[Renderers/Raylib] Fix FLAG_HIGHDPI causing window resize to break

This commit is contained in:
Nic Barker 2025-04-01 10:31:40 +13:00
parent 1204ac400b
commit 3f635cdd79
2 changed files with 2 additions and 2 deletions

View file

@ -226,7 +226,7 @@ int main(void) {
uint64_t totalMemorySize = Clay_MinMemorySize();
Clay_Arena clayMemory = Clay_CreateArenaWithCapacityAndMemory(totalMemorySize, malloc(totalMemorySize));
Clay_Initialize(clayMemory, (Clay_Dimensions) { (float)GetScreenWidth(), (float)GetScreenHeight() }, (Clay_ErrorHandler) { HandleClayErrors, 0 });
Clay_Raylib_Initialize(1024, 768, "Clay - Raylib Renderer Example", FLAG_VSYNC_HINT | FLAG_WINDOW_RESIZABLE | FLAG_WINDOW_HIGHDPI | FLAG_MSAA_4X_HINT);
Clay_Raylib_Initialize(1024, 768, "Clay - Raylib Renderer Example", FLAG_VSYNC_HINT | FLAG_WINDOW_RESIZABLE | FLAG_MSAA_4X_HINT);
profilePicture = LoadTexture("resources/profile-picture.png");
Font fonts[2];