feat: updated godot version
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0c508b0831
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42b028dbb5
4694 changed files with 236470 additions and 401376 deletions
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@ -29,10 +29,8 @@
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/**************************************************************************/
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#include "physics_server_2d.h"
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#include "physics_server_2d.compat.inc"
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#include "core/config/project_settings.h"
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#include "core/object/class_db.h"
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#include "core/variant/typed_array.h"
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PhysicsServer2D *PhysicsServer2D::singleton = nullptr;
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@ -706,7 +704,7 @@ void PhysicsServer2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("body_clear_shapes", "body"), &PhysicsServer2D::body_clear_shapes);
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ClassDB::bind_method(D_METHOD("body_set_shape_disabled", "body", "shape_idx", "disabled"), &PhysicsServer2D::body_set_shape_disabled);
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ClassDB::bind_method(D_METHOD("body_set_shape_as_one_way_collision", "body", "shape_idx", "enable", "margin", "direction"), &PhysicsServer2D::body_set_shape_as_one_way_collision, Vector2(0, 1));
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ClassDB::bind_method(D_METHOD("body_set_shape_as_one_way_collision", "body", "shape_idx", "enable", "margin"), &PhysicsServer2D::body_set_shape_as_one_way_collision);
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ClassDB::bind_method(D_METHOD("body_attach_object_instance_id", "body", "id"), &PhysicsServer2D::body_attach_object_instance_id);
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ClassDB::bind_method(D_METHOD("body_get_object_instance_id", "body"), &PhysicsServer2D::body_get_object_instance_id);
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