Merge commit '921d0574a0' as 'engine'

This commit is contained in:
Sara Gerretsen 2026-04-04 14:46:33 +02:00
commit add768b79b
14224 changed files with 7489260 additions and 0 deletions

View file

@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="TextureCubemapArrayRD" inherits="TextureLayeredRD" api_type="core" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Texture Array for Cubemaps that is bound to a texture created on the [RenderingDevice].
</brief_description>
<description>
This texture class allows you to use a cubemap array texture created directly on the [RenderingDevice] as a texture for materials, meshes, etc.
[b]Note:[/b] [TextureCubemapArrayRD] is intended for low-level usage with [RenderingDevice]. For most use cases, use [CubemapArray] instead.
</description>
<tutorials>
<link title="Compute Texture demo">https://godotengine.org/asset-library/asset/2764</link>
</tutorials>
</class>