mirror of
				https://github.com/nicbarker/clay.git
				synced 2025-11-04 00:26:17 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			890 lines
		
	
	
		
			52 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			890 lines
		
	
	
		
			52 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/**
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 * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
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 */
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <glad/gl.h>
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#ifndef GLAD_IMPL_UTIL_C_
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#define GLAD_IMPL_UTIL_C_
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#ifdef _MSC_VER
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#define GLAD_IMPL_UTIL_SSCANF sscanf_s
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#else
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#define GLAD_IMPL_UTIL_SSCANF sscanf
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#endif
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#endif /* GLAD_IMPL_UTIL_C_ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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int GLAD_GL_VERSION_1_0 = 0;
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int GLAD_GL_VERSION_1_1 = 0;
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int GLAD_GL_VERSION_1_2 = 0;
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int GLAD_GL_VERSION_1_3 = 0;
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int GLAD_GL_VERSION_1_4 = 0;
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int GLAD_GL_VERSION_1_5 = 0;
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int GLAD_GL_VERSION_2_0 = 0;
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int GLAD_GL_VERSION_2_1 = 0;
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int GLAD_GL_VERSION_3_0 = 0;
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int GLAD_GL_VERSION_3_1 = 0;
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int GLAD_GL_VERSION_3_2 = 0;
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PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
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PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
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PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;
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PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
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PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
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PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
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PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
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PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
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PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
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PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;
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PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
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PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
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PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
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PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
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PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
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PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
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PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
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PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
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PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
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PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
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PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
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PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
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PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
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PFNGLCLAMPCOLORPROC glad_glClampColor = NULL;
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PFNGLCLEARPROC glad_glClear = NULL;
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PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
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PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;
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PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
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PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
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PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
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PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;
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PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
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PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;
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PFNGLCOLORMASKPROC glad_glColorMask = NULL;
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PFNGLCOLORMASKIPROC glad_glColorMaski = NULL;
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PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
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PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;
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PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
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PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
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PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;
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PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
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PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
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PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
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PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;
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PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
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PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;
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PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
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PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
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PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
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PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
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PFNGLCULLFACEPROC glad_glCullFace = NULL;
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PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
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PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
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PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
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PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
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PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
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PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
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PFNGLDELETESYNCPROC glad_glDeleteSync = NULL;
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PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
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PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
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PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
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PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
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PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;
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PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
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PFNGLDISABLEPROC glad_glDisable = NULL;
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PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
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PFNGLDISABLEIPROC glad_glDisablei = NULL;
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PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
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PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;
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PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;
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PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
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PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
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PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;
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PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
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PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;
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PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
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PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;
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PFNGLENABLEPROC glad_glEnable = NULL;
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PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
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PFNGLENABLEIPROC glad_glEnablei = NULL;
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PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;
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PFNGLENDQUERYPROC glad_glEndQuery = NULL;
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PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
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PFNGLFENCESYNCPROC glad_glFenceSync = NULL;
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PFNGLFINISHPROC glad_glFinish = NULL;
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PFNGLFLUSHPROC glad_glFlush = NULL;
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PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
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PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
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PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;
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PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;
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PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
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PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;
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PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
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PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
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PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
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PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
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PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
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PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
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PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
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PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
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PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
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PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
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PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
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PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
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PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
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PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;
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PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
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PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
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PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
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PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;
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PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
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PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;
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PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
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PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
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PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;
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PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;
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PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;
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PFNGLGETERRORPROC glad_glGetError = NULL;
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PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
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PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
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PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
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PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;
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PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;
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PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
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PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
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PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;
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PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
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PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
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PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;
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PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
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PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
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PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
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PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
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PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
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PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
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PFNGLGETSTRINGPROC glad_glGetString = NULL;
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PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
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PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;
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PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;
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PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;
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PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;
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PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;
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PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;
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PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
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PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
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PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
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PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
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PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;
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PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
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PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
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PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
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PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;
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PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;
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PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
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PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
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PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;
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PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
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PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
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PFNGLHINTPROC glad_glHint = NULL;
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PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
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PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
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PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;
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PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
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PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
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PFNGLISQUERYPROC glad_glIsQuery = NULL;
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PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
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PFNGLISSHADERPROC glad_glIsShader = NULL;
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PFNGLISSYNCPROC glad_glIsSync = NULL;
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PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
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PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
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PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
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PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
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PFNGLLOGICOPPROC glad_glLogicOp = NULL;
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PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;
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PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
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PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;
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PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;
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PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL;
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PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;
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PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
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PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;
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PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;
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PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;
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PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;
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PFNGLPOINTSIZEPROC glad_glPointSize = NULL;
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PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;
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PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
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PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;
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PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;
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PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
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PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
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PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
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PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
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PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
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PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;
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PFNGLSCISSORPROC glad_glScissor = NULL;
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PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
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PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
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PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
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PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
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PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
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PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
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PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
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PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;
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PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;
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PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
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PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL;
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PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
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PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL;
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PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;
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PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;
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PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
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PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
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PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
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PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
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PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;
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PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
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PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
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PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
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PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
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PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
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PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
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PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
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PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
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PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
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PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
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PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
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PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
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PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
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PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
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PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
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PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
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PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
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PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
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PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
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PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
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PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
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PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
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PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
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PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
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PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
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PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
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PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
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PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;
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PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
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PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
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PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
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PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
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PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
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PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
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PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
 | 
						|
PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
 | 
						|
PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
 | 
						|
PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
 | 
						|
PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
 | 
						|
PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
 | 
						|
PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;
 | 
						|
PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;
 | 
						|
PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
 | 
						|
PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
 | 
						|
PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;
 | 
						|
PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;
 | 
						|
PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;
 | 
						|
PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;
 | 
						|
PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
 | 
						|
PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
 | 
						|
PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;
 | 
						|
PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL;
 | 
						|
PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;
 | 
						|
PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;
 | 
						|
PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
 | 
						|
PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
 | 
						|
PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;
 | 
						|
PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;
 | 
						|
PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;
 | 
						|
PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL;
 | 
						|
PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;
 | 
						|
PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;
 | 
						|
PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;
 | 
						|
PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;
 | 
						|
PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;
 | 
						|
PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;
 | 
						|
PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;
 | 
						|
PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;
 | 
						|
PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
 | 
						|
PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
 | 
						|
PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;
 | 
						|
PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;
 | 
						|
PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;
 | 
						|
PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;
 | 
						|
PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;
 | 
						|
PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;
 | 
						|
PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;
 | 
						|
PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;
 | 
						|
PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;
 | 
						|
PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;
 | 
						|
PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;
 | 
						|
PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL;
 | 
						|
PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;
 | 
						|
PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;
 | 
						|
PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;
 | 
						|
PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;
 | 
						|
PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;
 | 
						|
PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL;
 | 
						|
PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;
 | 
						|
PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
 | 
						|
PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
 | 
						|
PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;
 | 
						|
PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;
 | 
						|
PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
 | 
						|
PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
 | 
						|
PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;
 | 
						|
PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
 | 
						|
PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
 | 
						|
PFNGLVIEWPORTPROC glad_glViewport = NULL;
 | 
						|
PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
 | 
						|
 | 
						|
 | 
						|
static void glad_gl_load_GL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) {
 | 
						|
    if(!GLAD_GL_VERSION_1_0) return;
 | 
						|
    glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc");
 | 
						|
    glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear");
 | 
						|
    glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor");
 | 
						|
    glad_glClearDepth = (PFNGLCLEARDEPTHPROC) load(userptr, "glClearDepth");
 | 
						|
    glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil");
 | 
						|
    glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask");
 | 
						|
    glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace");
 | 
						|
    glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc");
 | 
						|
    glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask");
 | 
						|
    glad_glDepthRange = (PFNGLDEPTHRANGEPROC) load(userptr, "glDepthRange");
 | 
						|
    glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable");
 | 
						|
    glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC) load(userptr, "glDrawBuffer");
 | 
						|
    glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable");
 | 
						|
    glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish");
 | 
						|
    glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush");
 | 
						|
    glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace");
 | 
						|
    glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv");
 | 
						|
    glad_glGetDoublev = (PFNGLGETDOUBLEVPROC) load(userptr, "glGetDoublev");
 | 
						|
    glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError");
 | 
						|
    glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv");
 | 
						|
    glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv");
 | 
						|
    glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
 | 
						|
    glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC) load(userptr, "glGetTexImage");
 | 
						|
    glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load(userptr, "glGetTexLevelParameterfv");
 | 
						|
    glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load(userptr, "glGetTexLevelParameteriv");
 | 
						|
    glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv");
 | 
						|
    glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv");
 | 
						|
    glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint");
 | 
						|
    glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled");
 | 
						|
    glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth");
 | 
						|
    glad_glLogicOp = (PFNGLLOGICOPPROC) load(userptr, "glLogicOp");
 | 
						|
    glad_glPixelStoref = (PFNGLPIXELSTOREFPROC) load(userptr, "glPixelStoref");
 | 
						|
    glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei");
 | 
						|
    glad_glPointSize = (PFNGLPOINTSIZEPROC) load(userptr, "glPointSize");
 | 
						|
    glad_glPolygonMode = (PFNGLPOLYGONMODEPROC) load(userptr, "glPolygonMode");
 | 
						|
    glad_glReadBuffer = (PFNGLREADBUFFERPROC) load(userptr, "glReadBuffer");
 | 
						|
    glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels");
 | 
						|
    glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor");
 | 
						|
    glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc");
 | 
						|
    glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask");
 | 
						|
    glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp");
 | 
						|
    glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC) load(userptr, "glTexImage1D");
 | 
						|
    glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D");
 | 
						|
    glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf");
 | 
						|
    glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv");
 | 
						|
    glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri");
 | 
						|
    glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv");
 | 
						|
    glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport");
 | 
						|
}
 | 
						|
static void glad_gl_load_GL_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) {
 | 
						|
    if(!GLAD_GL_VERSION_1_1) return;
 | 
						|
    glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture");
 | 
						|
    glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) load(userptr, "glCopyTexImage1D");
 | 
						|
    glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D");
 | 
						|
    glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) load(userptr, "glCopyTexSubImage1D");
 | 
						|
    glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D");
 | 
						|
    glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures");
 | 
						|
    glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays");
 | 
						|
    glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements");
 | 
						|
    glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures");
 | 
						|
    glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture");
 | 
						|
    glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset");
 | 
						|
    glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) load(userptr, "glTexSubImage1D");
 | 
						|
    glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D");
 | 
						|
}
 | 
						|
static void glad_gl_load_GL_VERSION_1_2( GLADuserptrloadfunc load, void* userptr) {
 | 
						|
    if(!GLAD_GL_VERSION_1_2) return;
 | 
						|
    glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) load(userptr, "glCopyTexSubImage3D");
 | 
						|
    glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) load(userptr, "glDrawRangeElements");
 | 
						|
    glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC) load(userptr, "glTexImage3D");
 | 
						|
    glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) load(userptr, "glTexSubImage3D");
 | 
						|
}
 | 
						|
static void glad_gl_load_GL_VERSION_1_3( GLADuserptrloadfunc load, void* userptr) {
 | 
						|
    if(!GLAD_GL_VERSION_1_3) return;
 | 
						|
    glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture");
 | 
						|
    glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC) load(userptr, "glCompressedTexImage1D");
 | 
						|
    glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D");
 | 
						|
    glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) load(userptr, "glCompressedTexImage3D");
 | 
						|
    glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) load(userptr, "glCompressedTexSubImage1D");
 | 
						|
    glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D");
 | 
						|
    glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) load(userptr, "glCompressedTexSubImage3D");
 | 
						|
    glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC) load(userptr, "glGetCompressedTexImage");
 | 
						|
    glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage");
 | 
						|
}
 | 
						|
static void glad_gl_load_GL_VERSION_1_4( GLADuserptrloadfunc load, void* userptr) {
 | 
						|
    if(!GLAD_GL_VERSION_1_4) return;
 | 
						|
    glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor");
 | 
						|
    glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation");
 | 
						|
    glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate");
 | 
						|
    glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC) load(userptr, "glMultiDrawArrays");
 | 
						|
    glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC) load(userptr, "glMultiDrawElements");
 | 
						|
    glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC) load(userptr, "glPointParameterf");
 | 
						|
    glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC) load(userptr, "glPointParameterfv");
 | 
						|
    glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC) load(userptr, "glPointParameteri");
 | 
						|
    glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC) load(userptr, "glPointParameteriv");
 | 
						|
}
 | 
						|
static void glad_gl_load_GL_VERSION_1_5( GLADuserptrloadfunc load, void* userptr) {
 | 
						|
    if(!GLAD_GL_VERSION_1_5) return;
 | 
						|
    glad_glBeginQuery = (PFNGLBEGINQUERYPROC) load(userptr, "glBeginQuery");
 | 
						|
    glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer");
 | 
						|
    glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData");
 | 
						|
    glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData");
 | 
						|
    glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers");
 | 
						|
    glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC) load(userptr, "glDeleteQueries");
 | 
						|
    glad_glEndQuery = (PFNGLENDQUERYPROC) load(userptr, "glEndQuery");
 | 
						|
    glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers");
 | 
						|
    glad_glGenQueries = (PFNGLGENQUERIESPROC) load(userptr, "glGenQueries");
 | 
						|
    glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv");
 | 
						|
    glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) load(userptr, "glGetBufferPointerv");
 | 
						|
    glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC) load(userptr, "glGetBufferSubData");
 | 
						|
    glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC) load(userptr, "glGetQueryObjectiv");
 | 
						|
    glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC) load(userptr, "glGetQueryObjectuiv");
 | 
						|
    glad_glGetQueryiv = (PFNGLGETQUERYIVPROC) load(userptr, "glGetQueryiv");
 | 
						|
    glad_glIsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer");
 | 
						|
    glad_glIsQuery = (PFNGLISQUERYPROC) load(userptr, "glIsQuery");
 | 
						|
    glad_glMapBuffer = (PFNGLMAPBUFFERPROC) load(userptr, "glMapBuffer");
 | 
						|
    glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC) load(userptr, "glUnmapBuffer");
 | 
						|
}
 | 
						|
static void glad_gl_load_GL_VERSION_2_0( GLADuserptrloadfunc load, void* userptr) {
 | 
						|
    if(!GLAD_GL_VERSION_2_0) return;
 | 
						|
    glad_glAttachShader = (PFNGLATTACHSHADERPROC) load(userptr, "glAttachShader");
 | 
						|
    glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load(userptr, "glBindAttribLocation");
 | 
						|
    glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load(userptr, "glBlendEquationSeparate");
 | 
						|
    glad_glCompileShader = (PFNGLCOMPILESHADERPROC) load(userptr, "glCompileShader");
 | 
						|
    glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC) load(userptr, "glCreateProgram");
 | 
						|
    glad_glCreateShader = (PFNGLCREATESHADERPROC) load(userptr, "glCreateShader");
 | 
						|
    glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC) load(userptr, "glDeleteProgram");
 | 
						|
    glad_glDeleteShader = (PFNGLDELETESHADERPROC) load(userptr, "glDeleteShader");
 | 
						|
    glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader");
 | 
						|
    glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray");
 | 
						|
    glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC) load(userptr, "glDrawBuffers");
 | 
						|
    glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray");
 | 
						|
    glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load(userptr, "glGetActiveAttrib");
 | 
						|
    glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load(userptr, "glGetActiveUniform");
 | 
						|
    glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load(userptr, "glGetAttachedShaders");
 | 
						|
    glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load(userptr, "glGetAttribLocation");
 | 
						|
    glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load(userptr, "glGetProgramInfoLog");
 | 
						|
    glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC) load(userptr, "glGetProgramiv");
 | 
						|
    glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) load(userptr, "glGetShaderInfoLog");
 | 
						|
    glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load(userptr, "glGetShaderSource");
 | 
						|
    glad_glGetShaderiv = (PFNGLGETSHADERIVPROC) load(userptr, "glGetShaderiv");
 | 
						|
    glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load(userptr, "glGetUniformLocation");
 | 
						|
    glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load(userptr, "glGetUniformfv");
 | 
						|
    glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load(userptr, "glGetUniformiv");
 | 
						|
    glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv");
 | 
						|
    glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) load(userptr, "glGetVertexAttribdv");
 | 
						|
    glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv");
 | 
						|
    glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv");
 | 
						|
    glad_glIsProgram = (PFNGLISPROGRAMPROC) load(userptr, "glIsProgram");
 | 
						|
    glad_glIsShader = (PFNGLISSHADERPROC) load(userptr, "glIsShader");
 | 
						|
    glad_glLinkProgram = (PFNGLLINKPROGRAMPROC) load(userptr, "glLinkProgram");
 | 
						|
    glad_glShaderSource = (PFNGLSHADERSOURCEPROC) load(userptr, "glShaderSource");
 | 
						|
    glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) load(userptr, "glStencilFuncSeparate");
 | 
						|
    glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) load(userptr, "glStencilMaskSeparate");
 | 
						|
    glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) load(userptr, "glStencilOpSeparate");
 | 
						|
    glad_glUniform1f = (PFNGLUNIFORM1FPROC) load(userptr, "glUniform1f");
 | 
						|
    glad_glUniform1fv = (PFNGLUNIFORM1FVPROC) load(userptr, "glUniform1fv");
 | 
						|
    glad_glUniform1i = (PFNGLUNIFORM1IPROC) load(userptr, "glUniform1i");
 | 
						|
    glad_glUniform1iv = (PFNGLUNIFORM1IVPROC) load(userptr, "glUniform1iv");
 | 
						|
    glad_glUniform2f = (PFNGLUNIFORM2FPROC) load(userptr, "glUniform2f");
 | 
						|
    glad_glUniform2fv = (PFNGLUNIFORM2FVPROC) load(userptr, "glUniform2fv");
 | 
						|
    glad_glUniform2i = (PFNGLUNIFORM2IPROC) load(userptr, "glUniform2i");
 | 
						|
    glad_glUniform2iv = (PFNGLUNIFORM2IVPROC) load(userptr, "glUniform2iv");
 | 
						|
    glad_glUniform3f = (PFNGLUNIFORM3FPROC) load(userptr, "glUniform3f");
 | 
						|
    glad_glUniform3fv = (PFNGLUNIFORM3FVPROC) load(userptr, "glUniform3fv");
 | 
						|
    glad_glUniform3i = (PFNGLUNIFORM3IPROC) load(userptr, "glUniform3i");
 | 
						|
    glad_glUniform3iv = (PFNGLUNIFORM3IVPROC) load(userptr, "glUniform3iv");
 | 
						|
    glad_glUniform4f = (PFNGLUNIFORM4FPROC) load(userptr, "glUniform4f");
 | 
						|
    glad_glUniform4fv = (PFNGLUNIFORM4FVPROC) load(userptr, "glUniform4fv");
 | 
						|
    glad_glUniform4i = (PFNGLUNIFORM4IPROC) load(userptr, "glUniform4i");
 | 
						|
    glad_glUniform4iv = (PFNGLUNIFORM4IVPROC) load(userptr, "glUniform4iv");
 | 
						|
    glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load(userptr, "glUniformMatrix2fv");
 | 
						|
    glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load(userptr, "glUniformMatrix3fv");
 | 
						|
    glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load(userptr, "glUniformMatrix4fv");
 | 
						|
    glad_glUseProgram = (PFNGLUSEPROGRAMPROC) load(userptr, "glUseProgram");
 | 
						|
    glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load(userptr, "glValidateProgram");
 | 
						|
    glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) load(userptr, "glVertexAttrib1d");
 | 
						|
    glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) load(userptr, "glVertexAttrib1dv");
 | 
						|
    glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f");
 | 
						|
    glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv");
 | 
						|
    glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) load(userptr, "glVertexAttrib1s");
 | 
						|
    glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) load(userptr, "glVertexAttrib1sv");
 | 
						|
    glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) load(userptr, "glVertexAttrib2d");
 | 
						|
    glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) load(userptr, "glVertexAttrib2dv");
 | 
						|
    glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f");
 | 
						|
    glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv");
 | 
						|
    glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) load(userptr, "glVertexAttrib2s");
 | 
						|
    glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) load(userptr, "glVertexAttrib2sv");
 | 
						|
    glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) load(userptr, "glVertexAttrib3d");
 | 
						|
    glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) load(userptr, "glVertexAttrib3dv");
 | 
						|
    glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f");
 | 
						|
    glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv");
 | 
						|
    glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) load(userptr, "glVertexAttrib3s");
 | 
						|
    glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) load(userptr, "glVertexAttrib3sv");
 | 
						|
    glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC) load(userptr, "glVertexAttrib4Nbv");
 | 
						|
    glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC) load(userptr, "glVertexAttrib4Niv");
 | 
						|
    glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC) load(userptr, "glVertexAttrib4Nsv");
 | 
						|
    glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) load(userptr, "glVertexAttrib4Nub");
 | 
						|
    glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) load(userptr, "glVertexAttrib4Nubv");
 | 
						|
    glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC) load(userptr, "glVertexAttrib4Nuiv");
 | 
						|
    glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC) load(userptr, "glVertexAttrib4Nusv");
 | 
						|
    glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC) load(userptr, "glVertexAttrib4bv");
 | 
						|
    glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) load(userptr, "glVertexAttrib4d");
 | 
						|
    glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) load(userptr, "glVertexAttrib4dv");
 | 
						|
    glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f");
 | 
						|
    glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv");
 | 
						|
    glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC) load(userptr, "glVertexAttrib4iv");
 | 
						|
    glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) load(userptr, "glVertexAttrib4s");
 | 
						|
    glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) load(userptr, "glVertexAttrib4sv");
 | 
						|
    glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC) load(userptr, "glVertexAttrib4ubv");
 | 
						|
    glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC) load(userptr, "glVertexAttrib4uiv");
 | 
						|
    glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) load(userptr, "glVertexAttrib4usv");
 | 
						|
    glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load(userptr, "glVertexAttribPointer");
 | 
						|
}
 | 
						|
static void glad_gl_load_GL_VERSION_2_1( GLADuserptrloadfunc load, void* userptr) {
 | 
						|
    if(!GLAD_GL_VERSION_2_1) return;
 | 
						|
    glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) load(userptr, "glUniformMatrix2x3fv");
 | 
						|
    glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) load(userptr, "glUniformMatrix2x4fv");
 | 
						|
    glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) load(userptr, "glUniformMatrix3x2fv");
 | 
						|
    glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) load(userptr, "glUniformMatrix3x4fv");
 | 
						|
    glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) load(userptr, "glUniformMatrix4x2fv");
 | 
						|
    glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) load(userptr, "glUniformMatrix4x3fv");
 | 
						|
}
 | 
						|
static void glad_gl_load_GL_VERSION_3_0( GLADuserptrloadfunc load, void* userptr) {
 | 
						|
    if(!GLAD_GL_VERSION_3_0) return;
 | 
						|
    glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC) load(userptr, "glBeginConditionalRender");
 | 
						|
    glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) load(userptr, "glBeginTransformFeedback");
 | 
						|
    glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
 | 
						|
    glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
 | 
						|
    glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC) load(userptr, "glBindFragDataLocation");
 | 
						|
    glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer");
 | 
						|
    glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer");
 | 
						|
    glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) load(userptr, "glBindVertexArray");
 | 
						|
    glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load(userptr, "glBlitFramebuffer");
 | 
						|
    glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus");
 | 
						|
    glad_glClampColor = (PFNGLCLAMPCOLORPROC) load(userptr, "glClampColor");
 | 
						|
    glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC) load(userptr, "glClearBufferfi");
 | 
						|
    glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC) load(userptr, "glClearBufferfv");
 | 
						|
    glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC) load(userptr, "glClearBufferiv");
 | 
						|
    glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC) load(userptr, "glClearBufferuiv");
 | 
						|
    glad_glColorMaski = (PFNGLCOLORMASKIPROC) load(userptr, "glColorMaski");
 | 
						|
    glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers");
 | 
						|
    glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers");
 | 
						|
    glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) load(userptr, "glDeleteVertexArrays");
 | 
						|
    glad_glDisablei = (PFNGLDISABLEIPROC) load(userptr, "glDisablei");
 | 
						|
    glad_glEnablei = (PFNGLENABLEIPROC) load(userptr, "glEnablei");
 | 
						|
    glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC) load(userptr, "glEndConditionalRender");
 | 
						|
    glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) load(userptr, "glEndTransformFeedback");
 | 
						|
    glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) load(userptr, "glFlushMappedBufferRange");
 | 
						|
    glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer");
 | 
						|
    glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) load(userptr, "glFramebufferTexture1D");
 | 
						|
    glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D");
 | 
						|
    glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) load(userptr, "glFramebufferTexture3D");
 | 
						|
    glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer");
 | 
						|
    glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers");
 | 
						|
    glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers");
 | 
						|
    glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) load(userptr, "glGenVertexArrays");
 | 
						|
    glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap");
 | 
						|
    glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC) load(userptr, "glGetBooleani_v");
 | 
						|
    glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC) load(userptr, "glGetFragDataLocation");
 | 
						|
    glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv");
 | 
						|
    glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v");
 | 
						|
    glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv");
 | 
						|
    glad_glGetStringi = (PFNGLGETSTRINGIPROC) load(userptr, "glGetStringi");
 | 
						|
    glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC) load(userptr, "glGetTexParameterIiv");
 | 
						|
    glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC) load(userptr, "glGetTexParameterIuiv");
 | 
						|
    glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) load(userptr, "glGetTransformFeedbackVarying");
 | 
						|
    glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC) load(userptr, "glGetUniformuiv");
 | 
						|
    glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC) load(userptr, "glGetVertexAttribIiv");
 | 
						|
    glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC) load(userptr, "glGetVertexAttribIuiv");
 | 
						|
    glad_glIsEnabledi = (PFNGLISENABLEDIPROC) load(userptr, "glIsEnabledi");
 | 
						|
    glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer");
 | 
						|
    glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer");
 | 
						|
    glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC) load(userptr, "glIsVertexArray");
 | 
						|
    glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) load(userptr, "glMapBufferRange");
 | 
						|
    glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage");
 | 
						|
    glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glRenderbufferStorageMultisample");
 | 
						|
    glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC) load(userptr, "glTexParameterIiv");
 | 
						|
    glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC) load(userptr, "glTexParameterIuiv");
 | 
						|
    glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) load(userptr, "glTransformFeedbackVaryings");
 | 
						|
    glad_glUniform1ui = (PFNGLUNIFORM1UIPROC) load(userptr, "glUniform1ui");
 | 
						|
    glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC) load(userptr, "glUniform1uiv");
 | 
						|
    glad_glUniform2ui = (PFNGLUNIFORM2UIPROC) load(userptr, "glUniform2ui");
 | 
						|
    glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC) load(userptr, "glUniform2uiv");
 | 
						|
    glad_glUniform3ui = (PFNGLUNIFORM3UIPROC) load(userptr, "glUniform3ui");
 | 
						|
    glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC) load(userptr, "glUniform3uiv");
 | 
						|
    glad_glUniform4ui = (PFNGLUNIFORM4UIPROC) load(userptr, "glUniform4ui");
 | 
						|
    glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC) load(userptr, "glUniform4uiv");
 | 
						|
    glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC) load(userptr, "glVertexAttribI1i");
 | 
						|
    glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC) load(userptr, "glVertexAttribI1iv");
 | 
						|
    glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC) load(userptr, "glVertexAttribI1ui");
 | 
						|
    glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC) load(userptr, "glVertexAttribI1uiv");
 | 
						|
    glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC) load(userptr, "glVertexAttribI2i");
 | 
						|
    glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC) load(userptr, "glVertexAttribI2iv");
 | 
						|
    glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC) load(userptr, "glVertexAttribI2ui");
 | 
						|
    glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC) load(userptr, "glVertexAttribI2uiv");
 | 
						|
    glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC) load(userptr, "glVertexAttribI3i");
 | 
						|
    glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC) load(userptr, "glVertexAttribI3iv");
 | 
						|
    glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC) load(userptr, "glVertexAttribI3ui");
 | 
						|
    glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC) load(userptr, "glVertexAttribI3uiv");
 | 
						|
    glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC) load(userptr, "glVertexAttribI4bv");
 | 
						|
    glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC) load(userptr, "glVertexAttribI4i");
 | 
						|
    glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC) load(userptr, "glVertexAttribI4iv");
 | 
						|
    glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC) load(userptr, "glVertexAttribI4sv");
 | 
						|
    glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC) load(userptr, "glVertexAttribI4ubv");
 | 
						|
    glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) load(userptr, "glVertexAttribI4ui");
 | 
						|
    glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC) load(userptr, "glVertexAttribI4uiv");
 | 
						|
    glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC) load(userptr, "glVertexAttribI4usv");
 | 
						|
    glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) load(userptr, "glVertexAttribIPointer");
 | 
						|
}
 | 
						|
static void glad_gl_load_GL_VERSION_3_1( GLADuserptrloadfunc load, void* userptr) {
 | 
						|
    if(!GLAD_GL_VERSION_3_1) return;
 | 
						|
    glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
 | 
						|
    glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
 | 
						|
    glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load(userptr, "glCopyBufferSubData");
 | 
						|
    glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) load(userptr, "glDrawArraysInstanced");
 | 
						|
    glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) load(userptr, "glDrawElementsInstanced");
 | 
						|
    glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load(userptr, "glGetActiveUniformBlockName");
 | 
						|
    glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load(userptr, "glGetActiveUniformBlockiv");
 | 
						|
    glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) load(userptr, "glGetActiveUniformName");
 | 
						|
    glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load(userptr, "glGetActiveUniformsiv");
 | 
						|
    glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v");
 | 
						|
    glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load(userptr, "glGetUniformBlockIndex");
 | 
						|
    glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load(userptr, "glGetUniformIndices");
 | 
						|
    glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC) load(userptr, "glPrimitiveRestartIndex");
 | 
						|
    glad_glTexBuffer = (PFNGLTEXBUFFERPROC) load(userptr, "glTexBuffer");
 | 
						|
    glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load(userptr, "glUniformBlockBinding");
 | 
						|
}
 | 
						|
static void glad_gl_load_GL_VERSION_3_2( GLADuserptrloadfunc load, void* userptr) {
 | 
						|
    if(!GLAD_GL_VERSION_3_2) return;
 | 
						|
    glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load(userptr, "glClientWaitSync");
 | 
						|
    glad_glDeleteSync = (PFNGLDELETESYNCPROC) load(userptr, "glDeleteSync");
 | 
						|
    glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glDrawElementsBaseVertex");
 | 
						|
    glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) load(userptr, "glDrawElementsInstancedBaseVertex");
 | 
						|
    glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) load(userptr, "glDrawRangeElementsBaseVertex");
 | 
						|
    glad_glFenceSync = (PFNGLFENCESYNCPROC) load(userptr, "glFenceSync");
 | 
						|
    glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) load(userptr, "glFramebufferTexture");
 | 
						|
    glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC) load(userptr, "glGetBufferParameteri64v");
 | 
						|
    glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC) load(userptr, "glGetInteger64i_v");
 | 
						|
    glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC) load(userptr, "glGetInteger64v");
 | 
						|
    glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) load(userptr, "glGetMultisamplefv");
 | 
						|
    glad_glGetSynciv = (PFNGLGETSYNCIVPROC) load(userptr, "glGetSynciv");
 | 
						|
    glad_glIsSync = (PFNGLISSYNCPROC) load(userptr, "glIsSync");
 | 
						|
    glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glMultiDrawElementsBaseVertex");
 | 
						|
    glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) load(userptr, "glProvokingVertex");
 | 
						|
    glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC) load(userptr, "glSampleMaski");
 | 
						|
    glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) load(userptr, "glTexImage2DMultisample");
 | 
						|
    glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) load(userptr, "glTexImage3DMultisample");
 | 
						|
    glad_glWaitSync = (PFNGLWAITSYNCPROC) load(userptr, "glWaitSync");
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
static void glad_gl_free_extensions(char **exts_i) {
 | 
						|
    if (exts_i != NULL) {
 | 
						|
        unsigned int index;
 | 
						|
        for(index = 0; exts_i[index]; index++) {
 | 
						|
            free((void *) (exts_i[index]));
 | 
						|
        }
 | 
						|
        free((void *)exts_i);
 | 
						|
        exts_i = NULL;
 | 
						|
    }
 | 
						|
}
 | 
						|
static int glad_gl_get_extensions( const char **out_exts, char ***out_exts_i) {
 | 
						|
#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
 | 
						|
    if (glad_glGetStringi != NULL && glad_glGetIntegerv != NULL) {
 | 
						|
        unsigned int index = 0;
 | 
						|
        unsigned int num_exts_i = 0;
 | 
						|
        char **exts_i = NULL;
 | 
						|
        glad_glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i);
 | 
						|
        exts_i = (char **) malloc((num_exts_i + 1) * (sizeof *exts_i));
 | 
						|
        if (exts_i == NULL) {
 | 
						|
            return 0;
 | 
						|
        }
 | 
						|
        for(index = 0; index < num_exts_i; index++) {
 | 
						|
            const char *gl_str_tmp = (const char*) glad_glGetStringi(GL_EXTENSIONS, index);
 | 
						|
            size_t len = strlen(gl_str_tmp) + 1;
 | 
						|
 | 
						|
            char *local_str = (char*) malloc(len * sizeof(char));
 | 
						|
            if(local_str == NULL) {
 | 
						|
                exts_i[index] = NULL;
 | 
						|
                glad_gl_free_extensions(exts_i);
 | 
						|
                return 0;
 | 
						|
            }
 | 
						|
 | 
						|
            memcpy(local_str, gl_str_tmp, len * sizeof(char));
 | 
						|
            exts_i[index] = local_str;
 | 
						|
        }
 | 
						|
        exts_i[index] = NULL;
 | 
						|
 | 
						|
        *out_exts_i = exts_i;
 | 
						|
 | 
						|
        return 1;
 | 
						|
    }
 | 
						|
#else
 | 
						|
    GLAD_UNUSED(out_exts_i);
 | 
						|
#endif
 | 
						|
    if (glad_glGetString == NULL) {
 | 
						|
        return 0;
 | 
						|
    }
 | 
						|
    *out_exts = (const char *)glad_glGetString(GL_EXTENSIONS);
 | 
						|
    return 1;
 | 
						|
}
 | 
						|
static int glad_gl_has_extension(const char *exts, char **exts_i, const char *ext) {
 | 
						|
    if(exts_i) {
 | 
						|
        unsigned int index;
 | 
						|
        for(index = 0; exts_i[index]; index++) {
 | 
						|
            const char *e = exts_i[index];
 | 
						|
            if(strcmp(e, ext) == 0) {
 | 
						|
                return 1;
 | 
						|
            }
 | 
						|
        }
 | 
						|
    } else {
 | 
						|
        const char *extensions;
 | 
						|
        const char *loc;
 | 
						|
        const char *terminator;
 | 
						|
        extensions = exts;
 | 
						|
        if(extensions == NULL || ext == NULL) {
 | 
						|
            return 0;
 | 
						|
        }
 | 
						|
        while(1) {
 | 
						|
            loc = strstr(extensions, ext);
 | 
						|
            if(loc == NULL) {
 | 
						|
                return 0;
 | 
						|
            }
 | 
						|
            terminator = loc + strlen(ext);
 | 
						|
            if((loc == extensions || *(loc - 1) == ' ') &&
 | 
						|
                (*terminator == ' ' || *terminator == '\0')) {
 | 
						|
                return 1;
 | 
						|
            }
 | 
						|
            extensions = terminator;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    return 0;
 | 
						|
}
 | 
						|
 | 
						|
static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char* name) {
 | 
						|
    return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name);
 | 
						|
}
 | 
						|
 | 
						|
static int glad_gl_find_extensions_gl(void) {
 | 
						|
    const char *exts = NULL;
 | 
						|
    char **exts_i = NULL;
 | 
						|
    if (!glad_gl_get_extensions(&exts, &exts_i)) return 0;
 | 
						|
 | 
						|
    GLAD_UNUSED(glad_gl_has_extension);
 | 
						|
 | 
						|
    glad_gl_free_extensions(exts_i);
 | 
						|
 | 
						|
    return 1;
 | 
						|
}
 | 
						|
 | 
						|
static int glad_gl_find_core_gl(void) {
 | 
						|
    int i;
 | 
						|
    const char* version;
 | 
						|
    const char* prefixes[] = {
 | 
						|
        "OpenGL ES-CM ",
 | 
						|
        "OpenGL ES-CL ",
 | 
						|
        "OpenGL ES ",
 | 
						|
        "OpenGL SC ",
 | 
						|
        NULL
 | 
						|
    };
 | 
						|
    int major = 0;
 | 
						|
    int minor = 0;
 | 
						|
    version = (const char*) glad_glGetString(GL_VERSION);
 | 
						|
    if (!version) return 0;
 | 
						|
    for (i = 0;  prefixes[i];  i++) {
 | 
						|
        const size_t length = strlen(prefixes[i]);
 | 
						|
        if (strncmp(version, prefixes[i], length) == 0) {
 | 
						|
            version += length;
 | 
						|
            break;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor);
 | 
						|
 | 
						|
    GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
 | 
						|
    GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
 | 
						|
    GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
 | 
						|
    GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
 | 
						|
    GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
 | 
						|
    GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
 | 
						|
    GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
 | 
						|
    GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
 | 
						|
    GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
 | 
						|
    GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
 | 
						|
    GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
 | 
						|
 | 
						|
    return GLAD_MAKE_VERSION(major, minor);
 | 
						|
}
 | 
						|
 | 
						|
int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) {
 | 
						|
    int version;
 | 
						|
 | 
						|
    glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
 | 
						|
    if(glad_glGetString == NULL) return 0;
 | 
						|
    version = glad_gl_find_core_gl();
 | 
						|
 | 
						|
    glad_gl_load_GL_VERSION_1_0(load, userptr);
 | 
						|
    glad_gl_load_GL_VERSION_1_1(load, userptr);
 | 
						|
    glad_gl_load_GL_VERSION_1_2(load, userptr);
 | 
						|
    glad_gl_load_GL_VERSION_1_3(load, userptr);
 | 
						|
    glad_gl_load_GL_VERSION_1_4(load, userptr);
 | 
						|
    glad_gl_load_GL_VERSION_1_5(load, userptr);
 | 
						|
    glad_gl_load_GL_VERSION_2_0(load, userptr);
 | 
						|
    glad_gl_load_GL_VERSION_2_1(load, userptr);
 | 
						|
    glad_gl_load_GL_VERSION_3_0(load, userptr);
 | 
						|
    glad_gl_load_GL_VERSION_3_1(load, userptr);
 | 
						|
    glad_gl_load_GL_VERSION_3_2(load, userptr);
 | 
						|
 | 
						|
    if (!glad_gl_find_extensions_gl()) return 0;
 | 
						|
 | 
						|
 | 
						|
 | 
						|
    return version;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
int gladLoadGL( GLADloadfunc load) {
 | 
						|
    return gladLoadGLUserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 
 | 
						|
 | 
						|
 | 
						|
#ifdef __cplusplus
 | 
						|
}
 | 
						|
#endif
 |