = SubResource("Gradient_3a5j4")
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seamless = true
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[sub_resource type="Gradient" id="Gradient_2vqw0"]
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offsets = PackedFloat32Array(0, 0.66111475, 1)
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colors = PackedColorArray(0.6158351, 0.6158347, 0.6158345, 1, 0.78691494, 0.78691506, 0.7869146, 1, 0.4259616, 0.4259616, 0.42596146, 1)
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colors = PackedColorArray(0.6158351, 0.6158347, 0.6158345, 1, 0.4259616, 0.4259616, 0.42596146, 1)
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_pkl7k"]
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width = 1024
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height = 1024
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noise = ExtResource("3_2vqw0")
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color_ramp = SubResource("Gradient_2vqw0")
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seamless = true
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seamless_blend_skirt = 0.0
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[resource]
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render_priority = 0
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@ -52,7 +51,7 @@ shader_parameter/region_blending = 1.0
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shader_parameter/slope_threshold = 0.355
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shader_parameter/slope_blend_distance = 0.028
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shader_parameter/slope_albedo = SubResource("NoiseTexture2D_pkl7k")
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shader_parameter/slope_tiling = 0.006
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shader_parameter/slope_tiling = 0.106
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shader_parameter/slope_roughness = 0.7
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shader_parameter/slope_specular = 0.5
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shader_parameter/slope_metallic = 0.5
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@ -3,12 +3,12 @@
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_e6s0j"]
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render_priority = 1
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transparency = 2
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alpha_scissor_threshold = 0.5
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alpha_scissor_threshold = 1.0
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alpha_antialiasing_mode = 0
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shading_mode = 0
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albedo_color = Color(0, 0, 0, 1)
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grow = true
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grow_amount = 0.069
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grow_amount = 0.06
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proximity_fade_enabled = true
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proximity_fade_distance = 4.1
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stencil_mode = 3
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@ -28,4 +28,4 @@ albedo_color = Color(1, 1, 1, 0)
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proximity_fade_distance = 0.1
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stencil_mode = 1
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stencil_flags = 2
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stencil_outline_thickness = 0.069
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stencil_outline_thickness = 0.06
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