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	Fix uint64 usage for wasm
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							|  | @ -1,6 +1,5 @@ | |||
| cmake-build-debug/ | ||||
| cmake-build-release/ | ||||
| build/ | ||||
| .DS_Store | ||||
| .idea/ | ||||
| node_modules/ | ||||
|  |  | |||
							
								
								
									
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								clay.h
									
									
									
									
									
								
							
							
						
						
									
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								clay.h
									
									
									
									
									
								
							|  | @ -1390,7 +1390,7 @@ struct Clay_Context { | |||
|     bool externalScrollHandlingEnabled; | ||||
|     uint32_t debugSelectedElementId; | ||||
|     uint32_t generation; | ||||
|     uint64_t arenaResetOffset; | ||||
|     uintptr_t arenaResetOffset; | ||||
|     Clay_Arena internalArena; | ||||
|     // Layout Elements / Render Commands
 | ||||
|     Clay_LayoutElementArray layoutElements; | ||||
|  |  | |||
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	 Nic Barker
						Nic Barker