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	Fix a bug with the new padding
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								clay.h
									
									
									
									
									
								
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					@ -2589,7 +2589,7 @@ void Clay__CalculateFinalLayout() {
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                });
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					                });
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            }
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					            }
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        }
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					        }
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        Clay__LayoutElementTreeNodeArray_Add(&dfsBuffer, CLAY__INIT(Clay__LayoutElementTreeNode) { .layoutElement = rootElement, .position = rootPosition, .nextChildOffset = { .x = (float)(rootElement->layoutConfig->padding.left + rootElement->layoutConfig->padding.right), .y = (float)(rootElement->layoutConfig->padding.top + rootElement->layoutConfig->padding.bottom) } });
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					        Clay__LayoutElementTreeNodeArray_Add(&dfsBuffer, CLAY__INIT(Clay__LayoutElementTreeNode) { .layoutElement = rootElement, .position = rootPosition, .nextChildOffset = { .x = (float)rootElement->layoutConfig->padding.left, .y = (float)rootElement->layoutConfig->padding.top } });
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        context->treeNodeVisited.internalArray[0] = false;
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					        context->treeNodeVisited.internalArray[0] = false;
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        while (dfsBuffer.length > 0) {
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					        while (dfsBuffer.length > 0) {
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