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	Use CLAY__DEFAULT_STRUCT for empty clay elements
If not used in this version, causes an error on MSVC
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			@ -3551,7 +3551,7 @@ void Clay__RenderDebugView(void) {
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                    }
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                    // .padding
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                    CLAY_TEXT(CLAY_STRING("Padding"), infoTitleConfig);
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                    CLAY(CLAY_ID("Clay__DebugViewElementInfoPadding"), { }) {
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                    CLAY(CLAY_ID("Clay__DebugViewElementInfoPadding"), CLAY__DEFAULT_STRUCT) {
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                        CLAY_TEXT(CLAY_STRING("{ left: "), infoTextConfig);
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                        CLAY_TEXT(Clay__IntToString(layoutConfig->padding.left), infoTextConfig);
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                        CLAY_TEXT(CLAY_STRING(", right: "), infoTextConfig);
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			@ -3647,7 +3647,7 @@ void Clay__RenderDebugView(void) {
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                            CLAY(CLAY_ID("Clay__DebugViewElementInfoAspectRatioBody"), { .layout = { .padding = attributeConfigPadding, .childGap = 8, .layoutDirection = CLAY_TOP_TO_BOTTOM } }) {
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                                CLAY_TEXT(CLAY_STRING("Aspect Ratio"), infoTitleConfig);
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                                // Aspect Ratio
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                                CLAY(CLAY_ID("Clay__DebugViewElementInfoAspectRatio"), { }) {
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                                CLAY(CLAY_ID("Clay__DebugViewElementInfoAspectRatio"), CLAY__DEFAULT_STRUCT) {
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                                    CLAY_TEXT(Clay__IntToString(aspectRatioConfig->aspectRatio), infoTextConfig);
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                                    CLAY_TEXT(CLAY_STRING("."), infoTextConfig);
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                                    float frac = aspectRatioConfig->aspectRatio - (int)(aspectRatioConfig->aspectRatio);
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