feat(ncurses): Add interaction callbacks and improve input handling

Introduces Input Processing and Interaction helpers for the Ncurses renderer, ensuring robust mouse support and simplified event handling.

**Renderer (`renderers/ncurses`):**
- **`Clay_Ncurses_ProcessInput`**: Added a dedicated input processing function that handles both keyboard and mouse events.
  - Implemented persistent `_isMouseDown` state tracking to fix missed "fast clicks" and preserve button state during drag operations.
  - Adjusted `mousemask` to `BUTTON1_PRESSED | BUTTON1_RELEASED | REPORT_MOUSE_POSITION` to bypass Ncurses' internal click resolution delay.
- **`Clay_Ncurses_OnClick`**: Added a helper function to easily attach click listeners.
  - Registers the user's callback directly via `Clay_OnHover` (avoiding allocation/proxies).
  - Matches the standard Clay callback signature pattern.

**Example (`examples/ncurses-example`):**
- **Input Loop**: Migrated main loop to use `Clay_Ncurses_ProcessInput`.
- **Interactions**:
  - Added a "Toggle Help" button to the sidebar.
  - Implemented `HandleHelpToggleClick` callback, which explicitly checks for `CLAY_POINTER_DATA_RELEASED_THIS_FRAME` to validate clicks.
  - Added visual hover effects to sidebar items.

**Documentation (`renderers/ncurses/README.md`):**
- Updated "Usage" section to demonstrate `Clay_Ncurses_ProcessInput`.
- Added "Input & Interaction" section documenting the new helpers.
This commit is contained in:
Seintian 2025-12-28 22:17:27 +01:00
parent bc742a190a
commit c700104760
3 changed files with 203 additions and 17 deletions

View file

@ -425,7 +425,10 @@ void Clay_Ncurses_Initialize() {
keypad(stdscr, TRUE);
curs_set(0);
mousemask(ALL_MOUSE_EVENTS | REPORT_MOUSE_POSITION, NULL);
// We only ask for PRESS and RELEASE events.
// If we ask for CLICK events, ncurses waits to see if a release happens quickly,
// which delays the report of the PRESS event or swallows it, causing Clay to miss the "Down" state.
mousemask(BUTTON1_PRESSED | BUTTON1_RELEASED | REPORT_MOUSE_POSITION, NULL);
start_color();
use_default_colors();
@ -613,3 +616,58 @@ static int Clay_Ncurses_MeasureStringWidth(Clay_StringSlice text) {
}
return width;
}
/**
* @brief Handles Ncurses input and updates Clay's internal pointer state.
* Use this instead of standard getch() in your main loop to enable mouse interaction.
*
* @param window The Ncurses window to read input from (e.g. stdscr).
* @return The key code pressed, or ERR if no input.
*/
static bool _pointerReleasedThisFrame = false;
int Clay_Ncurses_ProcessInput(WINDOW *window) {
int key = wgetch(window);
_pointerReleasedThisFrame = false;
// Handle Mouse
if (key == KEY_MOUSE) {
MEVENT event;
if (getmouse(&event) == OK) {
// Convert Cell Coordinates -> Clay Logical Coordinates
Clay_Vector2 mousePos = {
(float)event.x * CLAY_NCURSES_CELL_WIDTH,
(float)event.y * CLAY_NCURSES_CELL_HEIGHT
};
// Persistent state to handle drag/move events where button state might be absent in the event mask
static bool _isMouseDown = false;
if (event.bstate & (BUTTON1_PRESSED | BUTTON1_DOUBLE_CLICKED | BUTTON1_TRIPLE_CLICKED)) {
_isMouseDown = true;
}
if (event.bstate & BUTTON1_RELEASED) {
_isMouseDown = false;
}
// Update Clay State
Clay_SetPointerState(mousePos, _isMouseDown);
}
}
return key;
}
/**
* @brief Helper to attach an OnClick listener to the current element.
* Registers a hover callback. The user's function must check `pointerData.state == CLAY_POINTER_DATA_RELEASED_THIS_FRAME`.
*
* @param onClickFunc Function pointer to call.
* @param userData User data passed to the callback.
*/
void Clay_Ncurses_OnClick(void (*onClickFunc)(Clay_ElementId elementId, Clay_PointerData pointerData, void *userData), void *userData) {
if (onClickFunc) {
Clay_OnHover(onClickFunc, userData);
}
}