chore: adjusting terrain test

This commit is contained in:
Sara Gerretsen 2026-03-06 22:04:29 +01:00
parent 91c64e365e
commit 078200c3f2
4 changed files with 147 additions and 109 deletions

View file

@ -1,8 +1,7 @@
[gd_resource type="FastNoiseLite" format=3 uid="uid://xxd1cr8y6ooh"]
[resource]
frequency = 0.0074
fractal_type = 2
fractal_octaves = 4
fractal_lacunarity = 2.14
fractal_gain = 0.762
noise_type = 4
seed = 3
frequency = 0.0086
fractal_gain = 1.0

View file

@ -21,15 +21,14 @@ color_ramp = SubResource("Gradient_3a5j4")
seamless = true
[sub_resource type="Gradient" id="Gradient_2vqw0"]
offsets = PackedFloat32Array(0, 0.66111475, 1)
colors = PackedColorArray(0.6158351, 0.6158347, 0.6158345, 1, 0.78691494, 0.78691506, 0.7869146, 1, 0.4259616, 0.4259616, 0.42596146, 1)
colors = PackedColorArray(0.6158351, 0.6158347, 0.6158345, 1, 0.4259616, 0.4259616, 0.42596146, 1)
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_pkl7k"]
width = 1024
height = 1024
noise = ExtResource("3_2vqw0")
color_ramp = SubResource("Gradient_2vqw0")
seamless = true
seamless_blend_skirt = 0.0
[resource]
render_priority = 0
@ -52,7 +51,7 @@ shader_parameter/region_blending = 1.0
shader_parameter/slope_threshold = 0.355
shader_parameter/slope_blend_distance = 0.028
shader_parameter/slope_albedo = SubResource("NoiseTexture2D_pkl7k")
shader_parameter/slope_tiling = 0.006
shader_parameter/slope_tiling = 0.106
shader_parameter/slope_roughness = 0.7
shader_parameter/slope_specular = 0.5
shader_parameter/slope_metallic = 0.5

View file

@ -3,12 +3,12 @@
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_e6s0j"]
render_priority = 1
transparency = 2
alpha_scissor_threshold = 0.5
alpha_scissor_threshold = 1.0
alpha_antialiasing_mode = 0
shading_mode = 0
albedo_color = Color(0, 0, 0, 1)
grow = true
grow_amount = 0.069
grow_amount = 0.06
proximity_fade_enabled = true
proximity_fade_distance = 4.1
stencil_mode = 3
@ -28,4 +28,4 @@ albedo_color = Color(1, 1, 1, 0)
proximity_fade_distance = 0.1
stencil_mode = 1
stencil_flags = 2
stencil_outline_thickness = 0.069
stencil_outline_thickness = 0.06