[Renderers/GLES3] 📦 GLES3 renderer and demo examples using it (#565)
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- **Initialize Window**:
  - Successfully created a GLFW window with dimensions 1280x720.
  - Set up window hints for OpenGL version and core profile, enabling multisampling, and enabling depth testing.

- **Setup Renderer**:
  - Initialized the Clay rendering context with a memory arena and dimensions.
  - Set up the measure text and render text functions using stb_image.h and stb_truetype.h.
  - Initialized the GLES3 renderer with 4096 texture units.
  - Loaded a Roboto-Regular font atlas and set it as the default font for rendering.

- **Main Loop**:
  - Called `Clay_UpdateScrollContainers` to handle scroll events.
  - Set the layout dimensions and cleared the color buffer and depth buffer.
  - Render the Clay video demo layout.
  - Swapped the window buffers to display the rendered video.

- **Cleanup**:
  - Cleaned up the GLFW window and renderer resources when the application is closed.

This setup provides a basic framework for rendering videos in GLES3 with GLFW, leveraging stb_image.h for asset loading and Clay for the rendering engine.

- Configure GLFW and SDL2 in the main files
- Fix the video bugs in the main file

🪝 Stb dependency to be managed with cmake in examples

💀 Allow clients to configure headers, also expose Gles3_Renderer through
header-only mode

🧹 Quality of life: automatically set screen dimensions to renderer

Before users had to set them manually

📚 **🎨 Renderers/GLES3:** Improve round-rectangle clipping with uniform border thickness

Implemented improvements to the renderer for GLES3, ensuring better handling of rounded rectangles with borders, making the layout more visually appealing.

- Added two new functions `RenderHeaderButton1`, `RenderHeaderButton2`, and `RenderHeaderButton3` for creating header buttons with different styles.
- Updated the `CreateLayout` function to include these new buttons in the right panel.
- Added a TODO note for handling the outer radius calculation, as it seems to be incorrect in the current implementation.

- Replace `bl_i + B` and `br_i + B` with `bl` and `br` respectively to simplify the code.
- Simplify the logic for checking pixel inside the inner rounded rect by directly using `innerLocal`.

📥 Change borders to be inset

- Fixed incorrect border calculation in the shader.
- Added support for inset borders by adjusting the boundary calculations based on `CLAY_BORDERS_ARE_INSET`.

This change also gives the renderer more choice in handling different border styles.

🏗️ CMake builds for GLES3 renderer examples
This commit is contained in:
Luke 10X 2025-12-30 02:52:27 -05:00 committed by GitHub
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commit 76ec3632d8
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27 changed files with 2768 additions and 1 deletions

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/build/
/website-demo-macos-sdl2*
/macos-sidebar-scrolling-container*

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cmake_minimum_required(VERSION 3.27)
set(CMAKE_C_STANDARD 99)
project(GLES3_SDL2_sidebar_scrolling_container C)
# -------------------------------------------------
# FetchContent
# -------------------------------------------------
include(FetchContent)
set(FETCHCONTENT_QUIET FALSE)
# -------------------------------------------------
# STB (header-only)
# -------------------------------------------------
FetchContent_Declare(
stb
GIT_REPOSITORY https://github.com/nothings/stb.git
GIT_TAG master
)
FetchContent_MakeAvailable(stb)
# -------------------------------------------------
# SDL2
# -------------------------------------------------
FetchContent_Declare(
SDL2
GIT_REPOSITORY "https://github.com/libsdl-org/SDL.git"
GIT_TAG "release-2.30.10"
GIT_PROGRESS TRUE
GIT_SHALLOW TRUE
)
FetchContent_MakeAvailable(SDL2)
# -------------------------------------------------
# Executable
# -------------------------------------------------
add_executable(GLES3_SDL2_sidebar_scrolling_container main.c)
target_compile_options(GLES3_SDL2_sidebar_scrolling_container PUBLIC)
target_include_directories(GLES3_SDL2_sidebar_scrolling_container
PUBLIC
. # This renderer
../.. # Clay
${stb_SOURCE_DIR} # STB header only depencency that does not have its own CMake build
)
# -------------------------------------------------
# Link libraries
# -------------------------------------------------
target_link_libraries(GLES3_SDL2_sidebar_scrolling_container PUBLIC
SDL2::SDL2main
SDL2::SDL2-static
)
# -------------------------------------------------
# Platform-specific OpenGL / GLES
# -------------------------------------------------
find_package(SDL2 REQUIRED)
find_library(OPENGL_FRAMEWORK OpenGL)
target_link_libraries(GLES3_SDL2_sidebar_scrolling_container
PRIVATE
${OPENGL_FRAMEWORK}
)
# -------------------------------------------------
# Build flags (kept minimal)
# -------------------------------------------------
if(MSVC)
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG}")
else()
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG}")
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}")
endif()
# -------------------------------------------------
# Copy resources
# -------------------------------------------------
add_custom_command(
TARGET GLES3_SDL2_sidebar_scrolling_container POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_CURRENT_SOURCE_DIR}/resources
${CMAKE_CURRENT_BINARY_DIR}/resources
)

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# vim: set tabstop=4 shiftwidth=4 expandtab noexpandtab:
#
# PROGRAM COMPONENTS
#
CXX = emcc
CXXFLAGS = -std=c99
CXXFLAGS += -O0
CXXFLAGS += -I../..
CXXFLAGS += -I./build/_deps/stb-src
LDLIBS += -s USE_ZLIB=1
LDLIBS += -s USE_SDL=2
LDLIBS += -s FULL_ES2=1 -s USE_WEBGL2=1
LDLIBS += -s ALLOW_MEMORY_GROWTH=1 -s GL_UNSAFE_OPTS=0
LDLIBS += -s STACK_SIZE=2048kb
LDLIBS += -s EXPORTED_FUNCTIONS=['_main']
LDLIBS += -s ASSERTIONS=1 -s SAFE_HEAP=1
LDLIBS += --preload-file $(PWD)/resources/profile-picture.png@resources/profile-picture.png
LDLIBS += --preload-file $(PWD)/resources/millbank.jpeg@resources/millbank.jpeg
LDLIBS += --preload-file $(PWD)/resources/Roboto-Regular.ttf@resources/Roboto-Regular.ttf
LDLIBS += --preload-file $(PWD)/resources/RobotoMono-Medium.ttf@resources/RobotoMono-Medium.ttf
main:
mkdir -p build/emscripten
time $(CXX) $(CXXFLAGS) \
$(PWD)/main.c \
$(LDLIBS) -o build/emscripten/index.html
test:
make -f Makefile.emscripten main \
&& (cd build/emscripten && python3 -mhttp.server)
.PHONY: main

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# vim: set tabstop=4 shiftwidth=4 expandtab noexpandtab:
CXX = clang
CXXFLAGS = -std=c99
CXXFLAGS += -g -O0 -fno-omit-frame-pointer
CXXFLAGS += -ferror-limit=1
CXXFLAGS += -I../..
CXXFLAGS += -I./build/_deps/stb-src
CXXFLAGS += -DGL_SILENCE_DEPRECATION
# SDL2 (Homebrew)
CXXFLAGS += -I$(shell brew --prefix sdl2)/include/SDL2
LDLIBS += -L$(shell brew --prefix sdl2)/lib -lSDL2
# macOS system frameworks (OpenGL needs these)
LDLIBS += -framework OpenGL
LDLIBS += -framework Cocoa
LDLIBS += -framework IOKit
LDLIBS += -framework CoreVideo
main:
mkdir -p build
time $(CXX) $(CXXFLAGS) \
$(PWD)/main.c \
$(LDLIBS) \
-o build/macos-sidebar-scrolling-container-sdl2

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GLES3 Renderer Scrolling Container (Using SDL2)
===============================================
This directory contains a complete example thatn can me used to test all different draw commands
using work-in-progress GLES3 renderer.
While it still needs refinement, the renderer is already functional and demonstrates the core rendering pipeline.
The images used as resources in this example, namely:
- millbank.jpeg a window with a panoramic city view;
- and profile-picture.png showing objects aligned in a circle;
are taken with my phone camera and are dedicated to the Public Domain.
How to build it with CMake?
---------------------------
Cmake build is the easiest way to build it:
mkdir build
cmake -S . -B ./build
How to build and run on Emscripten:
----------------------------------
For Emscripten the build is a bit custom,
but it depends on CMakeBuild to install header-stb dependency.
So you still need to build it with CMake first.
And then you have to source the Emscripten SDK:
source /path/to/emscripten/emsdk/emsdk_env.sh
Then build it with hand-crafted Makefile.emscripten:
make -f Makefile.emscripten test
and then navigate to http://localhost:8080
How to build and run on Mac:
----------------------------
Requires SDL2:
brew install sdl2
Requires STB:
cmake -B build
Build it with:
make -f Makefile.macos
And run with:
./macos-sidebar-scrolling-container-sdl2

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