feat: updated godot version

This commit is contained in:
Sara Gerretsen 2026-04-04 19:38:56 +02:00
parent 0c508b0831
commit 42b028dbb5
4694 changed files with 236470 additions and 401376 deletions

View file

@ -30,8 +30,6 @@
#include "convert_transform_modifier_3d.h"
#include "core/object/class_db.h"
constexpr const char *HINT_POSITION = "-10,10,0.01,or_greater,or_less,suffix:m";
constexpr const char *HINT_ROTATION = "-180,180,0.01,radians_as_degrees";
constexpr const char *HINT_SCALE = "0,10,0.01,or_greater";
@ -287,7 +285,7 @@ void ConvertTransformModifier3D::set_relative(int p_index, bool p_enabled) {
}
bool ConvertTransformModifier3D::is_relative(int p_index) const {
ERR_FAIL_INDEX_V(p_index, (int)settings.size(), false);
ERR_FAIL_INDEX_V(p_index, (int)settings.size(), 0);
ConvertTransform3DSetting *setting = static_cast<ConvertTransform3DSetting *>(settings[p_index]);
return setting->is_relative();
}
@ -299,7 +297,7 @@ void ConvertTransformModifier3D::set_additive(int p_index, bool p_enabled) {
}
bool ConvertTransformModifier3D::is_additive(int p_index) const {
ERR_FAIL_INDEX_V(p_index, (int)settings.size(), false);
ERR_FAIL_INDEX_V(p_index, (int)settings.size(), 0);
ConvertTransform3DSetting *setting = static_cast<ConvertTransform3DSetting *>(settings[p_index]);
return setting->additive;
}