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	Fix syntax errors in readme
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			@ -14,7 +14,7 @@ CLAY_RECTANGLE(CLAY_ID("SideBar"), CLAY_LAYOUT(.layoutDirection = CLAY_TOP_TO_BO
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});
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```
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```C
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```Odin
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// Odin form of element macros
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if clay.Rectangle(clay.ID("SideBar"), clay.Layout({ layoutDirection = .TOP_TO_BOTTOM, sizing = { width = clay.SizingFixed(300), height = clay.SizingGrow({}) }, padding = {16, 16} }), clay.RectangleConfig({ color = COLOR_LIGHT })) {
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	// Child elements here
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			@ -60,40 +60,60 @@ clay.SetPointerPosition(clay.Vector2{ mousePositionX, mousePositionY })
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5. Call [clay.BeginLayout(screenWidth, screenHeight)](https://github.com/nicbarker/clay/blob/main/README.md#clay_beginlayout) and declare your layout using the provided macros.
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```Odin
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COLOR_LIGHT :: clay.Color {224, 215, 210, 255}
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COLOR_RED :: clay.Color {168, 66, 28, 255}
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COLOR_ORANGE :: clay.Color {225, 138, 50, 255}
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COLOR_LIGHT :: clay.Color{224, 215, 210, 255}
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COLOR_RED :: clay.Color{168, 66, 28, 255}
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COLOR_ORANGE :: clay.Color{225, 138, 50, 255}
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// Layout config is just a struct that can be declared statically, or inline
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sidebarItemLayout :: clay.LayoutConfig {
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    sizing = { width = clay.SizingGrow({}), height = clay.SizingFixed(50) },
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sidebarItemLayout := clay.LayoutConfig {
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    sizing = {width = clay.SizingGrow({}), height = clay.SizingFixed(50)},
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}
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// Re-useable components are just normal functions
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SidebarItemComponent :: proc(index: u32) {
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    clay.Rectangle(clay.IDI("SidebarBlob", index), sidebarItemLayout, clay.RectangleConfig({ color = COLOR_ORANGE })) {}
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    if clay.Rectangle(clay.IDI("SidebarBlob", index), &sidebarItemLayout, clay.RectangleConfig({color = COLOR_ORANGE})) {}
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}
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// An example function to begin the "root" of your layout tree
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Clay_RenderCommandArray CreateLayout() {
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    Clay_BeginLayout(windowWidth, windowHeight)
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CreateLayout :: proc() -> clay.ClayArray(clay.RenderCommand) {
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    clay.BeginLayout(windowWidth, windowHeight)
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    // An example of laying out a UI with a fixed width sidebar and flexible width main content
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    // NOTE: To create a scope for child components, the Odin api uses `if` with components that have children
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    if clay.Rectangle(clay.ID("OuterContainer"), clay.Layout({ sizing = {clay.SizingGrow({}), clay.SizingGrow({})}, padding = {16, 16}, childGap = 16 }), clay.RectangleConfig({ color = {250,250,255,255} })) {
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        if clay.Rectangle(clay.ID("SideBar"), clay.Layout({ layoutDirection = .TOP_TO_BOTTOM, sizing = { width = clay.SizingFixed(300), height = clay.SizingGrow({}) }, padding = {16, 16}, childGap = 16 }), clay.RectangleConfig({ color = COLOR_LIGHT })) {
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            if clay.Rectangle(clay.ID("ProfilePictureOuter"), clay.Layout({ sizing = { width = clay.SizingGrow({}) }, padding = {16, 16}, childGap = 16, .childAlignment = { .y = CLAY_ALIGN_Y_CENTER } }), clay.RectangleConfig({ color = COLOR_RED })) {
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                if clay.Image(clay.ID("ProfilePicture"), clay.Layout({ sizing = { width = clay.SizingFixed(60), height = clay.SizingFixed(60) }}), clay.ImageConfig({ imageData = &profilePicture, height = 60, width = 60 })) {}
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                clay.Text(clay.ID("ProfileTitle"), clay.MakeString("Clay - UI Library"), clay.TextConfig(.fontSize = 24, .textColor = {255, 255, 255, 255}))
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    if clay.Rectangle(
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        clay.ID("OuterContainer"),
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        clay.Layout({sizing = {clay.SizingGrow({}), clay.SizingGrow({})}, padding = {16, 16}, childGap = 16}),
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        clay.RectangleConfig({color = {250, 250, 255, 255}}),
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    ) {
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        if clay.Rectangle(
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            clay.ID("SideBar"),
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            clay.Layout({layoutDirection = .TOP_TO_BOTTOM, sizing = {width = clay.SizingFixed(300), height = clay.SizingGrow({})}, padding = {16, 16}, childGap = 16}),
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            clay.RectangleConfig({color = COLOR_LIGHT}),
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        ) {
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            if clay.Rectangle(
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                clay.ID("ProfilePictureOuter"),
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                clay.Layout({sizing = {width = clay.SizingGrow({})}, padding = {16, 16}, childGap = 16, childAlignment = {y = .CENTER}}),
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                clay.RectangleConfig({color = COLOR_RED}),
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            ) {
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                if clay.Image(
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                    clay.ID("ProfilePicture"),
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                    clay.Layout({sizing = {width = clay.SizingFixed(60), height = clay.SizingFixed(60)}}),
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                    clay.ImageConfig({imageData = &profilePicture, sourceDimensions = {height = 60, width = 60}}),
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                ) {}
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                clay.Text(clay.ID("ProfileTitle"), clay.MakeString("Clay - UI Library"), clay.TextConfig({fontSize = 24, textColor = {255, 255, 255, 255}}))
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            }
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            // Standard Odin code like loops etc work inside components
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			for i := 0; i < 10; i += 1 {
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            for i: u32 = 0; i < 10; i += 1 {
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                SidebarItemComponent(i)
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            }
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        }
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        if clay.Rectangle(clay.ID("MainContent"), clay.Layout({ sizing = { width = clay.SizingGrow({}), height = clay.SizingGrow({}) }}), clay.RectangleConfig({ color = COLOR_LIGHT })) {}
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        if clay.Rectangle(
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            clay.ID("MainContent"),
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            clay.Layout({sizing = {width = clay.SizingGrow({}), height = clay.SizingGrow({})}}),
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            clay.RectangleConfig({color = COLOR_LIGHT}),
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        ) {}
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    }
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    // ...
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}
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										62
									
								
								bindings/odin/test.odin
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										62
									
								
								bindings/odin/test.odin
									
									
									
									
									
										Normal file
									
								
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			@ -0,0 +1,62 @@
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package main
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import clay "clay-odin"
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windowWidth :: 1024
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windowHeight :: 768
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COLOR_LIGHT :: clay.Color{224, 215, 210, 255}
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COLOR_RED :: clay.Color{168, 66, 28, 255}
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COLOR_ORANGE :: clay.Color{225, 138, 50, 255}
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// Layout config is just a struct that can be declared statically, or inline
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sidebarItemLayout := clay.LayoutConfig {
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    sizing = {width = clay.SizingGrow({}), height = clay.SizingFixed(50)},
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}
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// Re-useable components are just normal functions
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SidebarItemComponent :: proc(index: u32) {
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    if clay.Rectangle(clay.IDI("SidebarBlob", index), &sidebarItemLayout, clay.RectangleConfig({color = COLOR_ORANGE})) {}
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}
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// An example function to begin the "root" of your layout tree
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CreateLayout :: proc() -> clay.ClayArray(clay.RenderCommand) {
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    clay.BeginLayout(windowWidth, windowHeight)
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    // An example of laying out a UI with a fixed width sidebar and flexible width main content
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    // NOTE: To create a scope for child components, the Odin api uses `if` with components that have children
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    if clay.Rectangle(
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        clay.ID("OuterContainer"),
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        clay.Layout({sizing = {clay.SizingGrow({}), clay.SizingGrow({})}, padding = {16, 16}, childGap = 16}),
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        clay.RectangleConfig({color = {250, 250, 255, 255}}),
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    ) {
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        if clay.Rectangle(
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            clay.ID("SideBar"),
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            clay.Layout({layoutDirection = .TOP_TO_BOTTOM, sizing = {width = clay.SizingFixed(300), height = clay.SizingGrow({})}, padding = {16, 16}, childGap = 16}),
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            clay.RectangleConfig({color = COLOR_LIGHT}),
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        ) {
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            if clay.Rectangle(
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                clay.ID("ProfilePictureOuter"),
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                clay.Layout({sizing = {width = clay.SizingGrow({})}, padding = {16, 16}, childGap = 16, childAlignment = {y = .CENTER}}),
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                clay.RectangleConfig({color = COLOR_RED}),
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            ) {
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                if clay.Image(
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                    clay.ID("ProfilePicture"),
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                    clay.Layout({sizing = {width = clay.SizingFixed(60), height = clay.SizingFixed(60)}}),
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                    clay.ImageConfig({imageData = &profilePicture, sourceDimensions = {height = 60, width = 60}}),
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                ) {}
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                clay.Text(clay.ID("ProfileTitle"), clay.MakeString("Clay - UI Library"), clay.TextConfig({fontSize = 24, textColor = {255, 255, 255, 255}}))
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            }
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            // Standard Odin code like loops etc work inside components
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            for i: u32 = 0; i < 10; i += 1 {
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                SidebarItemComponent(i)
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            }
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        }
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        if clay.Rectangle(
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            clay.ID("MainContent"),
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            clay.Layout({sizing = {width = clay.SizingGrow({}), height = clay.SizingGrow({})}}),
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            clay.RectangleConfig({color = COLOR_LIGHT}),
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        ) {}
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    }
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    // ...
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}
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