[Renderers/Raylib] Fix FLAG_HIGHDPI causing window resize to break

This commit is contained in:
Nic Barker 2025-04-01 10:31:40 +13:00
parent 1204ac400b
commit 3f635cdd79
2 changed files with 2 additions and 2 deletions

View file

@ -495,7 +495,7 @@ main :: proc() {
clay.Initialize(arena, {cast(f32)raylib.GetScreenWidth(), cast(f32)raylib.GetScreenHeight()}, { handler = errorHandler })
clay.SetMeasureTextFunction(measureText, nil)
raylib.SetConfigFlags({.VSYNC_HINT, .WINDOW_RESIZABLE, .WINDOW_HIGHDPI, .MSAA_4X_HINT})
raylib.SetConfigFlags({.VSYNC_HINT, .WINDOW_RESIZABLE, .MSAA_4X_HINT})
raylib.InitWindow(windowWidth, windowHeight, "Raylib Odin Example")
raylib.SetTargetFPS(raylib.GetMonitorRefreshRate(0))
loadFont(FONT_ID_TITLE_56, 56, "resources/Calistoga-Regular.ttf")