feat: updated godot version

This commit is contained in:
Sara Gerretsen 2026-04-04 19:38:56 +02:00
parent 0c508b0831
commit 42b028dbb5
4694 changed files with 236470 additions and 401376 deletions

View file

@ -30,7 +30,7 @@
#include "lightmapper.h"
Ref<LightmapDenoiser> (*LightmapDenoiser::create_function)() = nullptr;
LightmapDenoiser *(*LightmapDenoiser::create_function)() = nullptr;
Ref<LightmapDenoiser> LightmapDenoiser::create() {
if (create_function) {
@ -39,7 +39,7 @@ Ref<LightmapDenoiser> LightmapDenoiser::create() {
return Ref<LightmapDenoiser>();
}
Ref<LightmapRaycaster> (*LightmapRaycaster::create_function)() = nullptr;
LightmapRaycaster *(*LightmapRaycaster::create_function)() = nullptr;
Ref<LightmapRaycaster> LightmapRaycaster::create() {
if (create_function) {
@ -53,19 +53,19 @@ Lightmapper::CreateFunc Lightmapper::create_gpu = nullptr;
Lightmapper::CreateFunc Lightmapper::create_cpu = nullptr;
Ref<Lightmapper> Lightmapper::create() {
Ref<Lightmapper> lm;
Lightmapper *lm = nullptr;
if (create_custom) {
lm = create_custom();
}
if (lm.is_null() && create_gpu) {
if (!lm && create_gpu) {
lm = create_gpu();
}
if (lm.is_null() && create_cpu) {
if (!lm && create_cpu) {
lm = create_cpu();
}
if (lm.is_null()) {
if (!lm) {
return Ref<Lightmapper>();
} else {
return Ref<Lightmapper>(lm);