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	Fix SDL_Rect argument casting
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					@ -238,10 +238,10 @@ static void SDL_Clay_RenderClayCommands(Clay_SDL3RendererData *rendererData, Cla
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            case CLAY_RENDER_COMMAND_TYPE_SCISSOR_START: {
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					            case CLAY_RENDER_COMMAND_TYPE_SCISSOR_START: {
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                Clay_BoundingBox boundingBox = rcmd->boundingBox;
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					                Clay_BoundingBox boundingBox = rcmd->boundingBox;
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                currentClippingRectangle = (SDL_Rect) {
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					                currentClippingRectangle = (SDL_Rect) {
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                        .x = boundingBox.x,
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					                        .x = (int)boundingBox.x,
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                        .y = boundingBox.y,
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					                        .y = (int)boundingBox.y,
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                        .w = boundingBox.width,
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					                        .w = (int)boundingBox.width,
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                        .h = boundingBox.height,
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					                        .h = (int)boundingBox.height,
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                };
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					                };
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                SDL_SetRenderClipRect(rendererData->renderer, ¤tClippingRectangle);
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					                SDL_SetRenderClipRect(rendererData->renderer, ¤tClippingRectangle);
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                break;
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					                break;
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