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	update imgui demo
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								examples/minimal-imgui/3rd_party/CMakeLists.txt
									
									
									
									
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add_library(sokol INTERFACE)
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target_include_directories(sokol INTERFACE sokol)
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add_library(imgui STATIC
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        imgui/imgui.cpp
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        imgui/imgui_demo.cpp
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        imgui/imgui_draw.cpp
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        imgui/imgui_tables.cpp
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        imgui/imgui_widgets.cpp
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)
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target_include_directories(imgui PUBLIC imgui)
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The MIT License (MIT)
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Copyright (c) 2014-2023 Omar Cornut
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Permission is hereby granted, free of charge, to any person obtaining a copy
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		||||
of this software and associated documentation files (the "Software"), to deal
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		||||
in the Software without restriction, including without limitation the rights
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		||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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		||||
copies of the Software, and to permit persons to whom the Software is
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		||||
furnished to do so, subject to the following conditions:
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		||||
The above copyright notice and this permission notice shall be included in all
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		||||
copies or substantial portions of the Software.
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		||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | 
			
		||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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		||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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		||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | 
			
		||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 | 
			
		||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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		||||
SOFTWARE.
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//-----------------------------------------------------------------------------
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// COMPILE-TIME OPTIONS FOR DEAR IMGUI
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// Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure.
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// You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions.
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//-----------------------------------------------------------------------------
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// A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or maintain a patch/rebased branch with your modifications to it)
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// B) or '#define IMGUI_USER_CONFIG "my_imgui_config.h"' in your project and then add directives in your own file without touching this template.
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//-----------------------------------------------------------------------------
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// You need to make sure that configuration settings are defined consistently _everywhere_ Dear ImGui is used, which include the imgui*.cpp
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// files but also _any_ of your code that uses Dear ImGui. This is because some compile-time options have an affect on data structures.
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// Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts.
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// Call IMGUI_CHECKVERSION() from your .cpp files to verify that the data structures your files are using are matching the ones imgui.cpp is using.
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//-----------------------------------------------------------------------------
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#pragma once
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//---- Define assertion handler. Defaults to calling assert().
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		||||
// If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement.
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//#define IM_ASSERT(_EXPR)  MyAssert(_EXPR)
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//#define IM_ASSERT(_EXPR)  ((void)(_EXPR))     // Disable asserts
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//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows
 | 
			
		||||
// Using Dear ImGui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility.
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// DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions()
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// for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for more details.
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//#define IMGUI_API __declspec( dllexport )
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//#define IMGUI_API __declspec( dllimport )
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//---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to avoid using soon-to-be obsolete function/names.
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//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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//#define IMGUI_DISABLE_OBSOLETE_KEYIO                      // 1.87: disable legacy io.KeyMap[]+io.KeysDown[] in favor io.AddKeyEvent(). This will be folded into IMGUI_DISABLE_OBSOLETE_FUNCTIONS in a few versions.
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//---- Disable all of Dear ImGui or don't implement standard windows/tools.
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// It is very strongly recommended to NOT disable the demo windows and debug tool during development. They are extremely useful in day to day work. Please read comments in imgui_demo.cpp.
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//#define IMGUI_DISABLE                                     // Disable everything: all headers and source files will be empty.
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//#define IMGUI_DISABLE_DEMO_WINDOWS                        // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty.
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//#define IMGUI_DISABLE_DEBUG_TOOLS                         // Disable metrics/debugger and other debug tools: ShowMetricsWindow(), ShowDebugLogWindow() and ShowStackToolWindow() will be empty (this was called IMGUI_DISABLE_METRICS_WINDOW before 1.88).
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//---- Don't implement some functions to reduce linkage requirements.
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//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS   // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a, kernel32.lib/.a)
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//#define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS          // [Win32] [Default with Visual Studio] Implement default IME handler (require imm32.lib/.a, auto-link for Visual Studio, -limm32 on command-line for MinGW)
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//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS         // [Win32] [Default with non-Visual Studio compilers] Don't implement default IME handler (won't require imm32.lib/.a)
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//#define IMGUI_DISABLE_WIN32_FUNCTIONS                     // [Win32] Won't use and link with any Win32 function (clipboard, ime).
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//#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS      // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default).
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//#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS            // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf)
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//#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS              // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself.
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//#define IMGUI_DISABLE_FILE_FUNCTIONS                      // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies)
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//#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS              // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function.
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//#define IMGUI_DISABLE_DEFAULT_ALLOCATORS                  // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions().
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//#define IMGUI_DISABLE_SSE                                 // Disable use of SSE intrinsics even if available
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//---- Include imgui_user.h at the end of imgui.h as a convenience
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//#define IMGUI_INCLUDE_IMGUI_USER_H
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//---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another)
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//#define IMGUI_USE_BGRA_PACKED_COLOR
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//---- Use 32-bit for ImWchar (default is 16-bit) to support unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...)
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//#define IMGUI_USE_WCHAR32
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//---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version
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// By default the embedded implementations are declared static and not available outside of Dear ImGui sources files.
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//#define IMGUI_STB_TRUETYPE_FILENAME   "my_folder/stb_truetype.h"
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//#define IMGUI_STB_RECT_PACK_FILENAME  "my_folder/stb_rect_pack.h"
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//#define IMGUI_STB_SPRINTF_FILENAME    "my_folder/stb_sprintf.h"    // only used if enabled
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//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
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//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
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//---- Use stb_sprintf.h for a faster implementation of vsnprintf instead of the one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined)
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// Compatibility checks of arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by stb_sprintf.h.
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//#define IMGUI_USE_STB_SPRINTF
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//---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui)
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// Requires FreeType headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided).
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// On Windows you may use vcpkg with 'vcpkg install freetype --triplet=x64-windows' + 'vcpkg integrate install'.
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//#define IMGUI_ENABLE_FREETYPE
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//---- Use stb_truetype to build and rasterize the font atlas (default)
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// The only purpose of this define is if you want force compilation of the stb_truetype backend ALONG with the FreeType backend.
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//#define IMGUI_ENABLE_STB_TRUETYPE
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//---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4.
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// This will be inlined as part of ImVec2 and ImVec4 class declarations.
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/*
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#define IM_VEC2_CLASS_EXTRA                                                     \
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        constexpr ImVec2(const MyVec2& f) : x(f.x), y(f.y) {}                   \
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        operator MyVec2() const { return MyVec2(x,y); }
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#define IM_VEC4_CLASS_EXTRA                                                     \
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        constexpr ImVec4(const MyVec4& f) : x(f.x), y(f.y), z(f.z), w(f.w) {}   \
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        operator MyVec4() const { return MyVec4(x,y,z,w); }
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*/
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//---- ...Or use Dear ImGui's own very basic math operators.
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//#define IMGUI_DEFINE_MATH_OPERATORS
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//---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices.
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// Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices).
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// Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer.
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// Read about ImGuiBackendFlags_RendererHasVtxOffset for details.
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//#define ImDrawIdx unsigned int
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//---- Override ImDrawCallback signature (will need to modify renderer backends accordingly)
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//struct ImDrawList;
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//struct ImDrawCmd;
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//typedef void (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void* my_renderer_user_data);
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//#define ImDrawCallback MyImDrawCallback
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//---- Debug Tools: Macro to break in Debugger
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// (use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break into them for easy debugging.)
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//#define IM_DEBUG_BREAK  IM_ASSERT(0)
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//#define IM_DEBUG_BREAK  __debugbreak()
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//---- Debug Tools: Enable slower asserts
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//#define IMGUI_DEBUG_PARANOID
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//---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files.
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/*
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namespace ImGui
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{
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    void MyFunction(const char* name, const MyMatrix44& v);
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}
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*/
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// [DEAR IMGUI]
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// This is a slightly modified version of stb_rect_pack.h 1.01.
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// Grep for [DEAR IMGUI] to find the changes.
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// 
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// stb_rect_pack.h - v1.01 - public domain - rectangle packing
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// Sean Barrett 2014
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//
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// Useful for e.g. packing rectangular textures into an atlas.
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// Does not do rotation.
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//
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// Before #including,
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//
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//    #define STB_RECT_PACK_IMPLEMENTATION
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//
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// in the file that you want to have the implementation.
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//
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// Not necessarily the awesomest packing method, but better than
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// the totally naive one in stb_truetype (which is primarily what
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// this is meant to replace).
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//
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// Has only had a few tests run, may have issues.
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//
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// More docs to come.
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//
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// No memory allocations; uses qsort() and assert() from stdlib.
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		||||
// Can override those by defining STBRP_SORT and STBRP_ASSERT.
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		||||
//
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// This library currently uses the Skyline Bottom-Left algorithm.
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//
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// Please note: better rectangle packers are welcome! Please
 | 
			
		||||
// implement them to the same API, but with a different init
 | 
			
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// function.
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//
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// Credits
 | 
			
		||||
//
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		||||
//  Library
 | 
			
		||||
//    Sean Barrett
 | 
			
		||||
//  Minor features
 | 
			
		||||
//    Martins Mozeiko
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		||||
//    github:IntellectualKitty
 | 
			
		||||
//
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//  Bugfixes / warning fixes
 | 
			
		||||
//    Jeremy Jaussaud
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//    Fabian Giesen
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		||||
//
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// Version history:
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		||||
//
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//     1.01  (2021-07-11)  always use large rect mode, expose STBRP__MAXVAL in public section
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		||||
//     1.00  (2019-02-25)  avoid small space waste; gracefully fail too-wide rectangles
 | 
			
		||||
//     0.99  (2019-02-07)  warning fixes
 | 
			
		||||
//     0.11  (2017-03-03)  return packing success/fail result
 | 
			
		||||
//     0.10  (2016-10-25)  remove cast-away-const to avoid warnings
 | 
			
		||||
//     0.09  (2016-08-27)  fix compiler warnings
 | 
			
		||||
//     0.08  (2015-09-13)  really fix bug with empty rects (w=0 or h=0)
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		||||
//     0.07  (2015-09-13)  fix bug with empty rects (w=0 or h=0)
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//     0.06  (2015-04-15)  added STBRP_SORT to allow replacing qsort
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//     0.05:  added STBRP_ASSERT to allow replacing assert
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//     0.04:  fixed minor bug in STBRP_LARGE_RECTS support
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//     0.01:  initial release
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//
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// LICENSE
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//
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		||||
//   See end of file for license information.
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		||||
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		||||
//////////////////////////////////////////////////////////////////////////////
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//
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		||||
//       INCLUDE SECTION
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		||||
//
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		||||
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#ifndef STB_INCLUDE_STB_RECT_PACK_H
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#define STB_INCLUDE_STB_RECT_PACK_H
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#define STB_RECT_PACK_VERSION  1
 | 
			
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#ifdef STBRP_STATIC
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#define STBRP_DEF static
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		||||
#else
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#define STBRP_DEF extern
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		||||
#endif
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#ifdef __cplusplus
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		||||
extern "C" {
 | 
			
		||||
#endif
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		||||
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		||||
typedef struct stbrp_context stbrp_context;
 | 
			
		||||
typedef struct stbrp_node    stbrp_node;
 | 
			
		||||
typedef struct stbrp_rect    stbrp_rect;
 | 
			
		||||
 | 
			
		||||
typedef int            stbrp_coord;
 | 
			
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#define STBRP__MAXVAL  0x7fffffff
 | 
			
		||||
// Mostly for internal use, but this is the maximum supported coordinate value.
 | 
			
		||||
 | 
			
		||||
STBRP_DEF int stbrp_pack_rects (stbrp_context *context, stbrp_rect *rects, int num_rects);
 | 
			
		||||
// Assign packed locations to rectangles. The rectangles are of type
 | 
			
		||||
// 'stbrp_rect' defined below, stored in the array 'rects', and there
 | 
			
		||||
// are 'num_rects' many of them.
 | 
			
		||||
//
 | 
			
		||||
// Rectangles which are successfully packed have the 'was_packed' flag
 | 
			
		||||
// set to a non-zero value and 'x' and 'y' store the minimum location
 | 
			
		||||
// on each axis (i.e. bottom-left in cartesian coordinates, top-left
 | 
			
		||||
// if you imagine y increasing downwards). Rectangles which do not fit
 | 
			
		||||
// have the 'was_packed' flag set to 0.
 | 
			
		||||
//
 | 
			
		||||
// You should not try to access the 'rects' array from another thread
 | 
			
		||||
// while this function is running, as the function temporarily reorders
 | 
			
		||||
// the array while it executes.
 | 
			
		||||
//
 | 
			
		||||
// To pack into another rectangle, you need to call stbrp_init_target
 | 
			
		||||
// again. To continue packing into the same rectangle, you can call
 | 
			
		||||
// this function again. Calling this multiple times with multiple rect
 | 
			
		||||
// arrays will probably produce worse packing results than calling it
 | 
			
		||||
// a single time with the full rectangle array, but the option is
 | 
			
		||||
// available.
 | 
			
		||||
//
 | 
			
		||||
// The function returns 1 if all of the rectangles were successfully
 | 
			
		||||
// packed and 0 otherwise.
 | 
			
		||||
 | 
			
		||||
struct stbrp_rect
 | 
			
		||||
{
 | 
			
		||||
   // reserved for your use:
 | 
			
		||||
   int            id;
 | 
			
		||||
 | 
			
		||||
   // input:
 | 
			
		||||
   stbrp_coord    w, h;
 | 
			
		||||
 | 
			
		||||
   // output:
 | 
			
		||||
   stbrp_coord    x, y;
 | 
			
		||||
   int            was_packed;  // non-zero if valid packing
 | 
			
		||||
 | 
			
		||||
}; // 16 bytes, nominally
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
STBRP_DEF void stbrp_init_target (stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes);
 | 
			
		||||
// Initialize a rectangle packer to:
 | 
			
		||||
//    pack a rectangle that is 'width' by 'height' in dimensions
 | 
			
		||||
//    using temporary storage provided by the array 'nodes', which is 'num_nodes' long
 | 
			
		||||
//
 | 
			
		||||
// You must call this function every time you start packing into a new target.
 | 
			
		||||
//
 | 
			
		||||
// There is no "shutdown" function. The 'nodes' memory must stay valid for
 | 
			
		||||
// the following stbrp_pack_rects() call (or calls), but can be freed after
 | 
			
		||||
// the call (or calls) finish.
 | 
			
		||||
//
 | 
			
		||||
// Note: to guarantee best results, either:
 | 
			
		||||
//       1. make sure 'num_nodes' >= 'width'
 | 
			
		||||
//   or  2. call stbrp_allow_out_of_mem() defined below with 'allow_out_of_mem = 1'
 | 
			
		||||
//
 | 
			
		||||
// If you don't do either of the above things, widths will be quantized to multiples
 | 
			
		||||
// of small integers to guarantee the algorithm doesn't run out of temporary storage.
 | 
			
		||||
//
 | 
			
		||||
// If you do #2, then the non-quantized algorithm will be used, but the algorithm
 | 
			
		||||
// may run out of temporary storage and be unable to pack some rectangles.
 | 
			
		||||
 | 
			
		||||
STBRP_DEF void stbrp_setup_allow_out_of_mem (stbrp_context *context, int allow_out_of_mem);
 | 
			
		||||
// Optionally call this function after init but before doing any packing to
 | 
			
		||||
// change the handling of the out-of-temp-memory scenario, described above.
 | 
			
		||||
// If you call init again, this will be reset to the default (false).
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
STBRP_DEF void stbrp_setup_heuristic (stbrp_context *context, int heuristic);
 | 
			
		||||
// Optionally select which packing heuristic the library should use. Different
 | 
			
		||||
// heuristics will produce better/worse results for different data sets.
 | 
			
		||||
// If you call init again, this will be reset to the default.
 | 
			
		||||
 | 
			
		||||
enum
 | 
			
		||||
{
 | 
			
		||||
   STBRP_HEURISTIC_Skyline_default=0,
 | 
			
		||||
   STBRP_HEURISTIC_Skyline_BL_sortHeight = STBRP_HEURISTIC_Skyline_default,
 | 
			
		||||
   STBRP_HEURISTIC_Skyline_BF_sortHeight
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
//////////////////////////////////////////////////////////////////////////////
 | 
			
		||||
//
 | 
			
		||||
// the details of the following structures don't matter to you, but they must
 | 
			
		||||
// be visible so you can handle the memory allocations for them
 | 
			
		||||
 | 
			
		||||
struct stbrp_node
 | 
			
		||||
{
 | 
			
		||||
   stbrp_coord  x,y;
 | 
			
		||||
   stbrp_node  *next;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
struct stbrp_context
 | 
			
		||||
{
 | 
			
		||||
   int width;
 | 
			
		||||
   int height;
 | 
			
		||||
   int align;
 | 
			
		||||
   int init_mode;
 | 
			
		||||
   int heuristic;
 | 
			
		||||
   int num_nodes;
 | 
			
		||||
   stbrp_node *active_head;
 | 
			
		||||
   stbrp_node *free_head;
 | 
			
		||||
   stbrp_node extra[2]; // we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2'
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
//////////////////////////////////////////////////////////////////////////////
 | 
			
		||||
//
 | 
			
		||||
//     IMPLEMENTATION SECTION
 | 
			
		||||
//
 | 
			
		||||
 | 
			
		||||
#ifdef STB_RECT_PACK_IMPLEMENTATION
 | 
			
		||||
#ifndef STBRP_SORT
 | 
			
		||||
#include <stdlib.h>
 | 
			
		||||
#define STBRP_SORT qsort
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#ifndef STBRP_ASSERT
 | 
			
		||||
#include <assert.h>
 | 
			
		||||
#define STBRP_ASSERT assert
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#ifdef _MSC_VER
 | 
			
		||||
#define STBRP__NOTUSED(v)  (void)(v)
 | 
			
		||||
#define STBRP__CDECL       __cdecl
 | 
			
		||||
#else
 | 
			
		||||
#define STBRP__NOTUSED(v)  (void)sizeof(v)
 | 
			
		||||
#define STBRP__CDECL
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
enum
 | 
			
		||||
{
 | 
			
		||||
   STBRP__INIT_skyline = 1
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
STBRP_DEF void stbrp_setup_heuristic(stbrp_context *context, int heuristic)
 | 
			
		||||
{
 | 
			
		||||
   switch (context->init_mode) {
 | 
			
		||||
      case STBRP__INIT_skyline:
 | 
			
		||||
         STBRP_ASSERT(heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight || heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight);
 | 
			
		||||
         context->heuristic = heuristic;
 | 
			
		||||
         break;
 | 
			
		||||
      default:
 | 
			
		||||
         STBRP_ASSERT(0);
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_out_of_mem)
 | 
			
		||||
{
 | 
			
		||||
   if (allow_out_of_mem)
 | 
			
		||||
      // if it's ok to run out of memory, then don't bother aligning them;
 | 
			
		||||
      // this gives better packing, but may fail due to OOM (even though
 | 
			
		||||
      // the rectangles easily fit). @TODO a smarter approach would be to only
 | 
			
		||||
      // quantize once we've hit OOM, then we could get rid of this parameter.
 | 
			
		||||
      context->align = 1;
 | 
			
		||||
   else {
 | 
			
		||||
      // if it's not ok to run out of memory, then quantize the widths
 | 
			
		||||
      // so that num_nodes is always enough nodes.
 | 
			
		||||
      //
 | 
			
		||||
      // I.e. num_nodes * align >= width
 | 
			
		||||
      //                  align >= width / num_nodes
 | 
			
		||||
      //                  align = ceil(width/num_nodes)
 | 
			
		||||
 | 
			
		||||
      context->align = (context->width + context->num_nodes-1) / context->num_nodes;
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes)
 | 
			
		||||
{
 | 
			
		||||
   int i;
 | 
			
		||||
 | 
			
		||||
   for (i=0; i < num_nodes-1; ++i)
 | 
			
		||||
      nodes[i].next = &nodes[i+1];
 | 
			
		||||
   nodes[i].next = NULL;
 | 
			
		||||
   context->init_mode = STBRP__INIT_skyline;
 | 
			
		||||
   context->heuristic = STBRP_HEURISTIC_Skyline_default;
 | 
			
		||||
   context->free_head = &nodes[0];
 | 
			
		||||
   context->active_head = &context->extra[0];
 | 
			
		||||
   context->width = width;
 | 
			
		||||
   context->height = height;
 | 
			
		||||
   context->num_nodes = num_nodes;
 | 
			
		||||
   stbrp_setup_allow_out_of_mem(context, 0);
 | 
			
		||||
 | 
			
		||||
   // node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly)
 | 
			
		||||
   context->extra[0].x = 0;
 | 
			
		||||
   context->extra[0].y = 0;
 | 
			
		||||
   context->extra[0].next = &context->extra[1];
 | 
			
		||||
   context->extra[1].x = (stbrp_coord) width;
 | 
			
		||||
   context->extra[1].y = (1<<30);
 | 
			
		||||
   context->extra[1].next = NULL;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// find minimum y position if it starts at x1
 | 
			
		||||
static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0, int width, int *pwaste)
 | 
			
		||||
{
 | 
			
		||||
   stbrp_node *node = first;
 | 
			
		||||
   int x1 = x0 + width;
 | 
			
		||||
   int min_y, visited_width, waste_area;
 | 
			
		||||
 | 
			
		||||
   STBRP__NOTUSED(c);
 | 
			
		||||
 | 
			
		||||
   STBRP_ASSERT(first->x <= x0);
 | 
			
		||||
 | 
			
		||||
   #if 0
 | 
			
		||||
   // skip in case we're past the node
 | 
			
		||||
   while (node->next->x <= x0)
 | 
			
		||||
      ++node;
 | 
			
		||||
   #else
 | 
			
		||||
   STBRP_ASSERT(node->next->x > x0); // we ended up handling this in the caller for efficiency
 | 
			
		||||
   #endif
 | 
			
		||||
 | 
			
		||||
   STBRP_ASSERT(node->x <= x0);
 | 
			
		||||
 | 
			
		||||
   min_y = 0;
 | 
			
		||||
   waste_area = 0;
 | 
			
		||||
   visited_width = 0;
 | 
			
		||||
   while (node->x < x1) {
 | 
			
		||||
      if (node->y > min_y) {
 | 
			
		||||
         // raise min_y higher.
 | 
			
		||||
         // we've accounted for all waste up to min_y,
 | 
			
		||||
         // but we'll now add more waste for everything we've visted
 | 
			
		||||
         waste_area += visited_width * (node->y - min_y);
 | 
			
		||||
         min_y = node->y;
 | 
			
		||||
         // the first time through, visited_width might be reduced
 | 
			
		||||
         if (node->x < x0)
 | 
			
		||||
            visited_width += node->next->x - x0;
 | 
			
		||||
         else
 | 
			
		||||
            visited_width += node->next->x - node->x;
 | 
			
		||||
      } else {
 | 
			
		||||
         // add waste area
 | 
			
		||||
         int under_width = node->next->x - node->x;
 | 
			
		||||
         if (under_width + visited_width > width)
 | 
			
		||||
            under_width = width - visited_width;
 | 
			
		||||
         waste_area += under_width * (min_y - node->y);
 | 
			
		||||
         visited_width += under_width;
 | 
			
		||||
      }
 | 
			
		||||
      node = node->next;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   *pwaste = waste_area;
 | 
			
		||||
   return min_y;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
typedef struct
 | 
			
		||||
{
 | 
			
		||||
   int x,y;
 | 
			
		||||
   stbrp_node **prev_link;
 | 
			
		||||
} stbrp__findresult;
 | 
			
		||||
 | 
			
		||||
static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int width, int height)
 | 
			
		||||
{
 | 
			
		||||
   int best_waste = (1<<30), best_x, best_y = (1 << 30);
 | 
			
		||||
   stbrp__findresult fr;
 | 
			
		||||
   stbrp_node **prev, *node, *tail, **best = NULL;
 | 
			
		||||
 | 
			
		||||
   // align to multiple of c->align
 | 
			
		||||
   width = (width + c->align - 1);
 | 
			
		||||
   width -= width % c->align;
 | 
			
		||||
   STBRP_ASSERT(width % c->align == 0);
 | 
			
		||||
 | 
			
		||||
   // if it can't possibly fit, bail immediately
 | 
			
		||||
   if (width > c->width || height > c->height) {
 | 
			
		||||
      fr.prev_link = NULL;
 | 
			
		||||
      fr.x = fr.y = 0;
 | 
			
		||||
      return fr;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   node = c->active_head;
 | 
			
		||||
   prev = &c->active_head;
 | 
			
		||||
   while (node->x + width <= c->width) {
 | 
			
		||||
      int y,waste;
 | 
			
		||||
      y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste);
 | 
			
		||||
      if (c->heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight) { // actually just want to test BL
 | 
			
		||||
         // bottom left
 | 
			
		||||
         if (y < best_y) {
 | 
			
		||||
            best_y = y;
 | 
			
		||||
            best = prev;
 | 
			
		||||
         }
 | 
			
		||||
      } else {
 | 
			
		||||
         // best-fit
 | 
			
		||||
         if (y + height <= c->height) {
 | 
			
		||||
            // can only use it if it first vertically
 | 
			
		||||
            if (y < best_y || (y == best_y && waste < best_waste)) {
 | 
			
		||||
               best_y = y;
 | 
			
		||||
               best_waste = waste;
 | 
			
		||||
               best = prev;
 | 
			
		||||
            }
 | 
			
		||||
         }
 | 
			
		||||
      }
 | 
			
		||||
      prev = &node->next;
 | 
			
		||||
      node = node->next;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   best_x = (best == NULL) ? 0 : (*best)->x;
 | 
			
		||||
 | 
			
		||||
   // if doing best-fit (BF), we also have to try aligning right edge to each node position
 | 
			
		||||
   //
 | 
			
		||||
   // e.g, if fitting
 | 
			
		||||
   //
 | 
			
		||||
   //     ____________________
 | 
			
		||||
   //    |____________________|
 | 
			
		||||
   //
 | 
			
		||||
   //            into
 | 
			
		||||
   //
 | 
			
		||||
   //   |                         |
 | 
			
		||||
   //   |             ____________|
 | 
			
		||||
   //   |____________|
 | 
			
		||||
   //
 | 
			
		||||
   // then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned
 | 
			
		||||
   //
 | 
			
		||||
   // This makes BF take about 2x the time
 | 
			
		||||
 | 
			
		||||
   if (c->heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight) {
 | 
			
		||||
      tail = c->active_head;
 | 
			
		||||
      node = c->active_head;
 | 
			
		||||
      prev = &c->active_head;
 | 
			
		||||
      // find first node that's admissible
 | 
			
		||||
      while (tail->x < width)
 | 
			
		||||
         tail = tail->next;
 | 
			
		||||
      while (tail) {
 | 
			
		||||
         int xpos = tail->x - width;
 | 
			
		||||
         int y,waste;
 | 
			
		||||
         STBRP_ASSERT(xpos >= 0);
 | 
			
		||||
         // find the left position that matches this
 | 
			
		||||
         while (node->next->x <= xpos) {
 | 
			
		||||
            prev = &node->next;
 | 
			
		||||
            node = node->next;
 | 
			
		||||
         }
 | 
			
		||||
         STBRP_ASSERT(node->next->x > xpos && node->x <= xpos);
 | 
			
		||||
         y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste);
 | 
			
		||||
         if (y + height <= c->height) {
 | 
			
		||||
            if (y <= best_y) {
 | 
			
		||||
               if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) {
 | 
			
		||||
                  best_x = xpos;
 | 
			
		||||
                  //STBRP_ASSERT(y <= best_y); [DEAR IMGUI]
 | 
			
		||||
                  best_y = y;
 | 
			
		||||
                  best_waste = waste;
 | 
			
		||||
                  best = prev;
 | 
			
		||||
               }
 | 
			
		||||
            }
 | 
			
		||||
         }
 | 
			
		||||
         tail = tail->next;
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   fr.prev_link = best;
 | 
			
		||||
   fr.x = best_x;
 | 
			
		||||
   fr.y = best_y;
 | 
			
		||||
   return fr;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, int width, int height)
 | 
			
		||||
{
 | 
			
		||||
   // find best position according to heuristic
 | 
			
		||||
   stbrp__findresult res = stbrp__skyline_find_best_pos(context, width, height);
 | 
			
		||||
   stbrp_node *node, *cur;
 | 
			
		||||
 | 
			
		||||
   // bail if:
 | 
			
		||||
   //    1. it failed
 | 
			
		||||
   //    2. the best node doesn't fit (we don't always check this)
 | 
			
		||||
   //    3. we're out of memory
 | 
			
		||||
   if (res.prev_link == NULL || res.y + height > context->height || context->free_head == NULL) {
 | 
			
		||||
      res.prev_link = NULL;
 | 
			
		||||
      return res;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   // on success, create new node
 | 
			
		||||
   node = context->free_head;
 | 
			
		||||
   node->x = (stbrp_coord) res.x;
 | 
			
		||||
   node->y = (stbrp_coord) (res.y + height);
 | 
			
		||||
 | 
			
		||||
   context->free_head = node->next;
 | 
			
		||||
 | 
			
		||||
   // insert the new node into the right starting point, and
 | 
			
		||||
   // let 'cur' point to the remaining nodes needing to be
 | 
			
		||||
   // stiched back in
 | 
			
		||||
 | 
			
		||||
   cur = *res.prev_link;
 | 
			
		||||
   if (cur->x < res.x) {
 | 
			
		||||
      // preserve the existing one, so start testing with the next one
 | 
			
		||||
      stbrp_node *next = cur->next;
 | 
			
		||||
      cur->next = node;
 | 
			
		||||
      cur = next;
 | 
			
		||||
   } else {
 | 
			
		||||
      *res.prev_link = node;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   // from here, traverse cur and free the nodes, until we get to one
 | 
			
		||||
   // that shouldn't be freed
 | 
			
		||||
   while (cur->next && cur->next->x <= res.x + width) {
 | 
			
		||||
      stbrp_node *next = cur->next;
 | 
			
		||||
      // move the current node to the free list
 | 
			
		||||
      cur->next = context->free_head;
 | 
			
		||||
      context->free_head = cur;
 | 
			
		||||
      cur = next;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   // stitch the list back in
 | 
			
		||||
   node->next = cur;
 | 
			
		||||
 | 
			
		||||
   if (cur->x < res.x + width)
 | 
			
		||||
      cur->x = (stbrp_coord) (res.x + width);
 | 
			
		||||
 | 
			
		||||
#ifdef _DEBUG
 | 
			
		||||
   cur = context->active_head;
 | 
			
		||||
   while (cur->x < context->width) {
 | 
			
		||||
      STBRP_ASSERT(cur->x < cur->next->x);
 | 
			
		||||
      cur = cur->next;
 | 
			
		||||
   }
 | 
			
		||||
   STBRP_ASSERT(cur->next == NULL);
 | 
			
		||||
 | 
			
		||||
   {
 | 
			
		||||
      int count=0;
 | 
			
		||||
      cur = context->active_head;
 | 
			
		||||
      while (cur) {
 | 
			
		||||
         cur = cur->next;
 | 
			
		||||
         ++count;
 | 
			
		||||
      }
 | 
			
		||||
      cur = context->free_head;
 | 
			
		||||
      while (cur) {
 | 
			
		||||
         cur = cur->next;
 | 
			
		||||
         ++count;
 | 
			
		||||
      }
 | 
			
		||||
      STBRP_ASSERT(count == context->num_nodes+2);
 | 
			
		||||
   }
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
   return res;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static int STBRP__CDECL rect_height_compare(const void *a, const void *b)
 | 
			
		||||
{
 | 
			
		||||
   const stbrp_rect *p = (const stbrp_rect *) a;
 | 
			
		||||
   const stbrp_rect *q = (const stbrp_rect *) b;
 | 
			
		||||
   if (p->h > q->h)
 | 
			
		||||
      return -1;
 | 
			
		||||
   if (p->h < q->h)
 | 
			
		||||
      return  1;
 | 
			
		||||
   return (p->w > q->w) ? -1 : (p->w < q->w);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static int STBRP__CDECL rect_original_order(const void *a, const void *b)
 | 
			
		||||
{
 | 
			
		||||
   const stbrp_rect *p = (const stbrp_rect *) a;
 | 
			
		||||
   const stbrp_rect *q = (const stbrp_rect *) b;
 | 
			
		||||
   return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
STBRP_DEF int stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects)
 | 
			
		||||
{
 | 
			
		||||
   int i, all_rects_packed = 1;
 | 
			
		||||
 | 
			
		||||
   // we use the 'was_packed' field internally to allow sorting/unsorting
 | 
			
		||||
   for (i=0; i < num_rects; ++i) {
 | 
			
		||||
      rects[i].was_packed = i;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   // sort according to heuristic
 | 
			
		||||
   STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_height_compare);
 | 
			
		||||
 | 
			
		||||
   for (i=0; i < num_rects; ++i) {
 | 
			
		||||
      if (rects[i].w == 0 || rects[i].h == 0) {
 | 
			
		||||
         rects[i].x = rects[i].y = 0;  // empty rect needs no space
 | 
			
		||||
      } else {
 | 
			
		||||
         stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h);
 | 
			
		||||
         if (fr.prev_link) {
 | 
			
		||||
            rects[i].x = (stbrp_coord) fr.x;
 | 
			
		||||
            rects[i].y = (stbrp_coord) fr.y;
 | 
			
		||||
         } else {
 | 
			
		||||
            rects[i].x = rects[i].y = STBRP__MAXVAL;
 | 
			
		||||
         }
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   // unsort
 | 
			
		||||
   STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_original_order);
 | 
			
		||||
 | 
			
		||||
   // set was_packed flags and all_rects_packed status
 | 
			
		||||
   for (i=0; i < num_rects; ++i) {
 | 
			
		||||
      rects[i].was_packed = !(rects[i].x == STBRP__MAXVAL && rects[i].y == STBRP__MAXVAL);
 | 
			
		||||
      if (!rects[i].was_packed)
 | 
			
		||||
         all_rects_packed = 0;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   // return the all_rects_packed status
 | 
			
		||||
   return all_rects_packed;
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
------------------------------------------------------------------------------
 | 
			
		||||
This software is available under 2 licenses -- choose whichever you prefer.
 | 
			
		||||
------------------------------------------------------------------------------
 | 
			
		||||
ALTERNATIVE A - MIT License
 | 
			
		||||
Copyright (c) 2017 Sean Barrett
 | 
			
		||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
 | 
			
		||||
this software and associated documentation files (the "Software"), to deal in
 | 
			
		||||
the Software without restriction, including without limitation the rights to
 | 
			
		||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
 | 
			
		||||
of the Software, and to permit persons to whom the Software is furnished to do
 | 
			
		||||
so, subject to the following conditions:
 | 
			
		||||
The above copyright notice and this permission notice shall be included in all
 | 
			
		||||
copies or substantial portions of the Software.
 | 
			
		||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | 
			
		||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | 
			
		||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 | 
			
		||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | 
			
		||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 | 
			
		||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 | 
			
		||||
SOFTWARE.
 | 
			
		||||
------------------------------------------------------------------------------
 | 
			
		||||
ALTERNATIVE B - Public Domain (www.unlicense.org)
 | 
			
		||||
This is free and unencumbered software released into the public domain.
 | 
			
		||||
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
 | 
			
		||||
software, either in source code form or as a compiled binary, for any purpose,
 | 
			
		||||
commercial or non-commercial, and by any means.
 | 
			
		||||
In jurisdictions that recognize copyright laws, the author or authors of this
 | 
			
		||||
software dedicate any and all copyright interest in the software to the public
 | 
			
		||||
domain. We make this dedication for the benefit of the public at large and to
 | 
			
		||||
the detriment of our heirs and successors. We intend this dedication to be an
 | 
			
		||||
overt act of relinquishment in perpetuity of all present and future rights to
 | 
			
		||||
this software under copyright law.
 | 
			
		||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | 
			
		||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | 
			
		||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 | 
			
		||||
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
 | 
			
		||||
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
 | 
			
		||||
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 | 
			
		||||
------------------------------------------------------------------------------
 | 
			
		||||
*/
 | 
			
		||||
							
								
								
									
										1437
									
								
								examples/minimal-imgui/3rd_party/imgui/imstb_textedit.h
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										1437
									
								
								examples/minimal-imgui/3rd_party/imgui/imstb_textedit.h
									
									
									
									
										vendored
									
									
								
							
										
											
												File diff suppressed because it is too large
												Load diff
											
										
									
								
							
							
								
								
									
										5085
									
								
								examples/minimal-imgui/3rd_party/imgui/imstb_truetype.h
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										5085
									
								
								examples/minimal-imgui/3rd_party/imgui/imstb_truetype.h
									
									
									
									
										vendored
									
									
								
							
										
											
												File diff suppressed because it is too large
												Load diff
											
										
									
								
							
							
								
								
									
										11529
									
								
								examples/minimal-imgui/3rd_party/sokol/sokol_app.h
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										11529
									
								
								examples/minimal-imgui/3rd_party/sokol/sokol_app.h
									
									
									
									
										vendored
									
									
								
							
										
											
												File diff suppressed because it is too large
												Load diff
											
										
									
								
							
							
								
								
									
										17059
									
								
								examples/minimal-imgui/3rd_party/sokol/sokol_gfx.h
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										17059
									
								
								examples/minimal-imgui/3rd_party/sokol/sokol_gfx.h
									
									
									
									
										vendored
									
									
								
							
										
											
												File diff suppressed because it is too large
												Load diff
											
										
									
								
							
							
								
								
									
										137
									
								
								examples/minimal-imgui/3rd_party/sokol/sokol_glue.h
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										137
									
								
								examples/minimal-imgui/3rd_party/sokol/sokol_glue.h
									
									
									
									
										vendored
									
									
								
							| 
						 | 
				
			
			@ -1,137 +0,0 @@
 | 
			
		|||
#if defined(SOKOL_IMPL) && !defined(SOKOL_GLUE_IMPL)
 | 
			
		||||
#define SOKOL_GLUE_IMPL
 | 
			
		||||
#endif
 | 
			
		||||
#ifndef SOKOL_GLUE_INCLUDED
 | 
			
		||||
/*
 | 
			
		||||
    sokol_glue.h -- glue helper functions for sokol headers
 | 
			
		||||
 | 
			
		||||
    Project URL: https://github.com/floooh/sokol
 | 
			
		||||
 | 
			
		||||
    Do this:
 | 
			
		||||
        #define SOKOL_IMPL or
 | 
			
		||||
        #define SOKOL_GLUE_IMPL
 | 
			
		||||
    before you include this file in *one* C or C++ file to create the
 | 
			
		||||
    implementation.
 | 
			
		||||
 | 
			
		||||
    ...optionally provide the following macros to override defaults:
 | 
			
		||||
 | 
			
		||||
    SOKOL_ASSERT(c)     - your own assert macro (default: assert(c))
 | 
			
		||||
    SOKOL_GLUE_API_DECL - public function declaration prefix (default: extern)
 | 
			
		||||
    SOKOL_API_DECL      - same as SOKOL_GLUE_API_DECL
 | 
			
		||||
    SOKOL_API_IMPL      - public function implementation prefix (default: -)
 | 
			
		||||
 | 
			
		||||
    If sokol_glue.h is compiled as a DLL, define the following before
 | 
			
		||||
    including the declaration or implementation:
 | 
			
		||||
 | 
			
		||||
    SOKOL_DLL
 | 
			
		||||
 | 
			
		||||
    On Windows, SOKOL_DLL will define SOKOL_GLUE_API_DECL as __declspec(dllexport)
 | 
			
		||||
    or __declspec(dllimport) as needed.
 | 
			
		||||
 | 
			
		||||
    OVERVIEW
 | 
			
		||||
    ========
 | 
			
		||||
    The sokol core headers should not depend on each other, but sometimes
 | 
			
		||||
    it's useful to have a set of helper functions as "glue" between
 | 
			
		||||
    two or more sokol headers.
 | 
			
		||||
 | 
			
		||||
    This is what sokol_glue.h is for. Simply include the header after other
 | 
			
		||||
    sokol headers (both for the implementation and declaration), and
 | 
			
		||||
    depending on what headers have been included before, sokol_glue.h
 | 
			
		||||
    will make available "glue functions".
 | 
			
		||||
 | 
			
		||||
    PROVIDED FUNCTIONS
 | 
			
		||||
    ==================
 | 
			
		||||
 | 
			
		||||
    - if sokol_app.h and sokol_gfx.h is included:
 | 
			
		||||
 | 
			
		||||
        sg_context_desc sapp_sgcontext(void):
 | 
			
		||||
 | 
			
		||||
            Returns an initialized sg_context_desc function initialized
 | 
			
		||||
            by calling sokol_app.h functions.
 | 
			
		||||
 | 
			
		||||
    LICENSE
 | 
			
		||||
    =======
 | 
			
		||||
    zlib/libpng license
 | 
			
		||||
 | 
			
		||||
    Copyright (c) 2018 Andre Weissflog
 | 
			
		||||
 | 
			
		||||
    This software is provided 'as-is', without any express or implied warranty.
 | 
			
		||||
    In no event will the authors be held liable for any damages arising from the
 | 
			
		||||
    use of this software.
 | 
			
		||||
 | 
			
		||||
    Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
    including commercial applications, and to alter it and redistribute it
 | 
			
		||||
    freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
        1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
        claim that you wrote the original software. If you use this software in a
 | 
			
		||||
        product, an acknowledgment in the product documentation would be
 | 
			
		||||
        appreciated but is not required.
 | 
			
		||||
 | 
			
		||||
        2. Altered source versions must be plainly marked as such, and must not
 | 
			
		||||
        be misrepresented as being the original software.
 | 
			
		||||
 | 
			
		||||
        3. This notice may not be removed or altered from any source
 | 
			
		||||
        distribution.
 | 
			
		||||
*/
 | 
			
		||||
#define SOKOL_GLUE_INCLUDED
 | 
			
		||||
 | 
			
		||||
#if defined(SOKOL_API_DECL) && !defined(SOKOL_GLUE_API_DECL)
 | 
			
		||||
#define SOKOL_GLUE_API_DECL SOKOL_API_DECL
 | 
			
		||||
#endif
 | 
			
		||||
#ifndef SOKOL_GLUE_API_DECL
 | 
			
		||||
#if defined(_WIN32) && defined(SOKOL_DLL) && defined(SOKOL_GLUE_IMPL)
 | 
			
		||||
#define SOKOL_GLUE_API_DECL __declspec(dllexport)
 | 
			
		||||
#elif defined(_WIN32) && defined(SOKOL_DLL)
 | 
			
		||||
#define SOKOL_GLUE_API_DECL __declspec(dllimport)
 | 
			
		||||
#else
 | 
			
		||||
#define SOKOL_GLUE_API_DECL extern
 | 
			
		||||
#endif
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
extern "C" {
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#if defined(SOKOL_GFX_INCLUDED) && defined(SOKOL_APP_INCLUDED)
 | 
			
		||||
SOKOL_GLUE_API_DECL sg_context_desc sapp_sgcontext(void);
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
} /* extern "C" */
 | 
			
		||||
#endif
 | 
			
		||||
#endif /* SOKOL_GLUE_INCLUDED */
 | 
			
		||||
 | 
			
		||||
/*-- IMPLEMENTATION ----------------------------------------------------------*/
 | 
			
		||||
#ifdef SOKOL_GLUE_IMPL
 | 
			
		||||
#define SOKOL_GLUE_IMPL_INCLUDED (1)
 | 
			
		||||
#include <string.h> /* memset */
 | 
			
		||||
 | 
			
		||||
#ifndef SOKOL_API_IMPL
 | 
			
		||||
    #define SOKOL_API_IMPL
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#if defined(SOKOL_GFX_INCLUDED) && defined(SOKOL_APP_INCLUDED)
 | 
			
		||||
SOKOL_API_IMPL sg_context_desc sapp_sgcontext(void) {
 | 
			
		||||
    sg_context_desc desc;
 | 
			
		||||
    memset(&desc, 0, sizeof(desc));
 | 
			
		||||
    desc.color_format = (sg_pixel_format) sapp_color_format();
 | 
			
		||||
    desc.depth_format = (sg_pixel_format) sapp_depth_format();
 | 
			
		||||
    desc.sample_count = sapp_sample_count();
 | 
			
		||||
    desc.gl.force_gles2 = sapp_gles2();
 | 
			
		||||
    desc.metal.device = sapp_metal_get_device();
 | 
			
		||||
    desc.metal.renderpass_descriptor_cb = sapp_metal_get_renderpass_descriptor;
 | 
			
		||||
    desc.metal.drawable_cb = sapp_metal_get_drawable;
 | 
			
		||||
    desc.d3d11.device = sapp_d3d11_get_device();
 | 
			
		||||
    desc.d3d11.device_context = sapp_d3d11_get_device_context();
 | 
			
		||||
    desc.d3d11.render_target_view_cb = sapp_d3d11_get_render_target_view;
 | 
			
		||||
    desc.d3d11.depth_stencil_view_cb = sapp_d3d11_get_depth_stencil_view;
 | 
			
		||||
    desc.wgpu.device = sapp_wgpu_get_device();
 | 
			
		||||
    desc.wgpu.render_view_cb = sapp_wgpu_get_render_view;
 | 
			
		||||
    desc.wgpu.resolve_view_cb = sapp_wgpu_get_resolve_view;
 | 
			
		||||
    desc.wgpu.depth_stencil_view_cb = sapp_wgpu_get_depth_stencil_view;
 | 
			
		||||
    return desc;
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#endif /* SOKOL_GLUE_IMPL */
 | 
			
		||||
							
								
								
									
										2453
									
								
								examples/minimal-imgui/3rd_party/sokol/sokol_imgui.h
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										2453
									
								
								examples/minimal-imgui/3rd_party/sokol/sokol_imgui.h
									
									
									
									
										vendored
									
									
								
							
										
											
												File diff suppressed because it is too large
												Load diff
											
										
									
								
							
							
								
								
									
										343
									
								
								examples/minimal-imgui/3rd_party/sokol/sokol_log.h
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										343
									
								
								examples/minimal-imgui/3rd_party/sokol/sokol_log.h
									
									
									
									
										vendored
									
									
								
							| 
						 | 
				
			
			@ -1,343 +0,0 @@
 | 
			
		|||
#if defined(SOKOL_IMPL) && !defined(SOKOL_LOG_IMPL)
 | 
			
		||||
#define SOKOL_LOG_IMPL
 | 
			
		||||
#endif
 | 
			
		||||
#ifndef SOKOL_LOG_INCLUDED
 | 
			
		||||
/*
 | 
			
		||||
    sokol_log.h -- common logging callback for sokol headers
 | 
			
		||||
 | 
			
		||||
    Project URL: https://github.com/floooh/sokol
 | 
			
		||||
 | 
			
		||||
    Example code: https://github.com/floooh/sokol-samples
 | 
			
		||||
 | 
			
		||||
    Do this:
 | 
			
		||||
        #define SOKOL_IMPL or
 | 
			
		||||
        #define SOKOL_LOG_IMPL
 | 
			
		||||
    before you include this file in *one* C or C++ file to create the
 | 
			
		||||
    implementation.
 | 
			
		||||
 | 
			
		||||
    Optionally provide the following defines when building the implementation:
 | 
			
		||||
 | 
			
		||||
    SOKOL_ASSERT(c)             - your own assert macro (default: assert(c))
 | 
			
		||||
    SOKOL_UNREACHABLE()         - a guard macro for unreachable code (default: assert(false))
 | 
			
		||||
    SOKOL_LOG_API_DECL          - public function declaration prefix (default: extern)
 | 
			
		||||
    SOKOL_API_DECL              - same as SOKOL_GFX_API_DECL
 | 
			
		||||
    SOKOL_API_IMPL              - public function implementation prefix (default: -)
 | 
			
		||||
 | 
			
		||||
    Optionally define the following for verbose output:
 | 
			
		||||
 | 
			
		||||
    SOKOL_DEBUG         - by default this is defined if _DEBUG is defined
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    OVERVIEW
 | 
			
		||||
    ========
 | 
			
		||||
    sokol_log.h provides a default logging callback for other sokol headers.
 | 
			
		||||
 | 
			
		||||
    To use the default log callback, just include sokol_log.h and provide
 | 
			
		||||
    a function pointer to the 'slog_func' function when setting up the
 | 
			
		||||
    sokol library:
 | 
			
		||||
 | 
			
		||||
    For instance with sokol_audio.h:
 | 
			
		||||
 | 
			
		||||
        #include "sokol_log.h"
 | 
			
		||||
        ...
 | 
			
		||||
        saudio_setup(&(saudio_desc){ .logger.func = slog_func });
 | 
			
		||||
 | 
			
		||||
    Logging output goes to stderr and/or a platform specific logging subsystem
 | 
			
		||||
    (which means that in some scenarios you might see logging messages duplicated):
 | 
			
		||||
 | 
			
		||||
        - Windows: stderr + OutputDebugStringA()
 | 
			
		||||
        - macOS/iOS/Linux: stderr + syslog()
 | 
			
		||||
        - Emscripten: console.info()/warn()/error()
 | 
			
		||||
        - Android: __android_log_write()
 | 
			
		||||
 | 
			
		||||
    On Windows with sokol_app.h also note the runtime config items to make
 | 
			
		||||
    stdout/stderr output visible on the console for WinMain() applications
 | 
			
		||||
    via sapp_desc.win32_console_attach or sapp_desc.win32_console_create,
 | 
			
		||||
    however when running in a debugger on Windows, the logging output should
 | 
			
		||||
    show up on the debug output UI panel.
 | 
			
		||||
 | 
			
		||||
    In debug mode, a log message might look like this:
 | 
			
		||||
 | 
			
		||||
        [sspine][error][id:12] /Users/floh/projects/sokol/util/sokol_spine.h:3472:0:
 | 
			
		||||
            SKELETON_DESC_NO_ATLAS: no atlas object provided in sspine_skeleton_desc.atlas
 | 
			
		||||
 | 
			
		||||
    The source path and line number is formatted like compiler errors, in some IDEs (like VSCode)
 | 
			
		||||
    such error messages are clickable.
 | 
			
		||||
 | 
			
		||||
    In release mode, logging is less verbose as to not bloat the executable with string data, but you still get
 | 
			
		||||
    enough information to identify the type and location of an error:
 | 
			
		||||
 | 
			
		||||
        [sspine][error][id:12][line:3472]
 | 
			
		||||
 | 
			
		||||
    RULES FOR WRITING YOUR OWN LOGGING FUNCTION
 | 
			
		||||
    ===========================================
 | 
			
		||||
    - must be re-entrant because it might be called from different threads
 | 
			
		||||
    - must treat **all** provided string pointers as optional (can be null)
 | 
			
		||||
    - don't store the string pointers, copy the string data instead
 | 
			
		||||
    - must not return for log level panic
 | 
			
		||||
 | 
			
		||||
    LICENSE
 | 
			
		||||
    =======
 | 
			
		||||
    zlib/libpng license
 | 
			
		||||
 | 
			
		||||
    Copyright (c) 2023 Andre Weissflog
 | 
			
		||||
 | 
			
		||||
    This software is provided 'as-is', without any express or implied warranty.
 | 
			
		||||
    In no event will the authors be held liable for any damages arising from the
 | 
			
		||||
    use of this software.
 | 
			
		||||
 | 
			
		||||
    Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
    including commercial applications, and to alter it and redistribute it
 | 
			
		||||
    freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
        1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
        claim that you wrote the original software. If you use this software in a
 | 
			
		||||
        product, an acknowledgment in the product documentation would be
 | 
			
		||||
        appreciated but is not required.
 | 
			
		||||
 | 
			
		||||
        2. Altered source versions must be plainly marked as such, and must not
 | 
			
		||||
        be misrepresented as being the original software.
 | 
			
		||||
 | 
			
		||||
        3. This notice may not be removed or altered from any source
 | 
			
		||||
        distribution.
 | 
			
		||||
*/
 | 
			
		||||
#define SOKOL_LOG_INCLUDED (1)
 | 
			
		||||
#include <stdint.h>
 | 
			
		||||
 | 
			
		||||
#if defined(SOKOL_API_DECL) && !defined(SOKOL_LOG_API_DECL)
 | 
			
		||||
#define SOKOL_LOG_API_DECL SOKOL_API_DECL
 | 
			
		||||
#endif
 | 
			
		||||
#ifndef SOKOL_LOG_API_DECL
 | 
			
		||||
#if defined(_WIN32) && defined(SOKOL_DLL) && defined(SOKOL_LOG_IMPL)
 | 
			
		||||
#define SOKOL_LOG_API_DECL __declspec(dllexport)
 | 
			
		||||
#elif defined(_WIN32) && defined(SOKOL_DLL)
 | 
			
		||||
#define SOKOL_LOG_API_DECL __declspec(dllimport)
 | 
			
		||||
#else
 | 
			
		||||
#define SOKOL_LOG_API_DECL extern
 | 
			
		||||
#endif
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
extern "C" {
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
    Plug this function into the 'logger.func' struct item when initializating any of the sokol
 | 
			
		||||
    headers. For instance for sokol_audio.h it would loom like this:
 | 
			
		||||
 | 
			
		||||
    saudio_setup(&(saudio_desc){
 | 
			
		||||
        .logger = {
 | 
			
		||||
            .func = slog_func
 | 
			
		||||
        }
 | 
			
		||||
    });
 | 
			
		||||
*/
 | 
			
		||||
SOKOL_LOG_API_DECL void slog_func(const char* tag, uint32_t log_level, uint32_t log_item, const char* message, uint32_t line_nr, const char* filename, void* user_data);
 | 
			
		||||
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
} // extern "C"
 | 
			
		||||
#endif
 | 
			
		||||
#endif // SOKOL_LOG_INCLUDED
 | 
			
		||||
 | 
			
		||||
// ██ ███    ███ ██████  ██      ███████ ███    ███ ███████ ███    ██ ████████  █████  ████████ ██  ██████  ███    ██
 | 
			
		||||
// ██ ████  ████ ██   ██ ██      ██      ████  ████ ██      ████   ██    ██    ██   ██    ██    ██ ██    ██ ████   ██
 | 
			
		||||
// ██ ██ ████ ██ ██████  ██      █████   ██ ████ ██ █████   ██ ██  ██    ██    ███████    ██    ██ ██    ██ ██ ██  ██
 | 
			
		||||
// ██ ██  ██  ██ ██      ██      ██      ██  ██  ██ ██      ██  ██ ██    ██    ██   ██    ██    ██ ██    ██ ██  ██ ██
 | 
			
		||||
// ██ ██      ██ ██      ███████ ███████ ██      ██ ███████ ██   ████    ██    ██   ██    ██    ██  ██████  ██   ████
 | 
			
		||||
//
 | 
			
		||||
// >>implementation
 | 
			
		||||
#ifdef SOKOL_LOG_IMPL
 | 
			
		||||
#define SOKOL_LOG_IMPL_INCLUDED (1)
 | 
			
		||||
 | 
			
		||||
#ifndef SOKOL_API_IMPL
 | 
			
		||||
    #define SOKOL_API_IMPL
 | 
			
		||||
#endif
 | 
			
		||||
#ifndef SOKOL_DEBUG
 | 
			
		||||
    #ifndef NDEBUG
 | 
			
		||||
        #define SOKOL_DEBUG
 | 
			
		||||
    #endif
 | 
			
		||||
#endif
 | 
			
		||||
#ifndef SOKOL_ASSERT
 | 
			
		||||
    #include <assert.h>
 | 
			
		||||
    #define SOKOL_ASSERT(c) assert(c)
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#ifndef _SOKOL_PRIVATE
 | 
			
		||||
    #if defined(__GNUC__) || defined(__clang__)
 | 
			
		||||
        #define _SOKOL_PRIVATE __attribute__((unused)) static
 | 
			
		||||
    #else
 | 
			
		||||
        #define _SOKOL_PRIVATE static
 | 
			
		||||
    #endif
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#ifndef _SOKOL_UNUSED
 | 
			
		||||
    #define _SOKOL_UNUSED(x) (void)(x)
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
// platform detection
 | 
			
		||||
#if defined(__APPLE__)
 | 
			
		||||
    #define _SLOG_APPLE (1)
 | 
			
		||||
#elif defined(__EMSCRIPTEN__)
 | 
			
		||||
    #define _SLOG_EMSCRIPTEN (1)
 | 
			
		||||
#elif defined(_WIN32)
 | 
			
		||||
    #define _SLOG_WINDOWS (1)
 | 
			
		||||
#elif defined(__ANDROID__)
 | 
			
		||||
    #define _SLOG_ANDROID (1)
 | 
			
		||||
#elif defined(__linux__) || defined(__unix__)
 | 
			
		||||
    #define _SLOG_LINUX (1)
 | 
			
		||||
#else
 | 
			
		||||
#error "sokol_log.h: unknown platform"
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#include <stdlib.h> // abort
 | 
			
		||||
#include <stdio.h>  // fputs
 | 
			
		||||
#include <stddef.h> // size_t
 | 
			
		||||
 | 
			
		||||
#if defined(_SLOG_EMSCRIPTEN)
 | 
			
		||||
#include <emscripten/emscripten.h>
 | 
			
		||||
#elif defined(_SLOG_WINDOWS)
 | 
			
		||||
#ifndef WIN32_LEAN_AND_MEAN
 | 
			
		||||
    #define WIN32_LEAN_AND_MEAN
 | 
			
		||||
#endif
 | 
			
		||||
#ifndef NOMINMAX
 | 
			
		||||
    #define NOMINMAX
 | 
			
		||||
#endif
 | 
			
		||||
#include <windows.h>
 | 
			
		||||
#elif defined(_SLOG_ANDROID)
 | 
			
		||||
#include <android/log.h>
 | 
			
		||||
#elif defined(_SLOG_LINUX) || defined(_SLOG_APPLE)
 | 
			
		||||
#include <syslog.h>
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
// size of line buffer (on stack!) in bytes including terminating zero
 | 
			
		||||
#define _SLOG_LINE_LENGTH (512)
 | 
			
		||||
 | 
			
		||||
_SOKOL_PRIVATE char* _slog_append(const char* str, char* dst, char* end) {
 | 
			
		||||
    if (str) {
 | 
			
		||||
        char c;
 | 
			
		||||
        while (((c = *str++) != 0) && (dst < (end - 1))) {
 | 
			
		||||
            *dst++ = c;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    *dst = 0;
 | 
			
		||||
    return dst;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
_SOKOL_PRIVATE char* _slog_itoa(uint32_t x, char* buf, size_t buf_size) {
 | 
			
		||||
    const size_t max_digits_and_null = 11;
 | 
			
		||||
    if (buf_size < max_digits_and_null) {
 | 
			
		||||
        return 0;
 | 
			
		||||
    }
 | 
			
		||||
    char* p = buf + max_digits_and_null;
 | 
			
		||||
    *--p = 0;
 | 
			
		||||
    do {
 | 
			
		||||
        *--p = '0' + (x % 10);
 | 
			
		||||
        x /= 10;
 | 
			
		||||
    } while (x != 0);
 | 
			
		||||
    return p;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#if defined(_SLOG_EMSCRIPTEN)
 | 
			
		||||
EM_JS(void, slog_js_log, (uint32_t level, const char* c_str), {
 | 
			
		||||
    const str = UTF8ToString(c_str);
 | 
			
		||||
    switch (level) {
 | 
			
		||||
        case 0: console.error(str); break;
 | 
			
		||||
        case 1: console.error(str); break;
 | 
			
		||||
        case 2: console.warn(str); break;
 | 
			
		||||
        default: console.info(str); break;
 | 
			
		||||
    }
 | 
			
		||||
});
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
SOKOL_API_IMPL void slog_func(const char* tag, uint32_t log_level, uint32_t log_item, const char* message, uint32_t line_nr, const char* filename, void* user_data) {
 | 
			
		||||
    _SOKOL_UNUSED(user_data);
 | 
			
		||||
 | 
			
		||||
    const char* log_level_str;
 | 
			
		||||
    switch (log_level) {
 | 
			
		||||
        case 0: log_level_str = "panic"; break;
 | 
			
		||||
        case 1: log_level_str = "error"; break;
 | 
			
		||||
        case 2: log_level_str = "warning"; break;
 | 
			
		||||
        default: log_level_str = "info"; break;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // build log output line
 | 
			
		||||
    char line_buf[_SLOG_LINE_LENGTH];
 | 
			
		||||
    char* str = line_buf;
 | 
			
		||||
    char* end = line_buf + sizeof(line_buf);
 | 
			
		||||
    char num_buf[32];
 | 
			
		||||
    if (tag) {
 | 
			
		||||
        str = _slog_append("[", str, end);
 | 
			
		||||
        str = _slog_append(tag, str, end);
 | 
			
		||||
        str = _slog_append("]", str, end);
 | 
			
		||||
    }
 | 
			
		||||
    str = _slog_append("[", str, end);
 | 
			
		||||
    str = _slog_append(log_level_str, str, end);
 | 
			
		||||
    str = _slog_append("]", str, end);
 | 
			
		||||
    str = _slog_append("[id:", str, end);
 | 
			
		||||
    str = _slog_append(_slog_itoa(log_item, num_buf, sizeof(num_buf)), str, end);
 | 
			
		||||
    str = _slog_append("]", str, end);
 | 
			
		||||
    // if a filename is provided, build a clickable log message that's compatible with compiler error messages
 | 
			
		||||
    if (filename) {
 | 
			
		||||
        str = _slog_append(" ", str, end);
 | 
			
		||||
        #if defined(_MSC_VER)
 | 
			
		||||
            // MSVC compiler error format
 | 
			
		||||
            str = _slog_append(filename, str, end);
 | 
			
		||||
            str = _slog_append("(", str, end);
 | 
			
		||||
            str = _slog_append(_slog_itoa(line_nr, num_buf, sizeof(num_buf)), str, end);
 | 
			
		||||
            str = _slog_append("): ", str, end);
 | 
			
		||||
        #else
 | 
			
		||||
            // gcc/clang compiler error format
 | 
			
		||||
            str = _slog_append(filename, str, end);
 | 
			
		||||
            str = _slog_append(":", str, end);
 | 
			
		||||
            str = _slog_append(_slog_itoa(line_nr, num_buf, sizeof(num_buf)), str, end);
 | 
			
		||||
            str = _slog_append(":0: ", str, end);
 | 
			
		||||
        #endif
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
        str = _slog_append("[line:", str, end);
 | 
			
		||||
        str = _slog_append(_slog_itoa(line_nr, num_buf, sizeof(num_buf)), str, end);
 | 
			
		||||
        str = _slog_append("] ", str, end);
 | 
			
		||||
    }
 | 
			
		||||
    if (message) {
 | 
			
		||||
        str = _slog_append("\n\t", str, end);
 | 
			
		||||
        str = _slog_append(message, str, end);
 | 
			
		||||
    }
 | 
			
		||||
    str = _slog_append("\n\n", str, end);
 | 
			
		||||
    if (0 == log_level) {
 | 
			
		||||
        str = _slog_append("ABORTING because of [panic]\n", str, end);
 | 
			
		||||
        (void)str;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // print to stderr?
 | 
			
		||||
    #if defined(_SLOG_LINUX) || defined(_SLOG_WINDOWS) || defined(_SLOG_APPLE)
 | 
			
		||||
        fputs(line_buf, stderr);
 | 
			
		||||
    #endif
 | 
			
		||||
 | 
			
		||||
    // platform specific logging calls
 | 
			
		||||
    #if defined(_SLOG_WINDOWS)
 | 
			
		||||
        OutputDebugStringA(line_buf);
 | 
			
		||||
    #elif defined(_SLOG_ANDROID)
 | 
			
		||||
        int prio;
 | 
			
		||||
        switch (log_level) {
 | 
			
		||||
            case 0: prio = ANDROID_LOG_FATAL; break;
 | 
			
		||||
            case 1: prio = ANDROID_LOG_ERROR; break;
 | 
			
		||||
            case 2: prio = ANDROID_LOG_WARN; break;
 | 
			
		||||
            default: prio = ANDROID_LOG_INFO; break;
 | 
			
		||||
        }
 | 
			
		||||
        __android_log_write(prio, "SOKOL", line_buf);
 | 
			
		||||
    #elif defined(_SLOG_EMSCRIPTEN)
 | 
			
		||||
        slog_js_log(log_level, line_buf);
 | 
			
		||||
    #elif defined(_SLOG_LINUX) || defined(_SLOG_APPLE)
 | 
			
		||||
        int prio;
 | 
			
		||||
        switch (log_level) {
 | 
			
		||||
            case 0: prio = LOG_CRIT; break;
 | 
			
		||||
            case 1: prio = LOG_ERR; break;
 | 
			
		||||
            case 2: prio = LOG_WARNING; break;
 | 
			
		||||
            default: prio = LOG_INFO; break;
 | 
			
		||||
        }
 | 
			
		||||
        syslog(prio, "%s", line_buf);
 | 
			
		||||
    #endif
 | 
			
		||||
    if (0 == log_level) {
 | 
			
		||||
        abort();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
#endif // SOKOL_LOG_IMPL
 | 
			
		||||
| 
						 | 
				
			
			@ -4,16 +4,43 @@ set(CMAKE_C_STANDARD 99)
 | 
			
		|||
 | 
			
		||||
set(CMAKE_EXPORT_COMPILE_COMMANDS TRUE)
 | 
			
		||||
 | 
			
		||||
add_subdirectory(3rd_party)
 | 
			
		||||
#add_subdirectory(3rd_party)
 | 
			
		||||
 | 
			
		||||
add_executable(minimal_imgui main.cpp)
 | 
			
		||||
include(FetchContent)
 | 
			
		||||
 | 
			
		||||
FetchContent_Declare(
 | 
			
		||||
  sokol
 | 
			
		||||
  GIT_REPOSITORY "https://github.com/floooh/sokol.git"
 | 
			
		||||
  GIT_COMMIT  "789d97071d17cbab4e3835a0b0b8b379e98c114f"
 | 
			
		||||
  GIT_PROGRESS TRUE
 | 
			
		||||
  GIT_SHALLOW TRUE
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
FetchContent_Declare(
 | 
			
		||||
  imgui
 | 
			
		||||
  GIT_REPOSITORY "https://github.com/ocornut/imgui.git"
 | 
			
		||||
  GIT_TAG "v1.91.6"
 | 
			
		||||
  GIT_PROGRESS TRUE
 | 
			
		||||
  GIT_SHALLOW TRUE
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
FetchContent_MakeAvailable(sokol imgui)
 | 
			
		||||
 | 
			
		||||
add_executable(minimal_imgui
 | 
			
		||||
  main.cpp
 | 
			
		||||
  ${imgui_SOURCE_DIR}/imgui.cpp
 | 
			
		||||
  ${imgui_SOURCE_DIR}/imgui_demo.cpp
 | 
			
		||||
  ${imgui_SOURCE_DIR}/imgui_draw.cpp
 | 
			
		||||
  ${imgui_SOURCE_DIR}/imgui_tables.cpp
 | 
			
		||||
  ${imgui_SOURCE_DIR}/imgui_widgets.cpp
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
target_compile_options(minimal_imgui PUBLIC)
 | 
			
		||||
target_include_directories(minimal_imgui PUBLIC .)
 | 
			
		||||
 | 
			
		||||
target_link_libraries(minimal_imgui PUBLIC sokol imgui)
 | 
			
		||||
#set(CMAKE_CXX_FLAGS_DEBUG "-DCLAY_DEBUG")
 | 
			
		||||
set(CMAKE_CXX_FLAGS_RELEASE "-O3")
 | 
			
		||||
target_include_directories(minimal_imgui PUBLIC ${sokol_SOURCE_DIR} ${imgui_SOURCE_DIR})
 | 
			
		||||
if(WIN32)
 | 
			
		||||
  target_link_libraries(minimal_imgui PUBLIC kernel32 user32 shell32 gdi32)
 | 
			
		||||
endif()
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -3,7 +3,7 @@
 | 
			
		|||
 | 
			
		||||
#define SOKOL_IMPL
 | 
			
		||||
#define SOKOL_NO_ENTRY
 | 
			
		||||
#define SOKOL_GLCORE33
 | 
			
		||||
#define SOKOL_GLCORE
 | 
			
		||||
#include "sokol_app.h"
 | 
			
		||||
#include "sokol_gfx.h"
 | 
			
		||||
#include "sokol_glue.h"
 | 
			
		||||
| 
						 | 
				
			
			@ -12,14 +12,14 @@
 | 
			
		|||
#define IMGUI_DEFINE_MATH_OPERATORS
 | 
			
		||||
#include "imgui.h"
 | 
			
		||||
#define SOKOL_IMGUI_IMPL
 | 
			
		||||
#include "sokol_imgui.h"
 | 
			
		||||
#include "util/sokol_imgui.h"
 | 
			
		||||
 | 
			
		||||
#include <stdio.h>
 | 
			
		||||
 | 
			
		||||
#define SCREEN_WIDTH  800
 | 
			
		||||
#define SCREEN_HEIGHT 600
 | 
			
		||||
 | 
			
		||||
sg_pass_action pass_action = {0};
 | 
			
		||||
sg_pass_action pass_action = {};
 | 
			
		||||
 | 
			
		||||
static const uint32_t FONT_ID_BODY_24 = 0;
 | 
			
		||||
static const Clay_Color COLOR_ORANGE = (Clay_Color) {225, 138, 50, 255};
 | 
			
		||||
| 
						 | 
				
			
			@ -103,11 +103,11 @@ int main(int argc, char** args) {
 | 
			
		|||
 | 
			
		||||
void init() {
 | 
			
		||||
    sg_desc desc = {0};
 | 
			
		||||
    desc.context = sapp_sgcontext();
 | 
			
		||||
    desc.environment = sglue_environment();
 | 
			
		||||
    desc.logger.func = slog_func;
 | 
			
		||||
    sg_setup(&desc);
 | 
			
		||||
 | 
			
		||||
    pass_action.colors[0] = (sg_color_attachment_action){ .action=SG_ACTION_CLEAR, .value={0.2f, 0.1f, 0.3f, 1.0f} };
 | 
			
		||||
    pass_action.colors[0] = (sg_color_attachment_action){ .load_action=SG_LOADACTION_CLEAR, .clear_value={0.2f, 0.1f, 0.3f, 1.0f} };
 | 
			
		||||
 | 
			
		||||
    simgui_desc_t simgui_desc = {0};
 | 
			
		||||
    simgui_setup(&simgui_desc);
 | 
			
		||||
| 
						 | 
				
			
			@ -133,7 +133,7 @@ void frame() {
 | 
			
		|||
        ImGui::End();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    sg_begin_default_pass(&pass_action, sapp_width(), sapp_height());
 | 
			
		||||
    sg_begin_pass({ .action = pass_action, .swapchain = sglue_swapchain() });
 | 
			
		||||
    simgui_render();
 | 
			
		||||
    sg_end_pass();
 | 
			
		||||
    sg_commit();
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
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		Reference in a new issue