[Renderers/Raylib] Convert Image usage to Texture (#266)

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Thomas Anderson 2025-02-16 13:56:26 -06:00 committed by GitHub
parent 47c8e9178e
commit 28a8f59733
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3 changed files with 10 additions and 10 deletions

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@ -509,12 +509,12 @@ main :: proc() {
loadFont(FONT_ID_BODY_24, 24, "resources/Quicksand-Semibold.ttf")
loadFont(FONT_ID_BODY_16, 16, "resources/Quicksand-Semibold.ttf")
syntaxImage = raylib.LoadTextureFromImage(raylib.LoadImage("resources/declarative.png"))
checkImage1 = raylib.LoadTextureFromImage(raylib.LoadImage("resources/check_1.png"))
checkImage2 = raylib.LoadTextureFromImage(raylib.LoadImage("resources/check_2.png"))
checkImage3 = raylib.LoadTextureFromImage(raylib.LoadImage("resources/check_3.png"))
checkImage4 = raylib.LoadTextureFromImage(raylib.LoadImage("resources/check_4.png"))
checkImage5 = raylib.LoadTextureFromImage(raylib.LoadImage("resources/check_5.png"))
syntaxImage = raylib.LoadTexture("resources/declarative.png")
checkImage1 = raylib.LoadTexture("resources/check_1.png")
checkImage2 = raylib.LoadTexture("resources/check_2.png")
checkImage3 = raylib.LoadTexture("resources/check_3.png")
checkImage4 = raylib.LoadTexture("resources/check_4.png")
checkImage5 = raylib.LoadTexture("resources/check_5.png")
debugModeEnabled: bool = false