Improve HTML renderer performance

This commit is contained in:
Nic Barker 2024-08-27 10:15:21 +12:00
parent 4dcbf75328
commit eb01769ca3
2 changed files with 12 additions and 18 deletions

View file

@ -320,6 +320,9 @@
}
element = document.createElement(elementType);
element.id = renderCommand.id.value;
if (renderCommand.commandType.value === CLAY_RENDER_COMMAND_TYPE_SCISSOR_START) {
element.style.overflow = 'hidden';
}
elementCache[renderCommand.id.value] = {
exists: true,
element: element,
@ -329,7 +332,6 @@
};
}
let dirty = false;
let elementData = elementCache[renderCommand.id.value];
element = elementData.element;
if (Array.prototype.indexOf.call(parentElement.element.children, element) !== parentElement.nextElementIndex) {
@ -342,12 +344,8 @@
elementData.exists = true;
// Don't get me started. Cheaper to compare the render command memory than to update HTML elements
if (renderCommand.commandType.value !== CLAY_RENDER_COMMAND_TYPE_SCISSOR_START && renderCommand.commandType.value !== CLAY_RENDER_COMMAND_TYPE_SCISSOR_END) {
dirty = MemoryIsDifferent(elementData.previousMemoryCommand, entireRenderCommandMemory, renderCommandSize);
parentElement.nextElementIndex++;
} else {
dirty = true;
}
let dirty = MemoryIsDifferent(elementData.previousMemoryCommand, entireRenderCommandMemory, renderCommandSize);
parentElement.nextElementIndex++;
elementData.previousMemoryCommand = entireRenderCommandMemory;
let offsetX = scissorStack.length > 0 ? scissorStack[scissorStack.length - 1].nextAllocation.x : 0;
@ -457,7 +455,6 @@
}
case (CLAY_RENDER_COMMAND_TYPE_SCISSOR_START): {
scissorStack.push({ nextAllocation: { x: renderCommand.boundingBox.x.value, y: renderCommand.boundingBox.y.value }, element, nextElementIndex: 0 });
element.style.overflow = 'hidden';
break;
}
case (CLAY_RENDER_COMMAND_TYPE_SCISSOR_END): {