diff --git a/clay.h b/clay.h index c6e331c..ab30ff5 100644 --- a/clay.h +++ b/clay.h @@ -2785,7 +2785,7 @@ void Clay__CalculateFinalLayout(void) { // This linear scan could theoretically be slow under very strange conditions, but I can't imagine a real UI with more than a few 10's of scroll containers for (int32_t i = 0; i < context->scrollContainerDatas.length; i++) { Clay__ScrollContainerDataInternal *mapping = Clay__ScrollContainerDataInternalArray_Get(&context->scrollContainerDatas, i); - if (mapping->layoutElement == currentElement) { + if (mapping->elementId == currentElement->id) { scrollContainerData = mapping; mapping->boundingBox = currentElementBoundingBox; scrollOffset = clipConfig->childOffset; @@ -3005,7 +3005,7 @@ void Clay__CalculateFinalLayout(void) { closeClipElement = true; for (int32_t i = 0; i < context->scrollContainerDatas.length; i++) { Clay__ScrollContainerDataInternal *mapping = Clay__ScrollContainerDataInternalArray_Get(&context->scrollContainerDatas, i); - if (mapping->layoutElement == currentElement) { + if (mapping->elementId == currentElement->id) { scrollOffset = clipConfig->childOffset; if (context->externalScrollHandlingEnabled) { scrollOffset = CLAY__INIT(Clay_Vector2) CLAY__DEFAULT_STRUCT; @@ -4091,7 +4091,7 @@ Clay_Vector2 Clay_GetScrollOffset(void) { } for (int32_t i = 0; i < context->scrollContainerDatas.length; i++) { Clay__ScrollContainerDataInternal *mapping = Clay__ScrollContainerDataInternalArray_Get(&context->scrollContainerDatas, i); - if (mapping->layoutElement == openLayoutElement) { + if (mapping->elementId == openLayoutElement->id) { return mapping->scrollPosition; } }