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	[Documentation] Updated example for Clay_SetPointerState
				
					
				
			- just added the second argument as it was missing before
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			@ -245,7 +245,7 @@ This ID (or, if not provided, an auto generated ID) will be forwarded to the fin
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Clay provides several functions for handling mouse and pointer interactions.
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All pointer interactions depend on the function `void Clay_SetPointerState(Clay_Vector2 position)` being called after each mouse position update and before any other clay functions.
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All pointer interactions depend on the function `void Clay_SetPointerState(Clay_Vector2 position, bool isPointerDown)` being called after each mouse position update and before any other clay functions.
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**During UI declaration**
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