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https://github.com/nicbarker/clay.git
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[Core] Replace config macros with a single unified configuration struct (#240)
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40ae6d8894
commit
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37 changed files with 2261 additions and 2654 deletions
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@ -146,23 +146,20 @@ static void SDL_RenderClayCommands(SDL_Renderer *renderer, Clay_RenderCommandArr
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switch (rcmd->commandType) {
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case CLAY_RENDER_COMMAND_TYPE_RECTANGLE: {
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const Clay_RectangleElementConfig *config = rcmd->config.rectangleElementConfig;
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const Clay_Color color = config->color;
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SDL_SetRenderDrawColor(renderer, color.r, color.g, color.b, color.a);
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Clay_RectangleRenderData *config = &rcmd->renderData.rectangle;
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SDL_SetRenderDrawColor(renderer, config->backgroundColor.r, config->backgroundColor.g, config->backgroundColor.b, config->backgroundColor.a);
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if (config->cornerRadius.topLeft > 0) {
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SDL_RenderFillRoundedRect(renderer, rect, config->cornerRadius.topLeft, color);
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SDL_RenderFillRoundedRect(renderer, rect, config->cornerRadius.topLeft, config->backgroundColor);
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} else {
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SDL_RenderFillRect(renderer, &rect);
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}
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} break;
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case CLAY_RENDER_COMMAND_TYPE_TEXT: {
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const Clay_TextElementConfig *config = rcmd->config.textElementConfig;
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const Clay_StringSlice *text = &rcmd->text;
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Clay_TextRenderData *config = &rcmd->renderData.text;
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const SDL_Color color = { config->textColor.r, config->textColor.g, config->textColor.b, config->textColor.a };
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TTF_Font *font = gFonts[config->fontId];
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SDL_Surface *surface = TTF_RenderText_Blended(font, text->chars, text->length, color);
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SDL_Surface *surface = TTF_RenderText_Blended(font, config->stringContents.chars, config->stringContents.length, color);
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SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer, surface);
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SDL_RenderTexture(renderer, texture, NULL, &rect);
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@ -170,7 +167,7 @@ static void SDL_RenderClayCommands(SDL_Renderer *renderer, Clay_RenderCommandArr
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SDL_DestroyTexture(texture);
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} break;
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case CLAY_RENDER_COMMAND_TYPE_BORDER: {
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const Clay_BorderElementConfig *config = rcmd->config.borderElementConfig;
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Clay_BorderRenderData *config = &rcmd->renderData.border;
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const float minRadius = SDL_min(rect.w, rect.h) / 2.0f;
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const Clay_CornerRadius clampedRadii = {
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@ -180,32 +177,32 @@ static void SDL_RenderClayCommands(SDL_Renderer *renderer, Clay_RenderCommandArr
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.bottomRight = SDL_min(config->cornerRadius.bottomRight, minRadius)
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};
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//edges
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SDL_SetRenderDrawColor(renderer, config->left.color.r, config->left.color.g, config->left.color.b, config->left.color.a);
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if (config->left.width > 0) {
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SDL_SetRenderDrawColor(renderer, config->color.r, config->color.g, config->color.b, config->color.a);
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if (config->width.left > 0) {
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const float starting_y = rect.y + clampedRadii.topLeft;
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const float length = rect.h - clampedRadii.topLeft - clampedRadii.bottomLeft;
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SDL_FRect line = { rect.x, starting_y, config->left.width, length };
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SDL_FRect line = { rect.x, starting_y, config->width.left, length };
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SDL_RenderFillRect(renderer, &line);
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}
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if (config->right.width > 0) {
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const float starting_x = rect.x + rect.w - (float)config->right.width;
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if (config->width.right > 0) {
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const float starting_x = rect.x + rect.w - (float)config->width.right;
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const float starting_y = rect.y + clampedRadii.topRight;
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const float length = rect.h - clampedRadii.topRight - clampedRadii.bottomRight;
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SDL_FRect line = { starting_x, starting_y, config->right.width, length };
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SDL_FRect line = { starting_x, starting_y, config->width.right, length };
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SDL_RenderFillRect(renderer, &line);
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}
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if (config->top.width > 0) {
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if (config->width.top > 0) {
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const float starting_x = rect.x + clampedRadii.topLeft;
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const float length = rect.w - clampedRadii.topLeft - clampedRadii.topRight;
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SDL_FRect line = { starting_x, rect.y, length, config->top.width };
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SDL_FRect line = { starting_x, rect.y, length, config->width.top };
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SDL_RenderFillRect(renderer, &line);
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}
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if (config->bottom.width > 0) {
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if (config->width.bottom > 0) {
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const float starting_x = rect.x + clampedRadii.bottomLeft;
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const float starting_y = rect.y + rect.h - (float)config->bottom.width;
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const float starting_y = rect.y + rect.h - (float)config->width.bottom;
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const float length = rect.w - clampedRadii.bottomLeft - clampedRadii.bottomRight;
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SDL_FRect line = { starting_x, starting_y, length, config->bottom.width };
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SDL_SetRenderDrawColor(renderer, config->bottom.color.r, config->bottom.color.g, config->bottom.color.b, config->bottom.color.a);
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SDL_FRect line = { starting_x, starting_y, length, config->width.bottom };
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SDL_SetRenderDrawColor(renderer, config->color.r, config->color.g, config->color.b, config->color.a);
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SDL_RenderFillRect(renderer, &line);
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}
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//corners
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@ -213,25 +210,25 @@ static void SDL_RenderClayCommands(SDL_Renderer *renderer, Clay_RenderCommandArr
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const float centerX = rect.x + clampedRadii.topLeft -1;
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const float centerY = rect.y + clampedRadii.topLeft;
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SDL_RenderArc(renderer, (SDL_FPoint){centerX, centerY}, clampedRadii.topLeft,
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180.0f, 270.0f, config->top.width, config->top.color);
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180.0f, 270.0f, config->width.top, config->color);
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}
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if (config->cornerRadius.topRight > 0) {
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const float centerX = rect.x + rect.w - clampedRadii.topRight -1;
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const float centerY = rect.y + clampedRadii.topRight;
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SDL_RenderArc(renderer, (SDL_FPoint){centerX, centerY}, clampedRadii.topRight,
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270.0f, 360.0f, config->top.width, config->top.color);
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270.0f, 360.0f, config->width.top, config->color);
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}
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if (config->cornerRadius.bottomLeft > 0) {
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const float centerX = rect.x + clampedRadii.bottomLeft -1;
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const float centerY = rect.y + rect.h - clampedRadii.bottomLeft -1;
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SDL_RenderArc(renderer, (SDL_FPoint){centerX, centerY}, clampedRadii.bottomLeft,
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90.0f, 180.0f, config->bottom.width, config->bottom.color);
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90.0f, 180.0f, config->width.bottom, config->color);
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}
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if (config->cornerRadius.bottomRight > 0) {
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const float centerX = rect.x + rect.w - clampedRadii.bottomRight -1; //TODO: why need to -1 in all calculations???
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const float centerY = rect.y + rect.h - clampedRadii.bottomRight -1;
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SDL_RenderArc(renderer, (SDL_FPoint){centerX, centerY}, clampedRadii.bottomRight,
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0.0f, 90.0f, config->bottom.width, config->bottom.color);
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0.0f, 90.0f, config->width.bottom, config->color);
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}
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} break;
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