feat: updated godot version
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4694 changed files with 236470 additions and 401376 deletions
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="InputEvent" inherits="Resource" api_type="core" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<class name="InputEvent" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Abstract base class for input events.
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</brief_description>
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<constant name="DEVICE_ID_EMULATION" value="-1">
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Device ID used for emulated mouse input from a touchscreen, or for emulated touch input from a mouse. This can be used to distinguish emulated mouse input from physical mouse input, or emulated touch input from physical touch input.
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</constant>
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<constant name="DEVICE_ID_KEYBOARD" value="16">
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Device ID used for input from a keyboard. This can be used to distinguish keyboard input events from joypad input events.
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</constant>
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<constant name="DEVICE_ID_MOUSE" value="32">
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Device ID used for input from a mouse. This can be used to distinguish mouse input events from joypad input events.
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</constant>
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</constants>
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</class>
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