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	[Renderers/SDL2] Opengl, antialiasing, vsync, alpha blending (#264)
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					@ -48,9 +48,15 @@ int main(int argc, char *argv[]) {
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    SDL_Window *window = NULL;
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					    SDL_Window *window = NULL;
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    SDL_Renderer *renderer = NULL;
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					    SDL_Renderer *renderer = NULL;
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    if (SDL_CreateWindowAndRenderer(800, 600, SDL_WINDOW_RESIZABLE, &window, &renderer) < 0) {
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        fprintf(stderr, "Error: could not create window and renderer: %s", SDL_GetError());
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					    SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengl"); //for antialiasing
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    }
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					    window = SDL_CreateWindow("SDL", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 800, 600, SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
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					    SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4); //for antialiasing
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					    bool enableVsync = false;
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					    if(enableVsync){ renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);} //"SDL_RENDERER_ACCELERATED" is for antialiasing
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					    else{renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);}
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					    SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND); //for alpha blending
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    uint64_t totalMemorySize = Clay_MinMemorySize();
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					    uint64_t totalMemorySize = Clay_MinMemorySize();
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    Clay_Arena clayMemory = Clay_CreateArenaWithCapacityAndMemory(totalMemorySize, malloc(totalMemorySize));
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					    Clay_Arena clayMemory = Clay_CreateArenaWithCapacityAndMemory(totalMemorySize, malloc(totalMemorySize));
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