feat: updated godot version
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4694 changed files with 236470 additions and 401376 deletions
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="OS" inherits="Object" api_type="core" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<class name="OS" inherits="Object" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Provides access to common operating system functionalities.
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</brief_description>
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- [code]OS.shell_open("C:\\Users\\name\\Downloads")[/code] on Windows opens the file explorer at the user's Downloads folder.
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- [code]OS.shell_open("C:/Users/name/Downloads")[/code] also works on Windows and opens the file explorer at the user's Downloads folder.
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- [code]OS.shell_open("https://godotengine.org")[/code] opens the default web browser on the official Godot website.
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- [code]OS.shell_open("mailto:example@example.com")[/code] opens the default email client with the "To" field set to [code]example@example.com[/code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The mailto URL scheme[/url] for a list of fields that can be added.
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- [code]OS.shell_open("mailto:example@example.com")[/code] opens the default email client with the "To" field set to [code]example@example.com[/code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The [code]mailto[/code] URL scheme[/url] for a list of fields that can be added.
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Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] or [code]user://[/code] project path into a system path for use with this method.
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[b]Note:[/b] Use [method String.uri_encode] to encode characters within URLs in a URL-safe, portable way. This is especially required for line breaks. Otherwise, [method shell_open] may not work correctly in a project exported to the Web platform.
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[b]Note:[/b] This method is implemented on Android, iOS, Web, Linux, macOS and Windows.
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</members>
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<constants>
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<constant name="RENDERING_DRIVER_VULKAN" value="0" enum="RenderingDriver">
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The Vulkan rendering driver. It requires Vulkan 1.0 support and automatically uses features from Vulkan 1.1, 1.2, and 1.3 if available.
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The Vulkan rendering driver. It requires Vulkan 1.0 support and automatically uses features from Vulkan 1.1 and 1.2 if available.
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</constant>
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<constant name="RENDERING_DRIVER_OPENGL3" value="1" enum="RenderingDriver">
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The OpenGL 3 rendering driver. It uses OpenGL 3.3 Core Profile on desktop platforms, OpenGL ES 3.0 on mobile devices, and WebGL 2.0 on Web.
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</constant>
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<constant name="RENDERING_DRIVER_D3D12" value="2" enum="RenderingDriver">
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The Direct3D 12 rendering driver. It requires the 12_0 feature level and Shader Model 6.0 support.
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The Direct3D 12 rendering driver.
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</constant>
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<constant name="RENDERING_DRIVER_METAL" value="3" enum="RenderingDriver">
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The Metal rendering driver.
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