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Fix handling of corner radius in examples
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b58bdd1a1d
commit
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14 changed files with 72 additions and 83 deletions
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@ -83,12 +83,12 @@ static inline char *Clay_Cairo__NullTerminate(Clay_String *str) {
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}
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// Measure text using cairo's *toy* text API.
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static inline Clay_Dimensions Clay_Cairo_MeasureText(Clay_String *str, Clay_TextElementConfig *config, uintptr_t userData) {
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static inline Clay_Dimensions Clay_Cairo_MeasureText(Clay_StringSlice str, Clay_TextElementConfig *config, uintptr_t userData) {
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// Edge case: Clay computes the width of a whitespace character
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// once. Cairo does not factor in whitespaces when computing text
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// extents, this edge-case serves as a short-circuit to introduce
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// (somewhat) sensible values into Clay.
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if(str->length == 1 && str->chars[0] == ' ') {
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if(str.length == 1 && str.chars[0] == ' ') {
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cairo_text_extents_t te;
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cairo_text_extents(Clay__Cairo, " ", &te);
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return (Clay_Dimensions) {
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@ -102,7 +102,8 @@ static inline Clay_Dimensions Clay_Cairo_MeasureText(Clay_String *str, Clay_Text
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}
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// Ensure string is null-terminated for Cairo
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char *text = Clay_Cairo__NullTerminate(str);
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Clay_String toTerminate = (Clay_String){ str.length, str.chars };
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char *text = Clay_Cairo__NullTerminate(&toTerminate);
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char *font_family = Clay_Cairo__NullTerminate(&config->fontFamily);
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// Save and reset the Cairo context to avoid unwanted transformations
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@ -195,6 +196,7 @@ void Clay_Cairo_Render(Clay_RenderCommandArray commands) {
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cairo_t *cr = Clay__Cairo;
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for(size_t i = 0; i < commands.length; i++) {
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Clay_RenderCommand *command = Clay_RenderCommandArray_Get(&commands, i);
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Clay_CornerRadius cornerRadius = command->textOrSharedConfig.sharedConfig->cornerRadius;
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switch(command->commandType) {
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case CLAY_RENDER_COMMAND_TYPE_RECTANGLE: {
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@ -205,21 +207,21 @@ void Clay_Cairo_Render(Clay_RenderCommandArray commands) {
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cairo_set_source_rgba(cr, CLAY_TO_CAIRO(color));
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cairo_new_sub_path(cr);
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cairo_arc(cr, bb.x + config->cornerRadius.topLeft,
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bb.y + config->cornerRadius.topLeft,
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config->cornerRadius.topLeft,
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cairo_arc(cr, bb.x + cornerRadius.topLeft,
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bb.y + cornerRadius.topLeft,
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cornerRadius.topLeft,
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M_PI, 3 * M_PI / 2); // 180° to 270°
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cairo_arc(cr, bb.x + bb.width - config->cornerRadius.topRight,
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bb.y + config->cornerRadius.topRight,
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config->cornerRadius.topRight,
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cairo_arc(cr, bb.x + bb.width - cornerRadius.topRight,
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bb.y + cornerRadius.topRight,
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cornerRadius.topRight,
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3 * M_PI / 2, 2 * M_PI); // 270° to 360°
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cairo_arc(cr, bb.x + bb.width - config->cornerRadius.bottomRight,
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bb.y + bb.height - config->cornerRadius.bottomRight,
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config->cornerRadius.bottomRight,
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cairo_arc(cr, bb.x + bb.width - cornerRadius.bottomRight,
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bb.y + bb.height - cornerRadius.bottomRight,
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cornerRadius.bottomRight,
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0, M_PI / 2); // 0° to 90°
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cairo_arc(cr, bb.x + config->cornerRadius.bottomLeft,
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bb.y + bb.height - config->cornerRadius.bottomLeft,
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config->cornerRadius.bottomLeft,
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cairo_arc(cr, bb.x + cornerRadius.bottomLeft,
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bb.y + bb.height - cornerRadius.bottomLeft,
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cornerRadius.bottomLeft,
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M_PI / 2, M_PI); // 90° to 180°
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cairo_close_path(cr);
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@ -229,7 +231,8 @@ void Clay_Cairo_Render(Clay_RenderCommandArray commands) {
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case CLAY_RENDER_COMMAND_TYPE_TEXT: {
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// Cairo expects null terminated strings, we need to clone
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// to temporarily introduce one.
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char *text = Clay_Cairo__NullTerminate(&command->text);
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Clay_String toTerminate = (Clay_String){ command->textOrSharedConfig.text.length, command->textOrSharedConfig.text.chars };
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char *text = Clay_Cairo__NullTerminate(&toTerminate);
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char *font_family = Clay_Cairo__NullTerminate(&command->config.textElementConfig->fontFamily);
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Clay_BoundingBox bb = command->boundingBox;
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@ -252,10 +255,10 @@ void Clay_Cairo_Render(Clay_RenderCommandArray commands) {
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Clay_BorderElementConfig *config = command->config.borderElementConfig;
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Clay_BoundingBox bb = command->boundingBox;
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double top_left_radius = config->cornerRadius.topLeft / 2.0;
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double top_right_radius = config->cornerRadius.topRight / 2.0;
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double bottom_right_radius = config->cornerRadius.bottomRight / 2.0;
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double bottom_left_radius = config->cornerRadius.bottomLeft / 2.0;
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double top_left_radius = cornerRadius.topLeft / 2.0;
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double top_right_radius = cornerRadius.topRight / 2.0;
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double bottom_right_radius = cornerRadius.bottomRight / 2.0;
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double bottom_left_radius = cornerRadius.bottomLeft / 2.0;
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// Draw the top border
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if (config->top.width > 0) {
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