feat: updated godot version

This commit is contained in:
Sara Gerretsen 2026-04-04 19:38:56 +02:00
parent 0c508b0831
commit 42b028dbb5
4694 changed files with 236470 additions and 401376 deletions

View file

@ -31,9 +31,6 @@
#include "editor_plugin.h"
#include "editor_plugin.compat.inc"
#include "core/io/resource_importer.h"
#include "core/object/callable_mp.h"
#include "core/object/class_db.h"
#include "editor/debugger/editor_debugger_node.h"
#include "editor/debugger/editor_debugger_plugin.h"
#include "editor/docks/editor_dock.h"
@ -708,10 +705,10 @@ void EditorPlugin::_bind_methods() {
GDVIRTUAL_BIND(_enable_plugin);
GDVIRTUAL_BIND(_disable_plugin);
ADD_SIGNAL(MethodInfo("scene_changed", PropertyInfo(Variant::OBJECT, "scene_root", PROPERTY_HINT_RESOURCE_TYPE, Node::get_class_static())));
ADD_SIGNAL(MethodInfo("scene_changed", PropertyInfo(Variant::OBJECT, "scene_root", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("scene_closed", PropertyInfo(Variant::STRING, "filepath")));
ADD_SIGNAL(MethodInfo("main_screen_changed", PropertyInfo(Variant::STRING, "screen_name")));
ADD_SIGNAL(MethodInfo("resource_saved", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, Resource::get_class_static())));
ADD_SIGNAL(MethodInfo("resource_saved", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource")));
ADD_SIGNAL(MethodInfo("scene_saved", PropertyInfo(Variant::STRING, "filepath")));
ADD_SIGNAL(MethodInfo("project_settings_changed"));
@ -728,7 +725,6 @@ void EditorPlugin::_bind_methods() {
BIND_ENUM_CONSTANT(CONTAINER_PROJECT_SETTING_TAB_LEFT);
BIND_ENUM_CONSTANT(CONTAINER_PROJECT_SETTING_TAB_RIGHT);
#ifndef DISABLE_DEPRECATED
BIND_ENUM_CONSTANT(DOCK_SLOT_NONE);
BIND_ENUM_CONSTANT(DOCK_SLOT_LEFT_UL);
BIND_ENUM_CONSTANT(DOCK_SLOT_LEFT_BL);
@ -740,7 +736,6 @@ void EditorPlugin::_bind_methods() {
BIND_ENUM_CONSTANT(DOCK_SLOT_RIGHT_BR);
BIND_ENUM_CONSTANT(DOCK_SLOT_BOTTOM);
BIND_ENUM_CONSTANT(DOCK_SLOT_MAX);
#endif
BIND_ENUM_CONSTANT(AFTER_GUI_INPUT_PASS);
BIND_ENUM_CONSTANT(AFTER_GUI_INPUT_STOP);