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			41 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			41 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
cmake_minimum_required(VERSION 3.27)
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set(CMAKE_C_STANDARD 99)
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set(ENVSDK $ENV{PLAYDATE_SDK_PATH})
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if (NOT ${ENVSDK} STREQUAL "")
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        # Convert path from Windows
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        file(TO_CMAKE_PATH ${ENVSDK} SDK)
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else()
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        execute_process(
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                        COMMAND bash -c "egrep '^\\s*SDKRoot' $HOME/.Playdate/config"
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                        COMMAND head -n 1
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                        COMMAND cut -c9-
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                        OUTPUT_VARIABLE SDK
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                        OUTPUT_STRIP_TRAILING_WHITESPACE
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        )
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endif()
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if (NOT EXISTS ${SDK})
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        message(FATAL_ERROR "SDK Path not found; set ENV value PLAYDATE_SDK_PATH")
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        return()
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endif()
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set(CMAKE_CONFIGURATION_TYPES "Debug;Release")
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set(CMAKE_XCODE_GENERATE_SCHEME TRUE)
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# Game Name Customization
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set(PLAYDATE_GAME_NAME clay_playdate_example)
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set(PLAYDATE_GAME_DEVICE clay_playdate_example_DEVICE)
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project(${PLAYDATE_GAME_NAME} C ASM)
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if (TOOLCHAIN STREQUAL "armgcc")
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        add_executable(${PLAYDATE_GAME_DEVICE} main.c)
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else()
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        add_library(${PLAYDATE_GAME_NAME} SHARED main.c)
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endif()
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include(${SDK}/C_API/buildsupport/playdate_game.cmake)
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