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[Renderers/SDL3] Add image rendering and scissor support to SDL3 renderer (#246)
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parent
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commit
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5 changed files with 46 additions and 6 deletions
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@ -14,7 +14,7 @@ set(FETCHCONTENT_QUIET FALSE)
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FetchContent_Declare(
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SDL
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GIT_REPOSITORY https://github.com/libsdl-org/SDL.git
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GIT_TAG preview-3.1.6
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GIT_TAG release-3.2.4
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GIT_SHALLOW TRUE
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GIT_PROGRESS TRUE
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)
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@ -34,11 +34,24 @@ message(STATUS "Using SDL_ttf via FetchContent")
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FetchContent_MakeAvailable(SDL_ttf)
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set_property(DIRECTORY "${sdl_ttf_SOURCE_DIR}" PROPERTY EXCLUDE_FROM_ALL TRUE)
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# Download SDL_image
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FetchContent_Declare(
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SDL_image
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GIT_REPOSITORY "https://github.com/libsdl-org/SDL_image.git"
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GIT_TAG release-3.2.0 # Slightly risky to use main branch, but it's the only one available
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GIT_SHALLOW TRUE
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GIT_PROGRESS TRUE
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)
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message(STATUS "Using SDL_image via FetchContent")
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FetchContent_MakeAvailable(SDL_image)
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set_property(DIRECTORY "${SDL_image_SOURCE_DIR}" PROPERTY EXCLUDE_FROM_ALL TRUE)
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# Example executable
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add_executable(${PROJECT_NAME} main.c)
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target_link_libraries(${PROJECT_NAME} PRIVATE
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SDL3::SDL3
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SDL3_ttf::SDL3_ttf
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SDL3_image::SDL3_image
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)
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add_custom_command(
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