feat(ncurses): optimize rendering, fix memory leaks, and add rounded corners

Significantly improves the stability, performance, and visual quality of the ncurses renderer.
**Renderer Improvements (`clay_renderer_ncurses.c`):**
*   **Flicker Reduction**:
    *   Removed `erase()` call at the start of the frame to enable differential rendering.
    *   Implemented "Dirty Check" optimizations for Rectangles, Borders, and Text. The renderer now reads the existing screen content (using `mvinch`, `mvin_wch`, `mvin_wchnstr`) and only issues draw commands if the content or color differs.
    *   Hardened Rectangle dirty check to mask out volatile attributes (comparing only `A_CHARTEXT | A_COLOR`), preventing false-positive redraws caused by internal terminal flags.
*   **Memory Safety**:
    *   Fixed internal ncurses memory leaks by calling `delscreen(set_term(NULL))` in `Clay_Ncurses_Terminate` to properly free the default screen wrapper.
*   **Visual Features**:
    *   Added support for **Rounded Corners**: Borders with `cornerRadius > 0` now render using Unicode arc characters (`╭`, `╮`, `╯`, `╰`).
    *   Upgraded standard borders to use full Unicode box-drawing characters.
**Example Application Updates (`ncurses-example/main.c`):**
*   **Layout Stability**:
    *   Refactored all layout dimensions and gaps to use `CLAY_NCURSES_CELL_WIDTH` (8) and `CLAY_NCURSES_CELL_HEIGHT` (16) macros, ensuring strict grid alignment.
    *   Fixed vertical jitter in "Profile Icon" and text headers by enforcing exact height multiples and top-alignment, eliminating sub-pixel rounding errors during scroll.
*   **New UI Elements**:
    *   Added a **Floating Help Modal** (toggled via 'H') to demonstrate Z-ordering and localized input handling.
    *   Added "Server Status" progress bars to the Sidebar to demonstrate percent-based sizing and colored rectangles.
    *   Added "Mixed Border" examples to the Sidebar to showcase the new rounded corner capabilities.
    *   Added "Black" background constant usage for cleaner code.
This commit is contained in:
Seintian 2025-12-28 18:05:06 +01:00
parent d4a48a07fc
commit de3d63cf61
2 changed files with 257 additions and 113 deletions

View file

@ -41,13 +41,6 @@ static struct {
} _colorPairCache[MAX_COLOR_PAIRS_CACHE];
static int _colorPairCacheSize = 0;
// -------------------------------------------------------------------------------------------------
// -- Constants
// -------------------------------------------------------------------------------------------------
// Standard ANSI Colors mapped to easier indices if needed,
// allows extending to 256 colors easily later.
// -------------------------------------------------------------------------------------------------
// -- Forward Declarations
// -------------------------------------------------------------------------------------------------
@ -55,7 +48,6 @@ static int _colorPairCacheSize = 0;
static short Clay_Ncurses_GetColorId(Clay_Color color);
static int Clay_Ncurses_GetColorPair(short fg, short bg);
static bool Clay_Ncurses_IntersectScissor(int x, int y, int w, int h, int *outX, int *outY, int *outW, int *outH);
static bool Clay_Ncurses_IntersectScissor(int x, int y, int w, int h, int *outX, int *outY, int *outW, int *outH);
static void Clay_Ncurses_InitLocale(void);
static int Clay_Ncurses_MeasureStringWidth(Clay_StringSlice text);
static void Clay_Ncurses_RenderText(Clay_StringSlice text, int x, int y, int renderWidth);
@ -77,21 +69,18 @@ void Clay_Ncurses_Initialize() {
Clay_Ncurses_InitLocale();
initscr();
cbreak(); // Line buffering disabled
noecho(); // Don't echo input
keypad(stdscr, TRUE); // Enable arrow keys
curs_set(0); // Hide cursor
cbreak();
noecho();
keypad(stdscr, TRUE);
curs_set(0);
// Enable mouse events if available
mousemask(ALL_MOUSE_EVENTS | REPORT_MOUSE_POSITION, NULL);
start_color();
use_default_colors();
// Refresh screen dimensions
getmaxyx(stdscr, _clayNcursesScreenHeight, _clayNcursesScreenWidth);
// Initialize Scissor Stack with full screen
_scissorStack[0] = (Clay_BoundingBox){0, 0, (float)_clayNcursesScreenWidth * CLAY_NCURSES_CELL_WIDTH, (float)_clayNcursesScreenHeight * CLAY_NCURSES_CELL_HEIGHT};
_scissorStackIndex = 0;
@ -103,6 +92,12 @@ void Clay_Ncurses_Terminate() {
clear();
refresh();
endwin();
SCREEN *s = set_term(NULL);
if (s) {
delscreen(s);
}
_clayNcursesInitialized = false;
}
}
@ -117,7 +112,7 @@ Clay_Dimensions Clay_Ncurses_GetLayoutDimensions() {
Clay_Dimensions Clay_Ncurses_MeasureText(Clay_StringSlice text, Clay_TextElementConfig *config, void *userData) {
(void)config;
(void)userData;
// Measure string width using wcwidth
int width = Clay_Ncurses_MeasureStringWidth(text);
return (Clay_Dimensions) {
.width = (float)width * CLAY_NCURSES_CELL_WIDTH,
@ -128,9 +123,6 @@ Clay_Dimensions Clay_Ncurses_MeasureText(Clay_StringSlice text, Clay_TextElement
void Clay_Ncurses_Render(Clay_RenderCommandArray renderCommands) {
if (!_clayNcursesInitialized) return;
erase(); // Clear buffer
// Update dimensions on render start (handle resize gracefully-ish)
int newW, newH;
getmaxyx(stdscr, newH, newW);
if (newW != _clayNcursesScreenWidth || newH != _clayNcursesScreenHeight) {
@ -138,7 +130,6 @@ void Clay_Ncurses_Render(Clay_RenderCommandArray renderCommands) {
_clayNcursesScreenHeight = newH;
}
// Reset Scissor Stack
_scissorStack[0] = (Clay_BoundingBox){0, 0, (float)_clayNcursesScreenWidth * CLAY_NCURSES_CELL_WIDTH, (float)_clayNcursesScreenHeight * CLAY_NCURSES_CELL_HEIGHT};
_scissorStackIndex = 0;
@ -148,75 +139,51 @@ void Clay_Ncurses_Render(Clay_RenderCommandArray renderCommands) {
switch (command->commandType) {
case CLAY_RENDER_COMMAND_TYPE_RECTANGLE: {
// Convert to integer coords
int x = (int)(box.x / CLAY_NCURSES_CELL_WIDTH);
int y = (int)(box.y / CLAY_NCURSES_CELL_HEIGHT);
int w = (int)(box.width / CLAY_NCURSES_CELL_WIDTH);
int h = (int)(box.height / CLAY_NCURSES_CELL_HEIGHT);
// Apply Scissor
int dx, dy, dw, dh;
if (!Clay_Ncurses_IntersectScissor(x, y, w, h, &dx, &dy, &dw, &dh)) continue;
// Color
short fg = Clay_Ncurses_GetColorId(command->renderData.rectangle.backgroundColor);
short bg = fg; // Solid block
short bg = fg;
int pair = Clay_Ncurses_GetColorPair(fg, bg);
attron(COLOR_PAIR(pair));
chtype targetChar = ' ' | COLOR_PAIR(pair);
for (int row = dy; row < dy + dh; row++) {
for (int col = dx; col < dx + dw; col++) {
mvaddch(row, col, ' ');
// Robust dirty check: Mask out attributes like A_BOLD which we don't control but might be set by terminal defaults
chtype current = mvinch(row, col);
if ((current & (A_CHARTEXT | A_COLOR)) != (targetChar & (A_CHARTEXT | A_COLOR))) {
mvaddch(row, col, targetChar);
}
}
}
attroff(COLOR_PAIR(pair));
break;
}
case CLAY_RENDER_COMMAND_TYPE_TEXT: {
// Text is tricky with clipping.
// We need to clip the string and the position.
int x = (int)(box.x / CLAY_NCURSES_CELL_WIDTH);
int y = (int)(box.y / CLAY_NCURSES_CELL_HEIGHT);
// Text width/height
Clay_StringSlice text = command->renderData.text.stringContents;
int textWidth = Clay_Ncurses_MeasureStringWidth(text);
int dx, dy, dw, dh;
if (!Clay_Ncurses_IntersectScissor(x, y, textWidth, 1, &dx, &dy, &dw, &dh)) continue;
// Color (bg = -1 for transparent/default)
short fg = Clay_Ncurses_GetColorId(command->renderData.text.textColor);
// Inherit background from screen
short bg = Clay_Ncurses_GetBackgroundAt(dx, dy);
int pair = Clay_Ncurses_GetColorPair(fg, bg);
attron(COLOR_PAIR(pair));
// Helper to handle wide char conversion and clipping
// We pass the screen coords and expected render width
// The helper will handle converting to wchar and printing the slice
// But wait, our generic helper accepts 'x' (start) and we need to skip?
// For simplicity, let's inline or call a robust helper that takes scissor into account.
// Since 'dw' is the width we *can* draw...
// We need to skip 'dx - x' columns of the string.
// This is hard with variable width chars.
// Simpler approach: Convert entire string to wchar_t, then skip/take based on wcwidth.
int skipCols = dx - x;
int takeCols = dw;
// Temp buffer for wide string
// Assuming reasonable max length or malloc
int maxLen = text.length + 1;
wchar_t *wbuf = (wchar_t *)malloc(maxLen * sizeof(wchar_t));
if (wbuf) {
// Convert UTF-8 text to wchar
// We need a null-terminated string for mbstowcs usually,
// or use mbsnrtowcs.
// Clay text is not null term.
char *tempC = (char *)malloc(text.length + 1);
memcpy(tempC, text.chars, text.length);
tempC[text.length] = '\0';
@ -225,15 +192,13 @@ void Clay_Ncurses_Render(Clay_RenderCommandArray renderCommands) {
free(tempC);
if (wlen != -1) {
// Now we have wide chars. We need to find the substring that fits [skipCols ... skipCols+takeCols]
int currentCols = 0;
int startIdx = 0;
int endIdx = 0;
// Find start
for (int k = 0; k < wlen; k++) {
int cw = wcwidth(wbuf[k]);
if (cw < 0) cw = 0; // Unprintable?
if (cw < 0) cw = 0;
if (currentCols >= skipCols) {
startIdx = k;
@ -243,12 +208,7 @@ void Clay_Ncurses_Render(Clay_RenderCommandArray renderCommands) {
startIdx = k + 1;
}
// Find end
currentCols = 0; // Relative to skipped part?
// Re-scan? No, continue?
// Better: track cumulative width.
// Restart logic:
currentCols = 0;
int col = 0;
int printStart = -1;
int printLen = 0;
@ -257,13 +217,11 @@ void Clay_Ncurses_Render(Clay_RenderCommandArray renderCommands) {
int cw = wcwidth(wbuf[k]);
if (cw < 0) cw = 0;
// If this char starts within the window
if (col >= skipCols && col < skipCols + takeCols) {
if (printStart == -1) printStart = k;
printLen++;
} else if (col < skipCols && col + cw > skipCols) {
// Overlap start boundary (e.g. half of a wide char?)
// ncurses handles this usually? Or we skip it.
}
col += cw;
@ -271,7 +229,43 @@ void Clay_Ncurses_Render(Clay_RenderCommandArray renderCommands) {
}
if (printStart != -1) {
mvaddnwstr(dy, dx, wbuf + printStart, printLen);
cchar_t *screenChars = (cchar_t *)malloc((printLen + 8) * sizeof(cchar_t));
if (screenChars) {
int readCount = mvin_wchnstr(dy, dx, screenChars, printLen);
if (readCount == ERR) readCount = 0;
bool dirty = false;
if (readCount < printLen) dirty = true;
else {
for (int i = 0; i < printLen; i++) {
wchar_t wch_screen[10] = {0};
attr_t attrs;
short color_pair;
if (getcchar(&screenChars[i], wch_screen, &attrs, &color_pair, NULL) == ERR) {
dirty = true;
break;
}
if (wch_screen[0] != wbuf[printStart + i]) {
dirty = true;
break;
}
if ((int)color_pair != pair) {
dirty = true;
break;
}
}
}
free(screenChars);
if (dirty) {
mvaddnwstr(dy, dx, wbuf + printStart, printLen);
}
} else {
// Fallback if malloc fails
mvaddnwstr(dy, dx, wbuf + printStart, printLen);
}
}
}
free(wbuf);
@ -286,54 +280,81 @@ void Clay_Ncurses_Render(Clay_RenderCommandArray renderCommands) {
int w = (int)(box.width / CLAY_NCURSES_CELL_WIDTH);
int h = (int)(box.height / CLAY_NCURSES_CELL_HEIGHT);
// TODO: Robust border culling. For now, check if the whole rect intersects AT ALL
int dx, dy, dw, dh;
if (!Clay_Ncurses_IntersectScissor(x, y, w, h, &dx, &dy, &dw, &dh)) continue;
short color = Clay_Ncurses_GetColorId(command->renderData.border.color);
// Inherit background from the corner of the border (assume uniform)
short bg = Clay_Ncurses_GetBackgroundAt(dx, dy);
int pair = Clay_Ncurses_GetColorPair(color, bg);
attron(COLOR_PAIR(pair));
// Naive drawing (does not strictly respect scissor for PARTIAL borders, only fully skipped ones if outside)
// Truly correct way handles each line.
cchar_t wc;
wchar_t wstr[2];
// Top
if (y >= dy && y < dy + dh) {
int sx = x + 1, sw = w - 2;
// Intersect line with scissor X
int lx = (sx > dx) ? sx : dx;
int rx = (sx + sw < dx + dw) ? (sx + sw) : (dx + dw);
if (lx < rx) mvhline(y, lx, ACS_HLINE, rx - lx);
mbstowcs(wstr, "", 2);
for (int i = lx; i < rx; i++) {
mvin_wch(y, i, &wc);
if (wc.chars[0] != wstr[0]) mvprintw(y, i, ""); // Only print if different
}
}
// Bottom
if (y + h - 1 >= dy && y + h - 1 < dy + dh) {
int sx = x + 1, sw = w - 2;
int lx = (sx > dx) ? sx : dx;
int rx = (sx + sw < dx + dw) ? (sx + sw) : (dx + dw);
if (lx < rx) mvhline(y + h - 1, lx, ACS_HLINE, rx - lx);
mbstowcs(wstr, "", 2);
for (int i = lx; i < rx; i++) {
mvin_wch(y + h - 1, i, &wc);
if (wc.chars[0] != wstr[0]) mvprintw(y + h - 1, i, "");
}
}
// Left
if (x >= dx && x < dx + dw) {
int sy = y + 1, sh = h - 2;
int ty = (sy > dy) ? sy : dy;
int by = (sy + sh < dy + dh) ? (sy + sh) : (dy + dh);
if (ty < by) mvvline(ty, x, ACS_VLINE, by - ty);
mbstowcs(wstr, "", 2);
for (int i = ty; i < by; i++) {
mvin_wch(i, x, &wc);
if (wc.chars[0] != wstr[0]) mvprintw(i, x, "");
}
}
// Right
if (x + w - 1 >= dx && x + w - 1 < dx + dw) {
int sy = y + 1, sh = h - 2;
int ty = (sy > dy) ? sy : dy;
int by = (sy + sh < dy + dh) ? (sy + sh) : (dy + dh);
if (ty < by) mvvline(ty, x + w - 1, ACS_VLINE, by - ty);
mbstowcs(wstr, "", 2);
for (int i = ty; i < by; i++) {
mvin_wch(i, x + w - 1, &wc);
if (wc.chars[0] != wstr[0]) mvprintw(i, x + w - 1, "");
}
}
// Corners
if (x >= dx && x < dx + dw && y >= dy && y < dy + dh) {
if (command->renderData.border.cornerRadius.topLeft > 0) mvprintw(y, x, "");
else mvprintw(y, x, "");
}
if (x + w - 1 >= dx && x + w - 1 < dx + dw && y >= dy && y < dy + dh) {
if (command->renderData.border.cornerRadius.topRight > 0) mvprintw(y, x + w - 1, "");
else mvprintw(y, x + w - 1, "");
}
if (x >= dx && x < dx + dw && y + h - 1 >= dy && y + h - 1 < dy + dh) {
if (command->renderData.border.cornerRadius.bottomLeft > 0) mvprintw(y + h - 1, x, "");
else mvprintw(y + h - 1, x, "");
}
if (x + w - 1 >= dx && x + w - 1 < dx + dw && y + h - 1 >= dy && y + h - 1 < dy + dh) {
if (command->renderData.border.cornerRadius.bottomRight > 0) mvprintw(y + h - 1, x + w - 1, ""); //
else mvprintw(y + h - 1, x + w - 1, "");
}
// Corners (simple visibility check)
if (x >= dx && x < dx + dw && y >= dy && y < dy + dh) mvaddch(y, x, ACS_ULCORNER);
if (x + w - 1 >= dx && x + w - 1 < dx + dw && y >= dy && y < dy + dh) mvaddch(y, x + w - 1, ACS_URCORNER);
if (x >= dx && x < dx + dw && y + h - 1 >= dy && y + h - 1 < dy + dh) mvaddch(y + h - 1, x, ACS_LLCORNER);
if (x + w - 1 >= dx && x + w - 1 < dx + dw && y + h - 1 >= dy && y + h - 1 < dy + dh) mvaddch(y + h - 1, x + w - 1, ACS_LRCORNER);
attroff(COLOR_PAIR(pair));
break;
@ -437,7 +458,6 @@ static short Clay_Ncurses_MatchColor(Clay_Color color) {
// 3. Grayscale (232-255)
// If r~=g~=b, check if grayscale provides better match?
// Often cube is fine. Grayscale ramp adds fine detail for darks.
// For now, cube is sufficient for general UI.
return (short)cubeIndex;
}