feat: updated godot version

This commit is contained in:
Sara Gerretsen 2026-04-04 19:38:56 +02:00
parent 0c508b0831
commit 42b028dbb5
4694 changed files with 236470 additions and 401376 deletions

View file

@ -30,9 +30,6 @@
#include "multimesh_instance_3d.h"
#include "core/object/callable_mp.h"
#include "core/object/class_db.h"
#ifndef NAVIGATION_3D_DISABLED
#include "scene/resources/3d/navigation_mesh_source_geometry_data_3d.h"
#include "scene/resources/navigation_mesh.h"
@ -57,7 +54,7 @@ void MultiMeshInstance3D::_physics_interpolated_changed() {
void MultiMeshInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_multimesh", "multimesh"), &MultiMeshInstance3D::set_multimesh);
ClassDB::bind_method(D_METHOD("get_multimesh"), &MultiMeshInstance3D::get_multimesh);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multimesh", PROPERTY_HINT_RESOURCE_TYPE, MultiMesh::get_class_static()), "set_multimesh", "get_multimesh");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multimesh", PROPERTY_HINT_RESOURCE_TYPE, "MultiMesh"), "set_multimesh", "get_multimesh");
}
void MultiMeshInstance3D::_notification(int p_what) {