[Core] Replace config macros with a single unified configuration struct (#240)

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Nic Barker 2025-02-04 17:00:19 +13:00 committed by GitHub
parent 40ae6d8894
commit 9d940c1f8e
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GPG key ID: B5690EEEBB952194
37 changed files with 2261 additions and 2654 deletions

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@ -146,23 +146,20 @@ static void SDL_RenderClayCommands(SDL_Renderer *renderer, Clay_RenderCommandArr
switch (rcmd->commandType) {
case CLAY_RENDER_COMMAND_TYPE_RECTANGLE: {
const Clay_RectangleElementConfig *config = rcmd->config.rectangleElementConfig;
const Clay_Color color = config->color;
SDL_SetRenderDrawColor(renderer, color.r, color.g, color.b, color.a);
Clay_RectangleRenderData *config = &rcmd->renderData.rectangle;
SDL_SetRenderDrawColor(renderer, config->backgroundColor.r, config->backgroundColor.g, config->backgroundColor.b, config->backgroundColor.a);
if (config->cornerRadius.topLeft > 0) {
SDL_RenderFillRoundedRect(renderer, rect, config->cornerRadius.topLeft, color);
SDL_RenderFillRoundedRect(renderer, rect, config->cornerRadius.topLeft, config->backgroundColor);
} else {
SDL_RenderFillRect(renderer, &rect);
}
} break;
case CLAY_RENDER_COMMAND_TYPE_TEXT: {
const Clay_TextElementConfig *config = rcmd->config.textElementConfig;
const Clay_StringSlice *text = &rcmd->text;
Clay_TextRenderData *config = &rcmd->renderData.text;
const SDL_Color color = { config->textColor.r, config->textColor.g, config->textColor.b, config->textColor.a };
TTF_Font *font = gFonts[config->fontId];
SDL_Surface *surface = TTF_RenderText_Blended(font, text->chars, text->length, color);
SDL_Surface *surface = TTF_RenderText_Blended(font, config->stringContents.chars, config->stringContents.length, color);
SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer, surface);
SDL_RenderTexture(renderer, texture, NULL, &rect);
@ -170,7 +167,7 @@ static void SDL_RenderClayCommands(SDL_Renderer *renderer, Clay_RenderCommandArr
SDL_DestroyTexture(texture);
} break;
case CLAY_RENDER_COMMAND_TYPE_BORDER: {
const Clay_BorderElementConfig *config = rcmd->config.borderElementConfig;
Clay_BorderRenderData *config = &rcmd->renderData.border;
const float minRadius = SDL_min(rect.w, rect.h) / 2.0f;
const Clay_CornerRadius clampedRadii = {
@ -180,32 +177,32 @@ static void SDL_RenderClayCommands(SDL_Renderer *renderer, Clay_RenderCommandArr
.bottomRight = SDL_min(config->cornerRadius.bottomRight, minRadius)
};
//edges
SDL_SetRenderDrawColor(renderer, config->left.color.r, config->left.color.g, config->left.color.b, config->left.color.a);
if (config->left.width > 0) {
SDL_SetRenderDrawColor(renderer, config->color.r, config->color.g, config->color.b, config->color.a);
if (config->width.left > 0) {
const float starting_y = rect.y + clampedRadii.topLeft;
const float length = rect.h - clampedRadii.topLeft - clampedRadii.bottomLeft;
SDL_FRect line = { rect.x, starting_y, config->left.width, length };
SDL_FRect line = { rect.x, starting_y, config->width.left, length };
SDL_RenderFillRect(renderer, &line);
}
if (config->right.width > 0) {
const float starting_x = rect.x + rect.w - (float)config->right.width;
if (config->width.right > 0) {
const float starting_x = rect.x + rect.w - (float)config->width.right;
const float starting_y = rect.y + clampedRadii.topRight;
const float length = rect.h - clampedRadii.topRight - clampedRadii.bottomRight;
SDL_FRect line = { starting_x, starting_y, config->right.width, length };
SDL_FRect line = { starting_x, starting_y, config->width.right, length };
SDL_RenderFillRect(renderer, &line);
}
if (config->top.width > 0) {
if (config->width.top > 0) {
const float starting_x = rect.x + clampedRadii.topLeft;
const float length = rect.w - clampedRadii.topLeft - clampedRadii.topRight;
SDL_FRect line = { starting_x, rect.y, length, config->top.width };
SDL_FRect line = { starting_x, rect.y, length, config->width.top };
SDL_RenderFillRect(renderer, &line);
}
if (config->bottom.width > 0) {
if (config->width.bottom > 0) {
const float starting_x = rect.x + clampedRadii.bottomLeft;
const float starting_y = rect.y + rect.h - (float)config->bottom.width;
const float starting_y = rect.y + rect.h - (float)config->width.bottom;
const float length = rect.w - clampedRadii.bottomLeft - clampedRadii.bottomRight;
SDL_FRect line = { starting_x, starting_y, length, config->bottom.width };
SDL_SetRenderDrawColor(renderer, config->bottom.color.r, config->bottom.color.g, config->bottom.color.b, config->bottom.color.a);
SDL_FRect line = { starting_x, starting_y, length, config->width.bottom };
SDL_SetRenderDrawColor(renderer, config->color.r, config->color.g, config->color.b, config->color.a);
SDL_RenderFillRect(renderer, &line);
}
//corners
@ -213,25 +210,25 @@ static void SDL_RenderClayCommands(SDL_Renderer *renderer, Clay_RenderCommandArr
const float centerX = rect.x + clampedRadii.topLeft -1;
const float centerY = rect.y + clampedRadii.topLeft;
SDL_RenderArc(renderer, (SDL_FPoint){centerX, centerY}, clampedRadii.topLeft,
180.0f, 270.0f, config->top.width, config->top.color);
180.0f, 270.0f, config->width.top, config->color);
}
if (config->cornerRadius.topRight > 0) {
const float centerX = rect.x + rect.w - clampedRadii.topRight -1;
const float centerY = rect.y + clampedRadii.topRight;
SDL_RenderArc(renderer, (SDL_FPoint){centerX, centerY}, clampedRadii.topRight,
270.0f, 360.0f, config->top.width, config->top.color);
270.0f, 360.0f, config->width.top, config->color);
}
if (config->cornerRadius.bottomLeft > 0) {
const float centerX = rect.x + clampedRadii.bottomLeft -1;
const float centerY = rect.y + rect.h - clampedRadii.bottomLeft -1;
SDL_RenderArc(renderer, (SDL_FPoint){centerX, centerY}, clampedRadii.bottomLeft,
90.0f, 180.0f, config->bottom.width, config->bottom.color);
90.0f, 180.0f, config->width.bottom, config->color);
}
if (config->cornerRadius.bottomRight > 0) {
const float centerX = rect.x + rect.w - clampedRadii.bottomRight -1; //TODO: why need to -1 in all calculations???
const float centerY = rect.y + rect.h - clampedRadii.bottomRight -1;
SDL_RenderArc(renderer, (SDL_FPoint){centerX, centerY}, clampedRadii.bottomRight,
0.0f, 90.0f, config->bottom.width, config->bottom.color);
0.0f, 90.0f, config->width.bottom, config->color);
}
} break;