mirror of
https://github.com/nicbarker/clay.git
synced 2026-02-06 12:48:49 +00:00
📦 GLES3 renderer and demo examples using it
- **Initialize Window**: - Successfully created a GLFW window with dimensions 1280x720. - Set up window hints for OpenGL version and core profile, enabling multisampling, and enabling depth testing. - **Setup Renderer**: - Initialized the Clay rendering context with a memory arena and dimensions. - Set up the measure text and render text functions using stb_image.h and stb_truetype.h. - Initialized the GLES3 renderer with 4096 texture units. - Loaded a Roboto-Regular font atlas and set it as the default font for rendering. - **Main Loop**: - Called `Clay_UpdateScrollContainers` to handle scroll events. - Set the layout dimensions and cleared the color buffer and depth buffer. - Render the Clay video demo layout. - Swapped the window buffers to display the rendered video. - **Cleanup**: - Cleaned up the GLFW window and renderer resources when the application is closed. This setup provides a basic framework for rendering videos in GLES3 with GLFW, leveraging stb_image.h for asset loading and Clay for the rendering engine. - Configure GLFW and SDL2 in the main files - Fix the video bugs in the main file 🪝 Stb dependency to be managed with cmake in examples 💀 Allow clients to configure headers, also expose Gles3_Renderer through header-only mode 🧹 Quality of life: automatically set screen dimensions to renderer Before users had to set them manually 📚 **🎨 Renderers/GLES3:** Improve round-rectangle clipping with uniform border thickness Implemented improvements to the renderer for GLES3, ensuring better handling of rounded rectangles with borders, making the layout more visually appealing. - Added two new functions `RenderHeaderButton1`, `RenderHeaderButton2`, and `RenderHeaderButton3` for creating header buttons with different styles. - Updated the `CreateLayout` function to include these new buttons in the right panel. - Added a TODO note for handling the outer radius calculation, as it seems to be incorrect in the current implementation. - Replace `bl_i + B` and `br_i + B` with `bl` and `br` respectively to simplify the code. - Simplify the logic for checking pixel inside the inner rounded rect by directly using `innerLocal`. 📥 Change borders to be inset - Fixed incorrect border calculation in the shader. - Added support for inset borders by adjusting the boundary calculations based on `CLAY_BORDERS_ARE_INSET`. This change also gives the renderer more choice in handling different border styles. 🏗️ CMake builds for GLES3 renderer examples
This commit is contained in:
parent
389a044cd2
commit
24b42b7b1c
27 changed files with 2768 additions and 1 deletions
|
|
@ -219,7 +219,7 @@ Clay_RenderCommandArray ClayVideoDemo_CreateLayout(ClayVideoDemo_Data *data) {
|
|||
SidebarClickData *clickData = (SidebarClickData *)(data->frameArena.memory + data->frameArena.offset);
|
||||
*clickData = (SidebarClickData) { .requestedDocumentIndex = i, .selectedDocumentIndex = &data->selectedDocumentIndex };
|
||||
data->frameArena.offset += sizeof(SidebarClickData);
|
||||
CLAY_AUTO_ID({ .layout = sidebarButtonLayout, .backgroundColor = (Clay_Color) { 120, 120, 120, Clay_Hovered() ? 120 : 0 }, .cornerRadius = CLAY_CORNER_RADIUS(8) }) {
|
||||
CLAY_AUTO_ID({ .layout = sidebarButtonLayout, .backgroundColor = (Clay_Color) { 120, 120, 120, (float)(Clay_Hovered() ? 120 : 0) }, .cornerRadius = CLAY_CORNER_RADIUS(8) }) {
|
||||
Clay_OnHover(HandleSidebarInteraction, clickData);
|
||||
CLAY_TEXT(document.title, CLAY_TEXT_CONFIG({
|
||||
.fontId = FONT_ID_BODY_16,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue