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	appease gcc
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										12
									
								
								clay.h
									
									
									
									
									
								
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			@ -3073,7 +3073,7 @@ void Clay__RenderDebugView() {
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                CLAY(CLAY_LAYOUT({ .padding = {CLAY__DEBUGVIEW_OUTER_PADDING, 8}, .childGap = 8, .layoutDirection = CLAY_TOP_TO_BOTTOM })) {
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                    // .boundingBox
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                    CLAY_TEXT(CLAY_STRING("Bounding Box"), infoTitleConfig);
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                    CLAY(0) {
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                    CLAY(CLAY_LAYOUT({})) {
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                        CLAY_TEXT(CLAY_STRING("{ x: "), infoTextConfig);
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                        CLAY_TEXT(Clay__IntToString(selectedItem->boundingBox.x), infoTextConfig);
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                        CLAY_TEXT(CLAY_STRING(", y: "), infoTextConfig);
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			@ -3090,11 +3090,11 @@ void Clay__RenderDebugView() {
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                    CLAY_TEXT(layoutConfig->layoutDirection == CLAY_TOP_TO_BOTTOM ? CLAY_STRING("TOP_TO_BOTTOM") : CLAY_STRING("LEFT_TO_RIGHT"), infoTextConfig);
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                    // .sizing
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                    CLAY_TEXT(CLAY_STRING("Sizing"), infoTitleConfig);
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                    CLAY(0) {
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                    CLAY(CLAY_LAYOUT({})) {
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                        CLAY_TEXT(CLAY_STRING("width: "), infoTextConfig);
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                        Clay__RenderDebugLayoutSizing(layoutConfig->sizing.width, infoTextConfig);
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                    }
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                    CLAY(0) {
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                    CLAY(CLAY_LAYOUT({})) {
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                        CLAY_TEXT(CLAY_STRING("height: "), infoTextConfig);
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                        Clay__RenderDebugLayoutSizing(layoutConfig->sizing.height, infoTextConfig);
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                    }
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			@ -3112,7 +3112,7 @@ void Clay__RenderDebugView() {
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                    CLAY_TEXT(Clay__IntToString(layoutConfig->childGap), infoTextConfig);
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                    // .childAlignment
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                    CLAY_TEXT(CLAY_STRING("Child Alignment"), infoTitleConfig);
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                    CLAY(0) {
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                    CLAY(CLAY_LAYOUT({})) {
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                        CLAY_TEXT(CLAY_STRING("{ x: "), infoTextConfig);
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                        Clay_String alignX = CLAY_STRING("LEFT");
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                        if (layoutConfig->childAlignment.x == CLAY_ALIGN_X_CENTER) {
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			@ -3213,7 +3213,7 @@ void Clay__RenderDebugView() {
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                            CLAY(CLAY_LAYOUT({ .padding = {CLAY__DEBUGVIEW_OUTER_PADDING, 8}, .childGap = 8, .layoutDirection = CLAY_TOP_TO_BOTTOM })) {
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                                // .offset
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                                CLAY_TEXT(CLAY_STRING("Offset"), infoTitleConfig);
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                                CLAY(0) {
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                                CLAY(CLAY_LAYOUT({})) {
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                                    CLAY_TEXT(CLAY_STRING("{ x: "), infoTextConfig);
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                                    CLAY_TEXT(Clay__IntToString(floatingConfig->offset.x), infoTextConfig);
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                                    CLAY_TEXT(CLAY_STRING(", y: "), infoTextConfig);
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			@ -3222,7 +3222,7 @@ void Clay__RenderDebugView() {
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                                }
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                                // .expand
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                                CLAY_TEXT(CLAY_STRING("Expand"), infoTitleConfig);
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                                CLAY(0) {
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                                CLAY(CLAY_LAYOUT({})) {
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                                    CLAY_TEXT(CLAY_STRING("{ width: "), infoTextConfig);
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                                    CLAY_TEXT(Clay__IntToString(floatingConfig->expand.width), infoTextConfig);
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                                    CLAY_TEXT(CLAY_STRING(", height: "), infoTextConfig);
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