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Updates simplifying border config
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parent
f7bdffcb8a
commit
c71783a08c
11 changed files with 532 additions and 529 deletions
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@ -44,8 +44,8 @@ static void Clay_SDL2_Render(SDL_Renderer *renderer, Clay_RenderCommandArray ren
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switch (renderCommand->commandType)
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{
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case CLAY_RENDER_COMMAND_TYPE_RECTANGLE: {
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Clay_RectangleElementConfig *config = renderCommand->config.rectangleElementConfig;
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Clay_Color color = config->color;
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Clay_RectangleRenderData *config = &renderCommand->renderData.rectangle;
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Clay_Color color = config->backgroundColor;
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SDL_SetRenderDrawColor(renderer, color.r, color.g, color.b, color.a);
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SDL_FRect rect = (SDL_FRect) {
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.x = boundingBox.x,
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@ -57,10 +57,9 @@ static void Clay_SDL2_Render(SDL_Renderer *renderer, Clay_RenderCommandArray ren
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break;
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}
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case CLAY_RENDER_COMMAND_TYPE_TEXT: {
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Clay_TextElementConfig *config = renderCommand->config.textElementConfig;
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Clay_StringSlice text = renderCommand->textOrSharedConfig.text;
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char *cloned = (char *)calloc(text.length + 1, 1);
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memcpy(cloned, text.chars, text.length);
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Clay_TextRenderData *config = &renderCommand->renderData.text;
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char *cloned = (char *)calloc(config->stringContents.length + 1, 1);
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memcpy(cloned, config->stringContents.chars, config->stringContents.length);
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TTF_Font* font = fonts[config->fontId].font;
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SDL_Surface *surface = TTF_RenderUTF8_Blended(font, cloned, (SDL_Color) {
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.r = (Uint8)config->textColor.r,
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@ -98,9 +97,9 @@ static void Clay_SDL2_Render(SDL_Renderer *renderer, Clay_RenderCommandArray ren
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break;
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}
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case CLAY_RENDER_COMMAND_TYPE_IMAGE: {
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SDL_Surface *image = (SDL_Surface *)renderCommand->config.imageElementConfig->imageData;
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Clay_ImageRenderData *config = &renderCommand->renderData.image;
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SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer, image);
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SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer, config->imageData);
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SDL_Rect destination = (SDL_Rect){
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.x = boundingBox.x,
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@ -113,36 +112,35 @@ static void Clay_SDL2_Render(SDL_Renderer *renderer, Clay_RenderCommandArray ren
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break;
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}
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case CLAY_RENDER_COMMAND_TYPE_BORDER: {
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Clay_BorderElementConfig *config = renderCommand->config.borderElementConfig;
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Clay_CornerRadius cornerRadius = renderCommand->textOrSharedConfig.sharedConfig->cornerRadius;
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Clay_BorderRenderData *config = &renderCommand->renderData.border;
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if (config->left.width > 0) {
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SDL_SetRenderDrawColor(renderer, CLAY_COLOR_TO_SDL_COLOR_ARGS(config->left.color));
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SDL_FRect rect = { boundingBox.x, boundingBox.y + cornerRadius.topLeft, config->left.width, boundingBox.height - cornerRadius.topLeft - cornerRadius.bottomLeft };
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if (config->width.left > 0) {
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SDL_SetRenderDrawColor(renderer, CLAY_COLOR_TO_SDL_COLOR_ARGS(config->color));
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SDL_FRect rect = { boundingBox.x, boundingBox.y + config->cornerRadius.topLeft, config->width.left, boundingBox.height - config->cornerRadius.topLeft - config->cornerRadius.bottomLeft };
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SDL_RenderFillRectF(renderer, &rect);
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}
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if (config->right.width > 0) {
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SDL_SetRenderDrawColor(renderer, CLAY_COLOR_TO_SDL_COLOR_ARGS(config->right.color));
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SDL_FRect rect = { boundingBox.x + boundingBox.width - config->right.width, boundingBox.y + cornerRadius.topRight, config->right.width, boundingBox.height - cornerRadius.topRight - cornerRadius.bottomRight };
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if (config->width.right > 0) {
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SDL_SetRenderDrawColor(renderer, CLAY_COLOR_TO_SDL_COLOR_ARGS(config->color));
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SDL_FRect rect = { boundingBox.x + boundingBox.width - config->width.right, boundingBox.y + config->cornerRadius.topRight, config->width.right, boundingBox.height - config->cornerRadius.topRight - config->cornerRadius.bottomRight };
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SDL_RenderFillRectF(renderer, &rect);
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}
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if (config->right.width > 0) {
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SDL_SetRenderDrawColor(renderer, CLAY_COLOR_TO_SDL_COLOR_ARGS(config->right.color));
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SDL_FRect rect = { boundingBox.x + boundingBox.width - config->right.width, boundingBox.y + cornerRadius.topRight, config->right.width, boundingBox.height - cornerRadius.topRight - cornerRadius.bottomRight };
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if (config->width.right > 0) {
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SDL_SetRenderDrawColor(renderer, CLAY_COLOR_TO_SDL_COLOR_ARGS(config->color));
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SDL_FRect rect = { boundingBox.x + boundingBox.width - config->width.right, boundingBox.y + config->cornerRadius.topRight, config->width.right, boundingBox.height - config->cornerRadius.topRight - config->cornerRadius.bottomRight };
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SDL_RenderFillRectF(renderer, &rect);
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}
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if (config->top.width > 0) {
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SDL_SetRenderDrawColor(renderer, CLAY_COLOR_TO_SDL_COLOR_ARGS(config->right.color));
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SDL_FRect rect = { boundingBox.x + cornerRadius.topLeft, boundingBox.y, boundingBox.width - cornerRadius.topLeft - cornerRadius.topRight, config->top.width };
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if (config->width.top > 0) {
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SDL_SetRenderDrawColor(renderer, CLAY_COLOR_TO_SDL_COLOR_ARGS(config->color));
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SDL_FRect rect = { boundingBox.x + config->cornerRadius.topLeft, boundingBox.y, boundingBox.width - config->cornerRadius.topLeft - config->cornerRadius.topRight, config->width.top };
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SDL_RenderFillRectF(renderer, &rect);
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}
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if (config->bottom.width > 0) {
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SDL_SetRenderDrawColor(renderer, CLAY_COLOR_TO_SDL_COLOR_ARGS(config->bottom.color));
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SDL_FRect rect = { boundingBox.x + cornerRadius.bottomLeft, boundingBox.y + boundingBox.height - config->bottom.width, boundingBox.width - cornerRadius.bottomLeft - cornerRadius.bottomRight, config->bottom.width };
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if (config->width.bottom > 0) {
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SDL_SetRenderDrawColor(renderer, CLAY_COLOR_TO_SDL_COLOR_ARGS(config->color));
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SDL_FRect rect = { boundingBox.x + config->cornerRadius.bottomLeft, boundingBox.y + boundingBox.height - config->width.bottom, boundingBox.width - config->cornerRadius.bottomLeft - config->cornerRadius.bottomRight, config->width.bottom };
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SDL_RenderFillRectF(renderer, &rect);
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}
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