feat: updated godot version

This commit is contained in:
Sara Gerretsen 2026-04-04 19:38:56 +02:00
parent 0c508b0831
commit 42b028dbb5
4694 changed files with 236470 additions and 401376 deletions

View file

@ -30,10 +30,6 @@
#include "editor_debugger_node.h"
#include "core/config/engine.h"
#include "core/io/resource_loader.h"
#include "core/object/callable_mp.h"
#include "core/object/class_db.h"
#include "core/object/undo_redo.h"
#include "editor/debugger/editor_debugger_plugin.h"
#include "editor/debugger/editor_debugger_tree.h"
@ -53,7 +49,6 @@
#include "scene/gui/menu_button.h"
#include "scene/gui/tab_container.h"
#include "scene/resources/packed_scene.h"
#include "servers/display/display_server.h"
template <typename Func>
void _for_all(TabContainer *p_node, const Func &p_func) {
@ -72,7 +67,9 @@ EditorDebuggerNode::EditorDebuggerNode() {
set_layout_key("Debugger");
set_dock_shortcut(ED_SHORTCUT_AND_COMMAND("bottom_panels/toggle_debugger_bottom_panel", TTRC("Toggle Debugger Dock"), KeyModifierMask::ALT | Key::D));
set_default_slot(EditorDock::DOCK_SLOT_BOTTOM);
set_available_layouts(EditorDock::DOCK_LAYOUT_HORIZONTAL | EditorDock::DOCK_LAYOUT_FLOATING);
set_available_layouts(EditorDock::DOCK_LAYOUT_HORIZONTAL);
set_global(false);
set_transient(true);
_update_margins();