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	Update discord link to permanent and add note for discord link in readme
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					@ -144,6 +144,8 @@ In summary, the general order of steps is:
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6. [Clay_EndLayout()](#clay_endlayout)
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					6. [Clay_EndLayout()](#clay_endlayout)
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7. Render the results using the outputted [Clay_RenderCommandArray](#clay_rendercommandarray)
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					7. Render the results using the outputted [Clay_RenderCommandArray](#clay_rendercommandarray)
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					For help starting out or to discuss clay, considering joining [the discord server.](https://discord.gg/b4FTWkxdvT)
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## High Level Documentation
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					## High Level Documentation
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### Building UI Hierarchies
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					### Building UI Hierarchies
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					@ -313,7 +313,7 @@ Clay_RenderCommandArray CreateLayout(bool mobileScreen, float lerpValue) {
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            }
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					            }
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            Clay_ElementId discordButtonId = CLAY_ID("HeaderButtonDiscord");
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					            Clay_ElementId discordButtonId = CLAY_ID("HeaderButtonDiscord");
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            CLAY_BORDER_CONTAINER(CLAY_ID("LinkDiscordOuter"), CLAY_LAYOUT(), CLAY_BORDER_CONFIG_OUTSIDE_RADIUS(2, COLOR_RED, 10)) {
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					            CLAY_BORDER_CONTAINER(CLAY_ID("LinkDiscordOuter"), CLAY_LAYOUT(), CLAY_BORDER_CONFIG_OUTSIDE_RADIUS(2, COLOR_RED, 10)) {
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                CLAY_RECTANGLE(discordButtonId, CLAY_LAYOUT(.padding = {16, 6}), CLAY_RECTANGLE_CONFIG(.cornerRadius = CLAY_CORNER_RADIUS(10), .link = CLAY_STRING("https://discord.gg/p2Ky5M7b"), .color = Clay_PointerOver(discordButtonId) ? COLOR_LIGHT_HOVER : COLOR_LIGHT)) {
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					                CLAY_RECTANGLE(discordButtonId, CLAY_LAYOUT(.padding = {16, 6}), CLAY_RECTANGLE_CONFIG(.cornerRadius = CLAY_CORNER_RADIUS(10), .link = CLAY_STRING("https://discord.gg/b4FTWkxdvT"), .color = Clay_PointerOver(discordButtonId) ? COLOR_LIGHT_HOVER : COLOR_LIGHT)) {
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                    CLAY_TEXT(CLAY_ID("LinkDiscordText"), CLAY_STRING("Discord"), CLAY_TEXT_CONFIG(.disablePointerEvents = true, .fontId = FONT_ID_BODY_24, .fontSize = 24, .textColor = {61, 26, 5, 255}));
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					                    CLAY_TEXT(CLAY_ID("LinkDiscordText"), CLAY_STRING("Discord"), CLAY_TEXT_CONFIG(.disablePointerEvents = true, .fontId = FONT_ID_BODY_24, .fontSize = 24, .textColor = {61, 26, 5, 255}));
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                }
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					                }
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            }
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					            }
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