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			@ -62,9 +62,9 @@
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#define CLAY_CORNER_RADIUS(radius) CLAY__INIT(Clay_CornerRadius) { radius, radius, radius, radius }
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#define CLAY_SIZING_FIT(...) CLAY__INIT(Clay_SizingAxis) { .sizeMinMax = (Clay_SizingMinMax) {__VA_ARGS__}, .type = CLAY__SIZING_TYPE_FIT }
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#define CLAY_SIZING_FIT(...) CLAY__INIT(Clay_SizingAxis) { .sizeMinMax = CLAY__INIT(Clay_SizingMinMax) {__VA_ARGS__}, .type = CLAY__SIZING_TYPE_FIT }
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#define CLAY_SIZING_GROW(...) CLAY__INIT(Clay_SizingAxis) { .sizeMinMax = (Clay_SizingMinMax) {__VA_ARGS__}, .type = CLAY__SIZING_TYPE_GROW }
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#define CLAY_SIZING_GROW(...) CLAY__INIT(Clay_SizingAxis) { .sizeMinMax = CLAY__INIT(Clay_SizingMinMax) {__VA_ARGS__}, .type = CLAY__SIZING_TYPE_GROW }
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#define CLAY_SIZING_FIXED(fixedSize) CLAY__INIT(Clay_SizingAxis) { .sizeMinMax = { fixedSize, fixedSize }, .type = CLAY__SIZING_TYPE_GROW }
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			@ -2196,7 +2196,7 @@ void Clay__CalculateFinalLayout() {
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            if (!Clay__treeNodeVisited.internalArray[dfsBuffer.length - 1]) {
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                Clay__treeNodeVisited.internalArray[dfsBuffer.length - 1] = true;
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                Clay_BoundingBox currentElementBoundingBox = (Clay_BoundingBox) { currentElementTreeNode->position.x, currentElementTreeNode->position.y, currentElement->dimensions.width, currentElement->dimensions.height };
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                Clay_BoundingBox currentElementBoundingBox = CLAY__INIT(Clay_BoundingBox) { currentElementTreeNode->position.x, currentElementTreeNode->position.y, currentElement->dimensions.width, currentElement->dimensions.height };
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                if (currentElement->elementType == CLAY__LAYOUT_ELEMENT_TYPE_FLOATING_CONTAINER) {
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                    Clay_FloatingElementConfig *floatingElementConfig = currentElement->elementConfig.floatingElementConfig;
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                    Clay_Dimensions expand = floatingElementConfig->expand;
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			@ -2325,7 +2325,7 @@ void Clay__CalculateFinalLayout() {
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                    });
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                // Borders between elements are expressed as additional rectangle render commands
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                } else if (currentElement->elementType == CLAY__LAYOUT_ELEMENT_TYPE_BORDER_CONTAINER) {
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                    Clay_BoundingBox currentElementBoundingBox = (Clay_BoundingBox) { currentElementTreeNode->position.x, currentElementTreeNode->position.y, currentElement->dimensions.width, currentElement->dimensions.height };
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                    Clay_BoundingBox currentElementBoundingBox = CLAY__INIT(Clay_BoundingBox) { currentElementTreeNode->position.x, currentElementTreeNode->position.y, currentElement->dimensions.width, currentElement->dimensions.height };
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                    #ifndef CLAY_DISABLE_CULLING
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                    bool offscreen = currentElementBoundingBox.x > (float)Clay__layoutDimensions.width || currentElementBoundingBox.y > (float)Clay__layoutDimensions.height || currentElementBoundingBox.x + currentElementBoundingBox.width < 0 || currentElementBoundingBox.y + currentElementBoundingBox.height < 0;
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                    if (offscreen) {
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			@ -2451,7 +2451,7 @@ Clay_Color CLAY__DEBUGVIEW_COLOR_SELECTED_ROW = CLAY__INIT(Clay_Color) {102, 80,
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const int CLAY__DEBUGVIEW_ROW_HEIGHT = 30;
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const int CLAY__DEBUGVIEW_OUTER_PADDING = 10;
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const int CLAY__DEBUGVIEW_INDENT_WIDTH = 16;
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Clay_TextElementConfig Clay__DebugView_TextNameConfig = (Clay_TextElementConfig) {.textColor = {238, 226, 231, 255}, .fontSize = 16, .wrapMode = CLAY_TEXT_WRAP_NONE };
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Clay_TextElementConfig Clay__DebugView_TextNameConfig = CLAY__INIT(Clay_TextElementConfig) {.textColor = {238, 226, 231, 255}, .fontSize = 16, .wrapMode = CLAY_TEXT_WRAP_NONE };
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Clay_LayoutConfig Clay__DebugView_ScrollViewItemLayoutConfig = CLAY__INIT(Clay_LayoutConfig) {};
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Clay_String Clay__IntToString(int integer) {
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			@ -3095,7 +3095,7 @@ void Clay_SetPointerState(Clay_Vector2 position, bool isPointerDown) {
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            Clay__treeNodeVisited.internalArray[dfsBuffer.length - 1] = true;
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            Clay_LayoutElement *currentElement = Clay_LayoutElementArray_Get(&Clay__layoutElements, Clay__int32_tArray_Get(&dfsBuffer, (int)dfsBuffer.length - 1));
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            Clay_LayoutElementHashMapItem *mapItem = Clay__GetHashMapItem(currentElement->id); // TODO I wish there was a way around this, maybe the fact that it's essentially a binary tree limits the cost, have to measure
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            if ((mapItem && Clay__PointIsInsideRect(position, mapItem->boundingBox)) || (!mapItem && Clay__PointIsInsideRect(position, (Clay_BoundingBox) {0,0, currentElement->dimensions.width, currentElement->dimensions.height}))) {
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            if ((mapItem && Clay__PointIsInsideRect(position, mapItem->boundingBox)) || (!mapItem && Clay__PointIsInsideRect(position, CLAY__INIT(Clay_BoundingBox) {0,0, currentElement->dimensions.width, currentElement->dimensions.height}))) {
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                Clay__ElementIdArray_Add(&Clay__pointerOverIds, mapItem->elementId);
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                if (currentElement->elementType == CLAY__LAYOUT_ELEMENT_TYPE_TEXT) {
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                    dfsBuffer.length--;
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