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[Renderers/Sokol] Sokol renderer & examples (#373)
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renderers/sokol/sokol_clay.h
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renderers/sokol/sokol_clay.h
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#ifndef SOKOL_CLAY_INCLUDED
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#define SOKOL_CLAY_INCLUDED (1)
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/*
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sokol_clay.h -- drop-in Clay renderer for sokol_gfx.h
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Do this:
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#define SOKOL_CLAY_IMPL
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before you include this file in *one* C file to create the
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implementation.
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Optionally provide the following configuration define both before including the
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the declaration and implementation:
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SOKOL_CLAY_NO_SOKOL_APP - don't depend on sokol_app.h (see below for details)
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Include the following headers before sokol_clay.h (both before including
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the declaration and implementation):
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sokol_gl.h
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sokol_fontstash.h
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sokol_app.h (except SOKOL_CLAY_NO_SOKOL_APP)
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clay.h
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FEATURE OVERVIEW:
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=================
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sokol_clay.h implements the rendering and event-handling code for Clay
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(https://github.com/nicbarker/clay) on top of sokol_gl.h and (optionally)
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sokol_app.h.
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Since sokol_fontstash.h already depends on sokol_gl.h, the rendering is
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implemented using sokol_gl calls. (TODO: make fontstash optional?)
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The sokol_app.h dependency is optional and used for input event handling.
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If you only use sokol_gfx.h but not sokol_app.h in your application,
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define SOKOL_CLAY_NO_SOKOL_APP before including the implementation
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of sokol_clay.h, this will remove any dependency to sokol_app.h, but
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you must call sclay_set_layout_dimensions and handle input yourself.
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sokol_clay.h is not thread-safe, all calls must be made from the
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same thread where sokol_gfx.h is running.
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HOWTO:
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======
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--- To initialize sokol-clay, call sclay_setup(). This can be done
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before or after Clay_Initialize.
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--- Create an array of sclay_font_t and fill it by calling one of:
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sclay_font_t sclay_add_font(const char *filename);
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sclay_font_t sclay_add_font_mem(unsigned char *data, int dataLen);
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The fontId value in Clay corresponds to indices in this array. After calling
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Clay_Initialize but before calling any layout code, do this:
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Clay_SetMeasureTextFunction(sclay_measure_text, &fonts);
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where `fonts` is the abovementioned array.
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--- At the start of a frame, call sclay_new_frame() if you're using sokol_app.h.
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If you're not using sokol_app.h, call:
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void sclay_set_layout_dimensions(Clay_Dimensions size, float dpi_scale);
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at the start of the frame (or just when the window is resized.)
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Either way, do some layout, then at the end of the frame call sclay_render:
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sg_begin_pass(...)
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// other rendering...
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sclay_render(renderCommands, &fonts);
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// other rendering...
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sgl_draw();
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sg_end_pass();
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sg_commit();
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One caveat: sclay_render assumes the default gl view matrix, and handles scaling
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automatically. If you've adjusted the view matrix, remember to first call:
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sgl_matrix_mode_modelview();
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sgl_load_identity();
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before calling sclay_render.
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--- if you're using sokol_app.h, from inside the sokol_app.h event callback,
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call:
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void sclay_handle_event(const sapp_event* ev);
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Unfortunately Clay does not currently provide feedback on whether a mouse
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click was handled or not.
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--- finally, on application shutdown, call
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sclay_shutdown()
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*/
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#if !defined(SOKOL_CLAY_NO_SOKOL_APP) && !defined(SOKOL_APP_INCLUDED)
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#error "Please include sokol_app.h before sokol_clay.h (or define SOKOL_CLAY_NO_SOKOL_APP)"
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#endif
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typedef int sclay_font_t;
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void sclay_setup();
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void sclay_shutdown();
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sclay_font_t sclay_add_font(const char *filename);
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sclay_font_t sclay_add_font_mem(unsigned char *data, int dataLen);
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Clay_Dimensions sclay_measure_text(Clay_StringSlice text, Clay_TextElementConfig *config, void *userData);
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#ifndef SOKOL_CLAY_NO_SOKOL_APP
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void sclay_new_frame();
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void sclay_handle_event(const sapp_event *ev);
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#endif /* SOKOL_CLAY_NO_SOKOL_APP */
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/* Use this if you don't call sclay_new_frame. `size` is the "virtual" size which
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* your layout is relative to (ie. the actual framebuffer size divided by dpi_scale.)
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* Set dpi_scale to 1 if you're not using high-dpi support. */
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void sclay_set_layout_dimensions(Clay_Dimensions size, float dpi_scale);
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void sclay_render(Clay_RenderCommandArray renderCommands, sclay_font_t *fonts);
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#endif /* SOKOL_CLAY_INCLUDED */
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#ifdef SOKOL_CLAY_IMPL
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#define SOKOL_CLAY_IMPL_INCLUDED (1)
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#ifndef SOKOL_GL_INCLUDED
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#error "Please include sokol_gl.h before sokol_clay.h"
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#endif
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#ifndef SOKOL_FONTSTASH_INCLUDED
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#error "Please include sokol_fontstash.h before sokol_clay.h"
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#endif
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#ifndef CLAY_HEADER
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#error "Please include clay.h before sokol_clay.h"
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#endif
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typedef struct {
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sgl_pipeline pip;
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#ifndef SOKOL_CLAY_NO_SOKOL_APP
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Clay_Vector2 mouse_pos, scroll;
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bool mouse_down;
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#endif
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Clay_Dimensions size;
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float dpi_scale;
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FONScontext *fonts;
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} _sclay_state_t;
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static _sclay_state_t _sclay;
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void sclay_setup() {
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_sclay.pip = sgl_make_pipeline(&(sg_pipeline_desc){
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.colors[0] = {
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.blend = {
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.enabled = true,
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.src_factor_rgb = SG_BLENDFACTOR_SRC_ALPHA,
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.dst_factor_rgb = SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA,
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},
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}
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});
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#ifndef SOKOL_CLAY_NO_SOKOL_APP
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_sclay.mouse_pos = (Clay_Vector2){0, 0};
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_sclay.scroll = (Clay_Vector2){0, 0};
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_sclay.mouse_down = false;
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#endif
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_sclay.size = (Clay_Dimensions){1, 1};
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_sclay.dpi_scale = 1;
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_sclay.fonts = sfons_create(&(sfons_desc_t){ 0 });
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//TODO clay error handler?
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}
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void sclay_shutdown() {
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sgl_destroy_pipeline(_sclay.pip);
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sfons_destroy(_sclay.fonts);
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}
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#ifndef SOKOL_CLAY_NO_SOKOL_APP
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void sclay_handle_event(const sapp_event* ev) {
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switch(ev->type){
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case SAPP_EVENTTYPE_MOUSE_MOVE:
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_sclay.mouse_pos.x = ev->mouse_x / _sclay.dpi_scale;
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_sclay.mouse_pos.y = ev->mouse_y / _sclay.dpi_scale;
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break;
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case SAPP_EVENTTYPE_MOUSE_DOWN:
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_sclay.mouse_down = true;
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break;
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case SAPP_EVENTTYPE_MOUSE_UP:
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_sclay.mouse_down = false;
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break;
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case SAPP_EVENTTYPE_MOUSE_SCROLL:
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_sclay.scroll.x += ev->scroll_x;
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_sclay.scroll.y += ev->scroll_y;
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break;
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default: break;
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}
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}
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void sclay_new_frame() {
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sclay_set_layout_dimensions((Clay_Dimensions){ (float)sapp_width(), (float)sapp_height() },
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sapp_dpi_scale());
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Clay_SetPointerState(_sclay.mouse_pos, _sclay.mouse_down);
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Clay_UpdateScrollContainers(true, _sclay.scroll, sapp_frame_duration());
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_sclay.scroll = (Clay_Vector2){0, 0};
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}
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#endif /* SOKOL_CLAY_NO_SOKOL_APP */
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void sclay_set_layout_dimensions(Clay_Dimensions size, float dpi_scale) {
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size.width /= dpi_scale;
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size.height /= dpi_scale;
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_sclay.size = size;
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if(_sclay.dpi_scale != dpi_scale){
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_sclay.dpi_scale = dpi_scale;
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Clay_ResetMeasureTextCache();
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}
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Clay_SetLayoutDimensions(size);
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}
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sclay_font_t sclay_add_font(const char *filename) {
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//TODO log something if we get FONS_INVALID
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return fonsAddFont(_sclay.fonts, "", filename);
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}
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sclay_font_t sclay_add_font_mem(unsigned char *data, int dataLen) {
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//TODO log something if we get FONS_INVALID
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return fonsAddFontMem(_sclay.fonts, "", data, dataLen, false);
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}
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Clay_Dimensions sclay_measure_text(Clay_StringSlice text, Clay_TextElementConfig *config, void *userData) {
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sclay_font_t *fonts = (sclay_font_t *)userData;
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if(!fonts) return (Clay_Dimensions){ 0 };
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fonsSetFont(_sclay.fonts, fonts[config->fontId]);
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fonsSetSize(_sclay.fonts, config->fontSize);
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fonsSetSpacing(_sclay.fonts, config->letterSpacing);
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float ascent, descent, lineh;
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fonsVertMetrics(_sclay.fonts, &ascent, &descent, &lineh);
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return (Clay_Dimensions) {
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.width = fonsTextBounds(_sclay.fonts, 0, 0, text.chars, text.chars + text.length, NULL),
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.height = ascent - descent
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};
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}
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static void _draw_rect(float x, float y, float w, float h){
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sgl_v2f(x, y);
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sgl_v2f(x, y);
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sgl_v2f(x+w, y);
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sgl_v2f(x, y+h);
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sgl_v2f(x+w, y+h);
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sgl_v2f(x+w, y+h);
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}
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static float _SIN[16] = {
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0.000000f, 0.104528f, 0.207912f, 0.309017f,
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0.406737f, 0.500000f, 0.587785f, 0.669131f,
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0.743145f, 0.809017f, 0.866025f, 0.913545f,
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0.951057f, 0.978148f, 0.994522f, 1.000000f,
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};
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/* rx,ry = radius */
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static void _draw_corner(float x, float y, float rx, float ry){
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x -= rx;
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y -= ry;
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sgl_v2f(x, y);
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for(int i = 0; i < 16; ++i){
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sgl_v2f(x, y);
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sgl_v2f(x+(rx*_SIN[15-i]), y+(ry*_SIN[i]));
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}
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sgl_v2f(x+(rx*_SIN[0]), y+(ry*_SIN[15]));
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}
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/* rx,ry = radius ix,iy = inner radius */
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static void _draw_corner_border(float x, float y, float rx, float ry, float ix, float iy){
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x -= rx;
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y -= ry;
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sgl_v2f(x+(ix*_SIN[15]), y+(iy*_SIN[0]));
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for(int i = 0; i < 16; ++i){
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sgl_v2f(x+(ix*_SIN[15-i]), y+(iy*_SIN[i]));
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sgl_v2f(x+(rx*_SIN[15-i]), y+(ry*_SIN[i]));
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}
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sgl_v2f(x+(rx*_SIN[0]), y+(ry*_SIN[15]));
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}
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void sclay_render(Clay_RenderCommandArray renderCommands, sclay_font_t *fonts) {
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sgl_matrix_mode_modelview();
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sgl_translate(-1.0f, 1.0f, 0.0f);
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sgl_scale(2.0f/_sclay.size.width, -2.0f/_sclay.size.height, 1.0f);
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sgl_disable_texture();
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sgl_push_pipeline();
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sgl_load_pipeline(_sclay.pip);
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for (uint32_t i = 0; i < renderCommands.length; i++) {
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Clay_RenderCommand *renderCommand = Clay_RenderCommandArray_Get(&renderCommands, i);
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Clay_BoundingBox bbox = renderCommand->boundingBox;
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switch (renderCommand->commandType) {
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case CLAY_RENDER_COMMAND_TYPE_RECTANGLE: {
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Clay_RectangleRenderData *config = &renderCommand->renderData.rectangle;
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sgl_c4f(config->backgroundColor.r / 255.0f,
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config->backgroundColor.g / 255.0f,
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config->backgroundColor.b / 255.0f,
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config->backgroundColor.a / 255.0f);
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Clay_CornerRadius r = config->cornerRadius;
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sgl_begin_triangle_strip();
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if(r.topLeft > 0 || r.topRight > 0){
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_draw_corner(bbox.x, bbox.y, -r.topLeft, -r.topLeft);
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_draw_corner(bbox.x+bbox.width, bbox.y, r.topRight, -r.topRight);
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_draw_rect(bbox.x+r.topLeft, bbox.y,
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bbox.width-r.topLeft-r.topRight, CLAY__MAX(r.topLeft, r.topRight));
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}
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if(r.bottomLeft > 0 || r.bottomRight > 0){
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_draw_corner(bbox.x, bbox.y+bbox.height, -r.bottomLeft, r.bottomLeft);
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_draw_corner(bbox.x+bbox.width, bbox.y+bbox.height, r.bottomRight, r.bottomRight);
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_draw_rect(bbox.x+r.bottomLeft,
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bbox.y+bbox.height-CLAY__MAX(r.bottomLeft, r.bottomRight),
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bbox.width-r.bottomLeft-r.bottomRight, CLAY__MAX(r.bottomLeft, r.bottomRight));
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}
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if(r.topLeft < r.bottomLeft){
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if(r.topLeft < r.topRight){
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_draw_rect(bbox.x, bbox.y+r.topLeft, r.topLeft, bbox.height-r.topLeft-r.bottomLeft);
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_draw_rect(bbox.x+r.topLeft, bbox.y+r.topRight,
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r.bottomLeft-r.topLeft, bbox.height-r.topRight-r.bottomLeft);
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} else {
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_draw_rect(bbox.x, bbox.y+r.topLeft, r.bottomLeft, bbox.height-r.topLeft-r.bottomLeft);
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}
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} else {
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if(r.bottomLeft < r.bottomRight){
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_draw_rect(bbox.x, bbox.y+r.topLeft, r.bottomLeft, bbox.height-r.topLeft-r.bottomLeft);
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_draw_rect(bbox.x+r.bottomLeft, bbox.y+r.topLeft,
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r.topLeft-r.bottomLeft, bbox.height-r.topLeft-r.bottomRight);
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} else {
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_draw_rect(bbox.x, bbox.y+r.topLeft, r.topLeft, bbox.height-r.topLeft-r.bottomLeft);
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}
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}
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if(r.topRight < r.bottomRight){
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if(r.topRight < r.topLeft){
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_draw_rect(bbox.x+bbox.width-r.bottomRight, bbox.y+r.topLeft,
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r.bottomRight-r.topRight, bbox.height-r.topLeft-r.bottomRight);
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_draw_rect(bbox.x+bbox.width-r.topRight, bbox.y+r.topRight,
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r.topRight, bbox.height-r.topRight-r.bottomRight);
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} else {
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_draw_rect(bbox.x+bbox.width-r.bottomRight, bbox.y+r.topRight,
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r.bottomRight, bbox.height-r.topRight-r.bottomRight);
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}
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} else {
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if(r.bottomRight < r.bottomLeft){
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_draw_rect(bbox.x+bbox.width-r.topRight, bbox.y+r.topRight,
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r.topRight-r.bottomRight, bbox.height-r.topRight-r.bottomLeft);
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_draw_rect(bbox.x+bbox.width-r.bottomRight, bbox.y+r.topRight,
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r.bottomRight, bbox.height-r.topRight-r.bottomRight);
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} else {
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_draw_rect(bbox.x+bbox.width-r.topRight, bbox.y+r.topRight,
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r.topRight, bbox.height-r.topRight-r.bottomRight);
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}
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}
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_draw_rect(bbox.x+CLAY__MAX(r.topLeft, r.bottomLeft),
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bbox.y+CLAY__MAX(r.topLeft, r.topRight),
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bbox.width-CLAY__MAX(r.topLeft, r.bottomLeft)-CLAY__MAX(r.topRight, r.bottomRight),
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bbox.height-CLAY__MAX(r.topLeft, r.topRight)-CLAY__MAX(r.bottomLeft, r.bottomRight));
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sgl_end();
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break;
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}
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case CLAY_RENDER_COMMAND_TYPE_TEXT: {
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if(!fonts) break;
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Clay_TextRenderData *config = &renderCommand->renderData.text;
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Clay_StringSlice text = config->stringContents;
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fonsSetFont(_sclay.fonts, fonts[config->fontId]);
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uint32_t color = sfons_rgba(
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config->textColor.r,
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config->textColor.g,
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config->textColor.b,
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config->textColor.a);
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fonsSetColor(_sclay.fonts, color);
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fonsSetSpacing(_sclay.fonts, config->letterSpacing * _sclay.dpi_scale);
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fonsSetAlign(_sclay.fonts, FONS_ALIGN_LEFT | FONS_ALIGN_TOP);
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fonsSetSize(_sclay.fonts, config->fontSize * _sclay.dpi_scale);
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sgl_matrix_mode_modelview();
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sgl_push_matrix();
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sgl_scale(1.0f/_sclay.dpi_scale, 1.0f/_sclay.dpi_scale, 1.0f);
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fonsDrawText(_sclay.fonts, bbox.x*_sclay.dpi_scale, bbox.y*_sclay.dpi_scale,
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text.chars, text.chars + text.length);
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sgl_pop_matrix();
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break;
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}
|
||||
case CLAY_RENDER_COMMAND_TYPE_SCISSOR_START: {
|
||||
sgl_scissor_rectf(bbox.x*_sclay.dpi_scale, bbox.y*_sclay.dpi_scale,
|
||||
bbox.width*_sclay.dpi_scale, bbox.height*_sclay.dpi_scale,
|
||||
true);
|
||||
break;
|
||||
}
|
||||
case CLAY_RENDER_COMMAND_TYPE_SCISSOR_END: {
|
||||
sgl_scissor_rectf(0, 0,
|
||||
_sclay.size.width*_sclay.dpi_scale, _sclay.size.height*_sclay.dpi_scale,
|
||||
true);
|
||||
break;
|
||||
}
|
||||
case CLAY_RENDER_COMMAND_TYPE_IMAGE: {
|
||||
//TODO
|
||||
break;
|
||||
}
|
||||
case CLAY_RENDER_COMMAND_TYPE_BORDER: {
|
||||
Clay_BorderRenderData *config = &renderCommand->renderData.border;
|
||||
sgl_c4f(config->color.r / 255.0f,
|
||||
config->color.g / 255.0f,
|
||||
config->color.b / 255.0f,
|
||||
config->color.a / 255.0f);
|
||||
Clay_BorderWidth w = config->width;
|
||||
Clay_CornerRadius r = config->cornerRadius;
|
||||
sgl_begin_triangle_strip();
|
||||
if(w.left > 0){
|
||||
_draw_rect(bbox.x, bbox.y + r.topLeft,
|
||||
w.left, bbox.height - r.topLeft - r.bottomLeft);
|
||||
}
|
||||
if(w.right > 0){
|
||||
_draw_rect(bbox.x + bbox.width - w.right, bbox.y + r.topRight,
|
||||
w.right, bbox.height - r.topRight - r.bottomRight);
|
||||
}
|
||||
if(w.top > 0){
|
||||
_draw_rect(bbox.x + r.topLeft, bbox.y,
|
||||
bbox.width - r.topLeft - r.topRight, w.top);
|
||||
}
|
||||
if(w.bottom > 0){
|
||||
_draw_rect(bbox.x + r.bottomLeft, bbox.y + bbox.height - w.bottom,
|
||||
bbox.width - r.bottomLeft - r.bottomRight, w.bottom);
|
||||
}
|
||||
if(r.topLeft > 0 && (w.top > 0 || w.left > 0)){
|
||||
_draw_corner_border(bbox.x, bbox.y,
|
||||
-r.topLeft, -r.topLeft,
|
||||
-r.topLeft+w.left, -r.topLeft+w.top);
|
||||
}
|
||||
if(r.topRight > 0 && (w.top > 0 || w.right > 0)){
|
||||
_draw_corner_border(bbox.x+bbox.width, bbox.y,
|
||||
r.topRight, -r.topRight,
|
||||
r.topRight-w.right, -r.topRight+w.top);
|
||||
}
|
||||
if(r.bottomLeft > 0 && (w.bottom > 0 || w.left > 0)){
|
||||
_draw_corner_border(bbox.x, bbox.y+bbox.height,
|
||||
-r.bottomLeft, r.bottomLeft,
|
||||
-r.bottomLeft+w.left, r.bottomLeft-w.bottom);
|
||||
}
|
||||
if(r.bottomRight > 0 && (w.bottom > 0 || w.right > 0)){
|
||||
_draw_corner_border(bbox.x+bbox.width, bbox.y+bbox.height,
|
||||
r.bottomRight, r.bottomRight,
|
||||
r.bottomRight-w.right, r.bottomRight-w.bottom);
|
||||
}
|
||||
sgl_end();
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
sgl_pop_pipeline();
|
||||
sfons_flush(_sclay.fonts);
|
||||
}
|
||||
#endif /* SOKOL_CLAY_IMPL */
|
||||
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Add table
Add a link
Reference in a new issue