mirror of
https://github.com/nicbarker/clay.git
synced 2026-02-06 12:48:49 +00:00
[Core] Replace config macros with a single unified configuration struct (#240)
This commit is contained in:
parent
40ae6d8894
commit
9d940c1f8e
37 changed files with 2261 additions and 2654 deletions
|
|
@ -8,13 +8,6 @@
|
|||
#define CLAY_RECTANGLE_TO_RAYLIB_RECTANGLE(rectangle) (Rectangle) { .x = rectangle.x, .y = rectangle.y, .width = rectangle.width, .height = rectangle.height }
|
||||
#define CLAY_COLOR_TO_RAYLIB_COLOR(color) (Color) { .r = (unsigned char)roundf(color.r), .g = (unsigned char)roundf(color.g), .b = (unsigned char)roundf(color.b), .a = (unsigned char)roundf(color.a) }
|
||||
|
||||
typedef struct
|
||||
{
|
||||
uint32_t fontId;
|
||||
Font font;
|
||||
} Raylib_Font;
|
||||
|
||||
Raylib_Font Raylib_fonts[10];
|
||||
Camera Raylib_camera;
|
||||
|
||||
typedef enum
|
||||
|
|
@ -88,7 +81,7 @@ Ray GetScreenToWorldPointWithZDistance(Vector2 position, Camera camera, int scre
|
|||
}
|
||||
|
||||
|
||||
static inline Clay_Dimensions Raylib_MeasureText(Clay_StringSlice text, Clay_TextElementConfig *config, uintptr_t userData) {
|
||||
static inline Clay_Dimensions Raylib_MeasureText(Clay_StringSlice text, Clay_TextElementConfig *config, void *userData) {
|
||||
// Measure string size for Font
|
||||
Clay_Dimensions textSize = { 0 };
|
||||
|
||||
|
|
@ -96,7 +89,8 @@ static inline Clay_Dimensions Raylib_MeasureText(Clay_StringSlice text, Clay_Tex
|
|||
float lineTextWidth = 0;
|
||||
|
||||
float textHeight = config->fontSize;
|
||||
Font fontToUse = Raylib_fonts[config->fontId].font;
|
||||
Font* fonts = (Font*)userData;
|
||||
Font fontToUse = fonts[config->fontId];
|
||||
// Font failed to load, likely the fonts are in the wrong place relative to the execution dir
|
||||
if (!fontToUse.glyphs) return textSize;
|
||||
|
||||
|
|
@ -128,7 +122,7 @@ void Clay_Raylib_Initialize(int width, int height, const char *title, unsigned i
|
|||
// EnableEventWaiting();
|
||||
}
|
||||
|
||||
void Clay_Raylib_Render(Clay_RenderCommandArray renderCommands)
|
||||
void Clay_Raylib_Render(Clay_RenderCommandArray renderCommands, Font* fonts)
|
||||
{
|
||||
for (int j = 0; j < renderCommands.length; j++)
|
||||
{
|
||||
|
|
@ -138,23 +132,27 @@ void Clay_Raylib_Render(Clay_RenderCommandArray renderCommands)
|
|||
{
|
||||
case CLAY_RENDER_COMMAND_TYPE_TEXT: {
|
||||
// Raylib uses standard C strings so isn't compatible with cheap slices, we need to clone the string to append null terminator
|
||||
Clay_StringSlice text = renderCommand->text;
|
||||
char *cloned = (char *)malloc(text.length + 1);
|
||||
memcpy(cloned, text.chars, text.length);
|
||||
cloned[text.length] = '\0';
|
||||
Font fontToUse = Raylib_fonts[renderCommand->config.textElementConfig->fontId].font;
|
||||
DrawTextEx(fontToUse, cloned, (Vector2){boundingBox.x, boundingBox.y}, (float)renderCommand->config.textElementConfig->fontSize, (float)renderCommand->config.textElementConfig->letterSpacing, CLAY_COLOR_TO_RAYLIB_COLOR(renderCommand->config.textElementConfig->textColor));
|
||||
Clay_TextRenderData *textData = &renderCommand->renderData.text;
|
||||
char *cloned = (char *)malloc(textData->stringContents.length + 1);
|
||||
memcpy(cloned, textData->stringContents.chars, textData->stringContents.length);
|
||||
cloned[textData->stringContents.length] = '\0';
|
||||
Font fontToUse = fonts[textData->fontId];
|
||||
DrawTextEx(fontToUse, cloned, (Vector2){boundingBox.x, boundingBox.y}, (float)textData->fontSize, (float)textData->letterSpacing, CLAY_COLOR_TO_RAYLIB_COLOR(textData->textColor));
|
||||
free(cloned);
|
||||
break;
|
||||
}
|
||||
case CLAY_RENDER_COMMAND_TYPE_IMAGE: {
|
||||
Texture2D imageTexture = *(Texture2D *)renderCommand->config.imageElementConfig->imageData;
|
||||
Texture2D imageTexture = *(Texture2D *)renderCommand->renderData.image.imageData;
|
||||
Clay_Color tintColor = renderCommand->renderData.image.backgroundColor;
|
||||
if (tintColor.r == 0 && tintColor.g == 0 || tintColor.b == 0 || tintColor.a == 0) {
|
||||
tintColor = (Clay_Color) { 255, 255, 255, 255 };
|
||||
}
|
||||
DrawTextureEx(
|
||||
imageTexture,
|
||||
(Vector2){boundingBox.x, boundingBox.y},
|
||||
0,
|
||||
boundingBox.width / (float)imageTexture.width,
|
||||
WHITE);
|
||||
imageTexture,
|
||||
(Vector2){boundingBox.x, boundingBox.y},
|
||||
0,
|
||||
boundingBox.width / (float)imageTexture.width,
|
||||
CLAY_COLOR_TO_RAYLIB_COLOR(tintColor));
|
||||
break;
|
||||
}
|
||||
case CLAY_RENDER_COMMAND_TYPE_SCISSOR_START: {
|
||||
|
|
@ -166,49 +164,50 @@ void Clay_Raylib_Render(Clay_RenderCommandArray renderCommands)
|
|||
break;
|
||||
}
|
||||
case CLAY_RENDER_COMMAND_TYPE_RECTANGLE: {
|
||||
Clay_RectangleElementConfig *config = renderCommand->config.rectangleElementConfig;
|
||||
Clay_RectangleRenderData *config = &renderCommand->renderData.rectangle;
|
||||
if (config->cornerRadius.topLeft > 0) {
|
||||
float radius = (config->cornerRadius.topLeft * 2) / (float)((boundingBox.width > boundingBox.height) ? boundingBox.height : boundingBox.width);
|
||||
DrawRectangleRounded((Rectangle) { boundingBox.x, boundingBox.y, boundingBox.width, boundingBox.height }, radius, 8, CLAY_COLOR_TO_RAYLIB_COLOR(config->color));
|
||||
DrawRectangleRounded((Rectangle) { boundingBox.x, boundingBox.y, boundingBox.width, boundingBox.height }, radius, 8, CLAY_COLOR_TO_RAYLIB_COLOR(config->backgroundColor));
|
||||
} else {
|
||||
DrawRectangle(boundingBox.x, boundingBox.y, boundingBox.width, boundingBox.height, CLAY_COLOR_TO_RAYLIB_COLOR(config->color));
|
||||
DrawRectangle(boundingBox.x, boundingBox.y, boundingBox.width, boundingBox.height, CLAY_COLOR_TO_RAYLIB_COLOR(config->backgroundColor));
|
||||
}
|
||||
break;
|
||||
}
|
||||
case CLAY_RENDER_COMMAND_TYPE_BORDER: {
|
||||
Clay_BorderElementConfig *config = renderCommand->config.borderElementConfig;
|
||||
Clay_BorderRenderData *config = &renderCommand->renderData.border;
|
||||
// Left border
|
||||
if (config->left.width > 0) {
|
||||
DrawRectangle((int)roundf(boundingBox.x), (int)roundf(boundingBox.y + config->cornerRadius.topLeft), (int)config->left.width, (int)roundf(boundingBox.height - config->cornerRadius.topLeft - config->cornerRadius.bottomLeft), CLAY_COLOR_TO_RAYLIB_COLOR(config->left.color));
|
||||
if (config->width.left > 0) {
|
||||
DrawRectangle((int)roundf(boundingBox.x), (int)roundf(boundingBox.y + config->cornerRadius.topLeft), (int)config->width.left, (int)roundf(boundingBox.height - config->cornerRadius.topLeft - config->cornerRadius.bottomLeft), CLAY_COLOR_TO_RAYLIB_COLOR(config->color));
|
||||
}
|
||||
// Right border
|
||||
if (config->right.width > 0) {
|
||||
DrawRectangle((int)roundf(boundingBox.x + boundingBox.width - config->right.width), (int)roundf(boundingBox.y + config->cornerRadius.topRight), (int)config->right.width, (int)roundf(boundingBox.height - config->cornerRadius.topRight - config->cornerRadius.bottomRight), CLAY_COLOR_TO_RAYLIB_COLOR(config->right.color));
|
||||
if (config->width.right > 0) {
|
||||
DrawRectangle((int)roundf(boundingBox.x + boundingBox.width - config->width.right), (int)roundf(boundingBox.y + config->cornerRadius.topRight), (int)config->width.right, (int)roundf(boundingBox.height - config->cornerRadius.topRight - config->cornerRadius.bottomRight), CLAY_COLOR_TO_RAYLIB_COLOR(config->color));
|
||||
}
|
||||
// Top border
|
||||
if (config->top.width > 0) {
|
||||
DrawRectangle((int)roundf(boundingBox.x + config->cornerRadius.topLeft), (int)roundf(boundingBox.y), (int)roundf(boundingBox.width - config->cornerRadius.topLeft - config->cornerRadius.topRight), (int)config->top.width, CLAY_COLOR_TO_RAYLIB_COLOR(config->top.color));
|
||||
if (config->width.top > 0) {
|
||||
DrawRectangle((int)roundf(boundingBox.x + config->cornerRadius.topLeft), (int)roundf(boundingBox.y), (int)roundf(boundingBox.width - config->cornerRadius.topLeft - config->cornerRadius.topRight), (int)config->width.top, CLAY_COLOR_TO_RAYLIB_COLOR(config->color));
|
||||
}
|
||||
// Bottom border
|
||||
if (config->bottom.width > 0) {
|
||||
DrawRectangle((int)roundf(boundingBox.x + config->cornerRadius.bottomLeft), (int)roundf(boundingBox.y + boundingBox.height - config->bottom.width), (int)roundf(boundingBox.width - config->cornerRadius.bottomLeft - config->cornerRadius.bottomRight), (int)config->bottom.width, CLAY_COLOR_TO_RAYLIB_COLOR(config->bottom.color));
|
||||
if (config->width.bottom > 0) {
|
||||
DrawRectangle((int)roundf(boundingBox.x + config->cornerRadius.bottomLeft), (int)roundf(boundingBox.y + boundingBox.height - config->width.bottom), (int)roundf(boundingBox.width - config->cornerRadius.bottomLeft - config->cornerRadius.bottomRight), (int)config->width.bottom, CLAY_COLOR_TO_RAYLIB_COLOR(config->color));
|
||||
}
|
||||
if (config->cornerRadius.topLeft > 0) {
|
||||
DrawRing((Vector2) { roundf(boundingBox.x + config->cornerRadius.topLeft), roundf(boundingBox.y + config->cornerRadius.topLeft) }, roundf(config->cornerRadius.topLeft - config->top.width), config->cornerRadius.topLeft, 180, 270, 10, CLAY_COLOR_TO_RAYLIB_COLOR(config->top.color));
|
||||
DrawRing((Vector2) { roundf(boundingBox.x + config->cornerRadius.topLeft), roundf(boundingBox.y + config->cornerRadius.topLeft) }, roundf(config->cornerRadius.topLeft - config->width.top), config->cornerRadius.topLeft, 180, 270, 10, CLAY_COLOR_TO_RAYLIB_COLOR(config->color));
|
||||
}
|
||||
if (config->cornerRadius.topRight > 0) {
|
||||
DrawRing((Vector2) { roundf(boundingBox.x + boundingBox.width - config->cornerRadius.topRight), roundf(boundingBox.y + config->cornerRadius.topRight) }, roundf(config->cornerRadius.topRight - config->top.width), config->cornerRadius.topRight, 270, 360, 10, CLAY_COLOR_TO_RAYLIB_COLOR(config->top.color));
|
||||
DrawRing((Vector2) { roundf(boundingBox.x + boundingBox.width - config->cornerRadius.topRight), roundf(boundingBox.y + config->cornerRadius.topRight) }, roundf(config->cornerRadius.topRight - config->width.top), config->cornerRadius.topRight, 270, 360, 10, CLAY_COLOR_TO_RAYLIB_COLOR(config->color));
|
||||
}
|
||||
if (config->cornerRadius.bottomLeft > 0) {
|
||||
DrawRing((Vector2) { roundf(boundingBox.x + config->cornerRadius.bottomLeft), roundf(boundingBox.y + boundingBox.height - config->cornerRadius.bottomLeft) }, roundf(config->cornerRadius.bottomLeft - config->top.width), config->cornerRadius.bottomLeft, 90, 180, 10, CLAY_COLOR_TO_RAYLIB_COLOR(config->bottom.color));
|
||||
DrawRing((Vector2) { roundf(boundingBox.x + config->cornerRadius.bottomLeft), roundf(boundingBox.y + boundingBox.height - config->cornerRadius.bottomLeft) }, roundf(config->cornerRadius.bottomLeft - config->width.top), config->cornerRadius.bottomLeft, 90, 180, 10, CLAY_COLOR_TO_RAYLIB_COLOR(config->color));
|
||||
}
|
||||
if (config->cornerRadius.bottomRight > 0) {
|
||||
DrawRing((Vector2) { roundf(boundingBox.x + boundingBox.width - config->cornerRadius.bottomRight), roundf(boundingBox.y + boundingBox.height - config->cornerRadius.bottomRight) }, roundf(config->cornerRadius.bottomRight - config->bottom.width), config->cornerRadius.bottomRight, 0.1, 90, 10, CLAY_COLOR_TO_RAYLIB_COLOR(config->bottom.color));
|
||||
DrawRing((Vector2) { roundf(boundingBox.x + boundingBox.width - config->cornerRadius.bottomRight), roundf(boundingBox.y + boundingBox.height - config->cornerRadius.bottomRight) }, roundf(config->cornerRadius.bottomRight - config->width.bottom), config->cornerRadius.bottomRight, 0.1, 90, 10, CLAY_COLOR_TO_RAYLIB_COLOR(config->color));
|
||||
}
|
||||
break;
|
||||
}
|
||||
case CLAY_RENDER_COMMAND_TYPE_CUSTOM: {
|
||||
CustomLayoutElement *customElement = (CustomLayoutElement *)renderCommand->config.customElementConfig->customData;
|
||||
Clay_CustomRenderData *config = &renderCommand->renderData.custom;
|
||||
CustomLayoutElement *customElement = (CustomLayoutElement *)config->customData;
|
||||
if (!customElement) continue;
|
||||
switch (customElement->type) {
|
||||
case CUSTOM_LAYOUT_ELEMENT_TYPE_3D_MODEL: {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue