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Improve HTML renderer performance
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parent
4dcbf75328
commit
eb01769ca3
2 changed files with 12 additions and 18 deletions
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@ -320,6 +320,9 @@
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}
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element = document.createElement(elementType);
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element.id = renderCommand.id.value;
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if (renderCommand.commandType.value === CLAY_RENDER_COMMAND_TYPE_SCISSOR_START) {
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element.style.overflow = 'hidden';
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}
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elementCache[renderCommand.id.value] = {
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exists: true,
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element: element,
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@ -329,7 +332,6 @@
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};
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}
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let dirty = false;
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let elementData = elementCache[renderCommand.id.value];
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element = elementData.element;
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if (Array.prototype.indexOf.call(parentElement.element.children, element) !== parentElement.nextElementIndex) {
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@ -342,12 +344,8 @@
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elementData.exists = true;
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// Don't get me started. Cheaper to compare the render command memory than to update HTML elements
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if (renderCommand.commandType.value !== CLAY_RENDER_COMMAND_TYPE_SCISSOR_START && renderCommand.commandType.value !== CLAY_RENDER_COMMAND_TYPE_SCISSOR_END) {
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dirty = MemoryIsDifferent(elementData.previousMemoryCommand, entireRenderCommandMemory, renderCommandSize);
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parentElement.nextElementIndex++;
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} else {
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dirty = true;
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}
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let dirty = MemoryIsDifferent(elementData.previousMemoryCommand, entireRenderCommandMemory, renderCommandSize);
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parentElement.nextElementIndex++;
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elementData.previousMemoryCommand = entireRenderCommandMemory;
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let offsetX = scissorStack.length > 0 ? scissorStack[scissorStack.length - 1].nextAllocation.x : 0;
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@ -457,7 +455,6 @@
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}
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case (CLAY_RENDER_COMMAND_TYPE_SCISSOR_START): {
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scissorStack.push({ nextAllocation: { x: renderCommand.boundingBox.x.value, y: renderCommand.boundingBox.y.value }, element, nextElementIndex: 0 });
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element.style.overflow = 'hidden';
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break;
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}
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case (CLAY_RENDER_COMMAND_TYPE_SCISSOR_END): {
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