feat(ncurses): Add interaction callbacks and improve input handling

Introduces Input Processing and Interaction helpers for the Ncurses renderer, ensuring robust mouse support and simplified event handling.

**Renderer (`renderers/ncurses`):**
- **`Clay_Ncurses_ProcessInput`**: Added a dedicated input processing function that handles both keyboard and mouse events.
  - Implemented persistent `_isMouseDown` state tracking to fix missed "fast clicks" and preserve button state during drag operations.
  - Adjusted `mousemask` to `BUTTON1_PRESSED | BUTTON1_RELEASED | REPORT_MOUSE_POSITION` to bypass Ncurses' internal click resolution delay.
- **`Clay_Ncurses_OnClick`**: Added a helper function to easily attach click listeners.
  - Registers the user's callback directly via `Clay_OnHover` (avoiding allocation/proxies).
  - Matches the standard Clay callback signature pattern.

**Example (`examples/ncurses-example`):**
- **Input Loop**: Migrated main loop to use `Clay_Ncurses_ProcessInput`.
- **Interactions**:
  - Added a "Toggle Help" button to the sidebar.
  - Implemented `HandleHelpToggleClick` callback, which explicitly checks for `CLAY_POINTER_DATA_RELEASED_THIS_FRAME` to validate clicks.
  - Added visual hover effects to sidebar items.

**Documentation (`renderers/ncurses/README.md`):**
- Updated "Usage" section to demonstrate `Clay_Ncurses_ProcessInput`.
- Added "Input & Interaction" section documenting the new helpers.
This commit is contained in:
Seintian 2025-12-28 22:17:27 +01:00
parent bc742a190a
commit c700104760
3 changed files with 203 additions and 17 deletions

View file

@ -72,20 +72,30 @@ static AppState _appState = {
.scrollDelta = 0.0f
};
// -------------------------------------------------------------------------------------------------
// -- Callback Handlers
// -------------------------------------------------------------------------------------------------
void HandleHelpToggleClick(Clay_ElementId elementId, Clay_PointerData pointerInfo, void *userData) {
if (pointerInfo.state == CLAY_POINTER_DATA_RELEASED_THIS_FRAME) {
_appState.isHelpModalVisible = !_appState.isHelpModalVisible;
}
}
// -------------------------------------------------------------------------------------------------
// -- Input Processing
// -------------------------------------------------------------------------------------------------
/**
* @brief Processes keyboard input for the current frame.
* @brief Processes input for the current frame.
* Updates _appState directly based on key presses.
* Uses ncurses getch() (non-blocking if timeout is set).
* Uses ncurses input processing (non-blocking if timeout is set).
*/
void App_ProcessInput() {
_appState.scrollDelta = 0.0f;
int key;
while ((key = getch()) != ERR) {
int key = Clay_Ncurses_ProcessInput(stdscr);
if (key != ERR) {
switch (key) {
case 'q':
case 'Q':
@ -93,6 +103,7 @@ void App_ProcessInput() {
break;
case 's':
case 'S':
// Toggle between two states
_appState.isSidebarVisible = !_appState.isSidebarVisible;
break;
case 'h':
@ -180,7 +191,7 @@ void UI_ServerStatusWidget() {
void UI_SidebarItem(Clay_String label, Clay_Color textColor) {
CLAY(CLAY_ID_LOCAL("SidebarItem"), {
.layout = { .sizing = { CLAY_SIZING_GROW(), CLAY_SIZING_FIXED(CLAY_NCURSES_CELL_HEIGHT * 2) } },
.backgroundColor = COLOR_PANEL_BG
.backgroundColor = Clay_Hovered() ? (Clay_Color){60, 60, 60, 255} : COLOR_PANEL_BG
}) {
CLAY_TEXT(label, CLAY_TEXT_CONFIG({ .textColor = textColor }));
}
@ -210,11 +221,20 @@ void UI_Sidebar() {
UI_SidebarItem(CLAY_STRING(" > Item 1 🌍"), (Clay_Color){0, 255, 255, 255});
UI_SidebarItem(CLAY_STRING(" > Item 2 🌐"), COLOR_TEXT_WHITE);
CLAY(CLAY_ID("HelpToggleButton"), {
.layout = { .sizing = { CLAY_SIZING_GROW(), CLAY_SIZING_FIXED(CLAY_NCURSES_CELL_HEIGHT * 2) }, .childAlignment = {.y = CLAY_ALIGN_Y_CENTER} },
.backgroundColor = Clay_Hovered() ? (Clay_Color){0, 100, 0, 255} : COLOR_PANEL_BG,
.cornerRadius = {1}
}) {
Clay_Ncurses_OnClick(HandleHelpToggleClick, NULL);
CLAY_TEXT(CLAY_STRING(" > Toggle Help"), CLAY_TEXT_CONFIG({ .textColor = COLOR_TEXT_WHITE }));
}
// Mixed Style Items
CLAY(CLAY_ID("SidebarItemMixed1"), {
.layout = { .sizing = { CLAY_SIZING_GROW(), CLAY_SIZING_FIXED(CLAY_NCURSES_CELL_HEIGHT * 3) }, .childAlignment = { .y = CLAY_ALIGN_Y_CENTER } },
.backgroundColor = COLOR_PANEL_BG,
.cornerRadius = { .topLeft = 8 },
.cornerRadius = { .topLeft = 1 },
.border = { .color = COLOR_ACCENT_RED, .width = {2, 2, 2, 2} }
}) {
CLAY_TEXT(CLAY_STRING(" > TL Round"), CLAY_TEXT_CONFIG({ .textColor = COLOR_ACCENT_RED }));
@ -223,7 +243,7 @@ void UI_Sidebar() {
CLAY(CLAY_ID("SidebarItemMixed2"), {
.layout = { .sizing = { CLAY_SIZING_GROW(), CLAY_SIZING_FIXED(CLAY_NCURSES_CELL_HEIGHT * 3) }, .childAlignment = { .y = CLAY_ALIGN_Y_CENTER } },
.backgroundColor = COLOR_PANEL_BG,
.cornerRadius = { .topLeft = 8, .bottomRight = 8 },
.cornerRadius = { .topLeft = 1, .bottomRight = 1 },
.border = { .color = {100, 255, 100, 255}, .width = {2, 2, 2, 2} }
}) {
CLAY_TEXT(CLAY_STRING(" > Diagonal"), CLAY_TEXT_CONFIG({ .textColor = {100, 255, 100, 255} }));
@ -232,7 +252,7 @@ void UI_Sidebar() {
CLAY(CLAY_ID("SidebarItemMixed3"), {
.layout = { .sizing = { CLAY_SIZING_GROW(), CLAY_SIZING_FIXED(CLAY_NCURSES_CELL_HEIGHT * 3) }, .childAlignment = { .y = CLAY_ALIGN_Y_CENTER } },
.backgroundColor = COLOR_PANEL_BG,
.cornerRadius = { .topLeft = 8, .topRight = 8 },
.cornerRadius = { .topLeft = 1, .topRight = 1 },
.border = { .color = COLOR_ACCENT_BLUE, .width = {2, 2, 2, 2} }
}) {
CLAY_TEXT(CLAY_STRING(" > Top Round"), CLAY_TEXT_CONFIG({ .textColor = COLOR_ACCENT_BLUE }));
@ -387,7 +407,7 @@ void UI_HelpModal() {
.layoutDirection = CLAY_TOP_TO_BOTTOM
},
.backgroundColor = {30, 30, 30, 255},
.cornerRadius = {4},
.cornerRadius = {1},
.border = { .color = COLOR_TEXT_WHITE, .width = {2, 2, 2, 2} }
}) {
CLAY_TEXT(CLAY_STRING("Ncurses Example Help"), CLAY_TEXT_CONFIG({ .textColor = COLOR_TEXT_WHITE }));
@ -434,7 +454,7 @@ int main() {
Clay_Initialize(arena, (Clay_Dimensions){0,0}, (Clay_ErrorHandler){NULL});
Clay_SetMeasureTextFunction(Clay_Ncurses_MeasureText, NULL);
// Initialize Ncurses Renderer
Clay_Ncurses_Initialize();
@ -452,12 +472,6 @@ int main() {
Clay_ElementData viewportData = Clay_GetElementData(viewportId);
if (viewportData.found) {
Clay_Vector2 center = {
viewportData.boundingBox.x + viewportData.boundingBox.width / 2,
viewportData.boundingBox.y + viewportData.boundingBox.height / 2
};
Clay_SetPointerState(center, false);
Clay_UpdateScrollContainers(true, (Clay_Vector2){0, _appState.scrollDelta}, 0.016f);
}

114
renderers/ncurses/README.md Normal file
View file

@ -0,0 +1,114 @@
# Clay Ncurses Renderer
This directory contains a backend renderer for [Clay](https://github.com/nicbarker/clay) that targets the terminal using the `ncurses` library. It allows you to build text-based user interfaces (TUI) using the same Clay layout engine used for graphical applications.
## Features
- **Responsive Layouts in the Terminal**: Use flex-box like layout rules to organize text and panels in a terminal window.
- **Color Support**:
- Automatically matches Clay's `RGB` colors to the nearest available terminal color.
- Supports **256-color** terminals (xterm-256color) for richer palettes.
- Graceful fallback to standard 8 ANSI colors for older terminals.
- **UTF-8 Support**: Correctly measures and renders multibyte characters (assuming the terminal is configured for UTF-8).
- **Primitives Supported**:
- `Rectangle`: Renders as solid blocks of color.
- `Text`: Renders colored text.
- `Border`: Renders lines using ACS (Alternate Character Set) box-drawing characters, supporting rounded corners and different line styles where possible.
- `Scissor/Clipping`: Fully supports nested clipping rectangles (e.g., for scroll containers).
- **Input Handling**:
- sets up standard ncurses input modes (cbreak, noecho, keypad).
- Enables mouse event reporting.
## Usage
To use the ncurses renderer in your Clay application:
### 1. Include the Renderer
```c
#define CLAY_IMPLEMENTATION
#include "clay.h"
#include "renderers/ncurses/clay_renderer_ncurses.c"
```
### 2. Initialization
Initialize the renderer before your main loop. This sets up the terminal screen, colors, and input modes.
```c
Clay_Initialize(arena, (Clay_Dimensions){0,0}, (Clay_ErrorHandler){NULL});
Clay_SetMeasureTextFunction(Clay_Ncurses_MeasureText, NULL);
Clay_Ncurses_Initialize();
```
### 3. Rendering Loop
In your main loop, update the layout dimensions based on the terminal size, run the layout, and then pass the render commands to the ncurses renderer.
```c
while (!shouldQuit) {
// 1. Get current terminal size
Clay_Dimensions dims = Clay_Ncurses_GetLayoutDimensions();
Clay_SetLayoutDimensions(dims);
// 2. Handle Input
int key = Clay_Ncurses_ProcessInput(stdscr);
if (key == 'q') break;
// 3. Define Layout
Clay_BeginLayout();
// Example: Clickable Element
CLAY(CLAY_ID("Clickable"), {0}) {
Clay_Ncurses_OnClick(MyCallback, myData);
CLAY_TEXT(CLAY_STRING("Click Me"), CLAY_TEXT_CONFIG({0}));
}
Clay_RenderCommandArray commands = Clay_EndLayout();
// 4. Render
Clay_Ncurses_Render(commands);
}
```
### 4. Input & Interaction
The renderer provides helper functions to easy integration of mouse interactions:
- **`Clay_Ncurses_ProcessInput(WINDOW *window)`**: Call this instead of `getch` or `wgetch`. It handles mouse events, updates the internal Clay pointer state, and returns the key code for your application to handle (e.g., keyboard shortcuts).
- **`Clay_Ncurses_OnClick(void (*userData)(...), void *userData)`**: A helper to attach a click listener to the current element. It uses `Clay_OnHover` internally. Your callback function should check if `pointerInfo.state == CLAY_POINTER_DATA_RELEASED_THIS_FRAME` to detect a valid click.
### 5. Cleanup
Restore the terminal to its normal state before exiting.
```c
Clay_Ncurses_Terminate();
```
## Compilation
You must link against the `ncurses` (and potentially `tinfo`) library.
```bash
gcc main.c -lncurses -o my_app
```
On some systems attempting to use wide characters/UTF-8 might require linking `ncursesw` instead:
```bash
gcc main.c -lncursesw -o my_app
```
## How it Works
The renderer maps Clay's floating-point coordinate system to the integer grid of the terminal.
- **Cell Size**: It assumes a logical "pixel" size for each character cell (defaults to 8x16 internally) to map Clay's high-precision layout to character columns and rows.
- **Double Buffering**: It uses ncurses' standard buffering mechanisms (`refresh()`) to prevent flickering during updates.
- **Clipping**: It uses a software scissor stack to determine visibility, as terminals do not natively support arbitrary clipping regions for drawing commands.
## Limitations
- **Images**: Rendering images is not currently supported.
- **Fonts**: Text size is fixed to the terminal's cell size. `fontSize` configs are ignored for layout measurement, though they affect the logical ID generation.
- **Pixel Precision**: Since the output is quantized to character cells, fine-grained pixel alignment (e.g., a 1px shift) will snap to the nearest cell boundary.

View file

@ -425,7 +425,10 @@ void Clay_Ncurses_Initialize() {
keypad(stdscr, TRUE);
curs_set(0);
mousemask(ALL_MOUSE_EVENTS | REPORT_MOUSE_POSITION, NULL);
// We only ask for PRESS and RELEASE events.
// If we ask for CLICK events, ncurses waits to see if a release happens quickly,
// which delays the report of the PRESS event or swallows it, causing Clay to miss the "Down" state.
mousemask(BUTTON1_PRESSED | BUTTON1_RELEASED | REPORT_MOUSE_POSITION, NULL);
start_color();
use_default_colors();
@ -613,3 +616,58 @@ static int Clay_Ncurses_MeasureStringWidth(Clay_StringSlice text) {
}
return width;
}
/**
* @brief Handles Ncurses input and updates Clay's internal pointer state.
* Use this instead of standard getch() in your main loop to enable mouse interaction.
*
* @param window The Ncurses window to read input from (e.g. stdscr).
* @return The key code pressed, or ERR if no input.
*/
static bool _pointerReleasedThisFrame = false;
int Clay_Ncurses_ProcessInput(WINDOW *window) {
int key = wgetch(window);
_pointerReleasedThisFrame = false;
// Handle Mouse
if (key == KEY_MOUSE) {
MEVENT event;
if (getmouse(&event) == OK) {
// Convert Cell Coordinates -> Clay Logical Coordinates
Clay_Vector2 mousePos = {
(float)event.x * CLAY_NCURSES_CELL_WIDTH,
(float)event.y * CLAY_NCURSES_CELL_HEIGHT
};
// Persistent state to handle drag/move events where button state might be absent in the event mask
static bool _isMouseDown = false;
if (event.bstate & (BUTTON1_PRESSED | BUTTON1_DOUBLE_CLICKED | BUTTON1_TRIPLE_CLICKED)) {
_isMouseDown = true;
}
if (event.bstate & BUTTON1_RELEASED) {
_isMouseDown = false;
}
// Update Clay State
Clay_SetPointerState(mousePos, _isMouseDown);
}
}
return key;
}
/**
* @brief Helper to attach an OnClick listener to the current element.
* Registers a hover callback. The user's function must check `pointerData.state == CLAY_POINTER_DATA_RELEASED_THIS_FRAME`.
*
* @param onClickFunc Function pointer to call.
* @param userData User data passed to the callback.
*/
void Clay_Ncurses_OnClick(void (*onClickFunc)(Clay_ElementId elementId, Clay_PointerData pointerData, void *userData), void *userData) {
if (onClickFunc) {
Clay_OnHover(onClickFunc, userData);
}
}