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	Fix the button events in the SDL example
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			@ -163,8 +163,16 @@ SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
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                                 event->motion.state & SDL_BUTTON_LMASK);
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            break;
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        case SDL_EVENT_MOUSE_BUTTON_DOWN:
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            Clay_SetPointerState((Clay_Vector2) { event->button.x, event->button.y },
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                                 event->button.button == SDL_BUTTON_LEFT);
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            if (event->button.button == SDL_BUTTON_LEFT)
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                Clay_SetPointerState(
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                    (Clay_Vector2){ event->button.x, event->button.y }, true
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                );
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            break;
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        case SDL_EVENT_MOUSE_BUTTON_UP:
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            if (event->button.button == SDL_BUTTON_LEFT)
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                Clay_SetPointerState(
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                    (Clay_Vector2){ event->button.x, event->button.y }, false
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                );
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            break;
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        case SDL_EVENT_MOUSE_WHEEL:
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            Clay_UpdateScrollContainers(true, (Clay_Vector2) { event->wheel.x, event->wheel.y }, 0.01f);
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