feat: updated godot version
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4694 changed files with 236470 additions and 401376 deletions
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@ -30,18 +30,22 @@
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#pragma once
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#include "core/error/error_macros.h"
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#include "gdscript_extend_parser.h"
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#include "godot_lsp.h"
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#include "core/error/error_macros.h"
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#include "core/variant/variant.h"
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#include "editor/file_system/editor_file_system.h"
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class GDScriptWorkspace : public RefCounted {
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GDCLASS(GDScriptWorkspace, RefCounted);
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private:
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void _get_owners(EditorFileSystemDirectory *efsd, String p_path, List<String> &owners);
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Node *_get_owner_scene_node(String p_path);
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#ifndef DISABLE_DEPRECATED
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void didDeleteFiles(const Dictionary &p_params) {}
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void didDeleteFiles() {}
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Error parse_script(const String &p_path, const String &p_content) {
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WARN_DEPRECATED;
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return Error::FAILED;
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