feat: updated godot version

This commit is contained in:
Sara Gerretsen 2026-04-04 19:38:56 +02:00
parent 0c508b0831
commit 42b028dbb5
4694 changed files with 236470 additions and 401376 deletions

View file

@ -33,8 +33,6 @@
#include "android_keys_utils.h"
#include "display_server_android.h"
#include "core/input/input.h"
void AndroidInputHandler::process_joy_event(AndroidInputHandler::JoypadEvent p_event) {
switch (p_event.type) {
case JOY_EVENT_BUTTON:
@ -134,7 +132,7 @@ void AndroidInputHandler::process_key_event(int p_physical_keycode, int p_unicod
if (p_physical_keycode == AKEYCODE_BACK && p_pressed) {
if (DisplayServerAndroid *dsa = Object::cast_to<DisplayServerAndroid>(DisplayServer::get_singleton())) {
dsa->send_window_event(DisplayServerEnums::WINDOW_EVENT_GO_BACK_REQUEST, true);
dsa->send_window_event(DisplayServer::WINDOW_EVENT_GO_BACK_REQUEST, true);
}
}